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深狱 News

DEMO 0.1.214 Update Note

[p][/p][h3]New Features/Modifications[/h3]
  1. [p]Optimized UI icons for some interfaces.[/p]
  2. [p]Added/updated sound effects for some units.[/p]
  3. [p]Added unit animations for Milalt and Tungsteel.[/p]
  4. [p]Updated avatars and sidebar avatars for some units.[/p]
  5. [p]Now you can view enemy units' attack intentions and movement range by clicking on them on the battlefield.[/p]
  6. [p]Optimized AI decision-making in certain scenarios.[/p]
  7. [p]Updated the dialogue log function within levels.[/p]
  8. [p]Optimized the resolution logic of charge-type skills; they now resolve at the first valid target along the path.[/p]
[h3]Bug Fixes[/h3]
  1. [p]Fixed the issue where the upgrade healing of Mayhem Cannon could exceed its own HP cap.[/p]
  2. [p]Fixed the issue where unit attributes might display as negative values.[/p]
[h3]Known Issues[/h3]
  • [p]Some skills and units are missing assets and special effects.[/p]
  • [p]Missing performance effects such as some special effects and sound effects.[/p]
  • [p]Incorrect background music playback in some levels.[/p]
  • [p]Incomplete parts of the plot and branches.[/p]

DEMO 0.1.213 Update Note

[p][/p][h3]New Features/Modifications[/h3]
  1. [p]Added support for pinning the details of locked upgrade options.[/p]
  2. [p]Clicking the avatar on the Equipment and Unit Details pages now allows viewing the unit's original art.[/p]
  3. [p]Added skill animations for Milalt.[/p]
  4. [p]Added sound effects for some skills.[/p]
  5. [p]Updated UI art assets for certain interfaces.[/p]
  6. [p]Revised top-down view avatars for units occupying 7 tiles.[/p]
  7. [p]Destroying Infested Chests will now drop materials.[/p]
  8. [p]Revised descriptions for some effect keywords.[/p]
  9. [p]Adjusted the visual performance of Mistheart Matron's smoke-based skills.[/p]
  10. [p]Optimized the descriptions of some skills.[/p]
[h3]Bug Fixes[/h3]
  1. [p]Fixed the issue where Torch would not fall after the tile they occupied transformed into a Deep Pit.[/p]
  2. [p]Fixed the coordinate offset problem for units occupying 7 tiles when hit by Falling Rocks.[/p]
[h3]Known Issues[/h3]
  • [p]Some skills and units are missing assets and special effects.[/p]
  • [p]Missing performance effects such as some special effects and sound effects.[/p]
  • [p]Incorrect background music playback in some levels.[/p]
  • [p]Incomplete parts of the plot and branches.[/p]

2025.12.04 Fix patch

[h3]New Features/Modifications[/h3]
  1. [p]Replaced the styles of skill icons, status icons, and upgrade icons.[/p]
  2. [p]Adjusted the unit details interface to adapt to the new icons.[/p]
  3. [p]Added animation effects for some objects.[/p]
  4. [p]Optimized the display effects of various attributes, including battlefield prompt icons.[/p]
[h3]Bug Fixes[/h3]
  1. [p]Fixed the issue where the vulnerable effect stacks of the Waypoint were incorrect.[/p]
  2. [p]Fixed the incorrect animation performance of certain charge skills.[/p]
  3. [p]Fixed the equipment stacking issue in specific scenarios.[/p]
  4. [p]Fixed the incorrect descriptions of certain skills and the missing English texts.[/p]

DEMO 0.1.212 Update Note

[h3]New Features/Modifications[/h3]
  1. [p]Added a new batch of Units, Terrains, Obstacles, Decorations, and 3D Objects to the Level Editor.[/p]
  2. [p]Adjusted skill effects for some units.[/p]
  3. [p]Updated descriptions for certain skills and status effects.[/p]
  4. [p]Added a new Tutorial level to the main menu.[/p]
  5. [p]Updated the game’s main menu style and some UI icons.[/p]
  6. [p]Added support for 2K and 4K resolutions.[/p]
[h3]Bug Fixes[/h3]
  1. [p]Fixed the inaccurate performance of Falling Rock effects and visual effects.[/p]
  2. [p]Fixed the issue where the "Deep Symbiosis" skill of "Hydra Embryo" took effect across regions.[/p]
  3. [p]Fixed the problem where neutral units sometimes ignored AI presets and attacked friendly units.[/p]
  4. [p]Fixed the issue where the "Receptor" of Brood Units was not properly removed after movement.[/p]
  5. [p]Fixed the issue where skills could take effect across regions.[/p]
  6. [p]Fixed the issue where charge skill's path trigers falling rocks.[/p]
[h3]Known Issues[/h3]
  • [p]Some skills and units are missing assets and special effects.[/p]
  • [p]Missing performance effects such as some special effects and sound effects.[/p]
  • [p]Incorrect background music playback in some levels.[/p]
  • [p]Incomplete parts of the plot and branches.[/p]

DEMO 0.1.211 Update Note

[h3]New Features/Modifications[/h3]
  • [p]Added upgrade options for "Iron Figure", "Mayhem Cannon", and "Dark Fire".[/p]
  • [p]For the "Cog Horde": The "Loyal Servant" upgrade has been replaced with "Molten Gel", and the effect of "Stake Filling" is no longer subject to round limits.[/p]
  • [p]Added skill effect descriptions and new keywords; updated keyword descriptions for some existing skills.[/p]
  • [p]Adjusted the materials dropped by monsters in levels.[/p]
  • [p]Tweaked the exchange recipes for some equipment.[/p]
  • [p]Added new terrains and objects in the Map Editor.[/p]
[h3]Bug Fixes[/h3]
  1. [p]Fixed the display issue of the skill window after a unit is upgraded.[/p]
  2. [p]Fixed the problem where upgrade effects for some units failed to take effect.[/p]
  3. [p]Fixed the issue where the store did not refresh after completing a level in certain scenarios.[/p]
  4. [p]Fixed the problem where certain skills could not be used by clicking their icons.[/p]
[h3]Known Issues[/h3]
  • [p]Some skills and units are missing assets and special effects.[/p]
  • [p]Missing performance effects such as some special effects and sound effects.[/p]
  • [p]Incorrect background music playback in some levels.[/p]
  • [p]Incomplete parts of the plot and branches.[/p]