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We Need To Go Deeper News

The Fall Event is LIVE!



The Heads of the Horseman Fall Event is here! Fend off horrific produce, legendary ghosts, and earn new special cosmetics for the month of October!
  • Earn 10 Limited Time Cosmetics!
    Fend off horrific Pumpkin foes!
    Encounter The Horseman himself!
As the leaves descend from the trees, so too does the vengeful Headless Horseman rise from his resting place, donning atop his head twisted mutations of the season's harvest! Only problem is - The Horseman's Heads have disappeared!



Legends say The Horseman's accursed Heads began spreading their own evil seed among the populace, spawning devilish plant-life throughout the world - including the very depths themselves! The Living Infinite is the latest to be infested with this bountiful harvest of hallowed fruit - and The Horseman will hunt down anyone who dares get in his way of reclaiming these lost heads!



Of course, there's always the possibility that someone will discover the lost Heads of the Horseman first, should they manage to overcome a plump pumpkiny fate. Even rarer are those that may come across and overcome The Horseman himself, and lay claim to his very own wardrobe!

The Horseman will return to his grave on November 1st.

WNTGD Developer Stream

https://www.twitch.tv/deliinteractive Join us for another weekly developer stream! Chat with devs, ask questions, and see previews of what's next! ːdeeperperiscopeː

v1.0.0f1 Patch

Our first post 1.0 release patch is here, and should hopefully address some of the newer issues you've reported from the 1.0 update, as well as a few sticklers! Full change log below.

Change Log
  • Added extra safeguards to prevent "zombie lobbies" (lobbies that stay up after the game has ended) from popping up. This caused a larger fail rate when joining games since many had already ended but failed to close.
  • Added a fix for the DSR feature in some video cards causing crashes.
  • Fixed an issue causing machines to display an improper 640x480 resolution, related to our previous fix.
  • Fixed bots not always reviving correctly.
  • Fixed Med Bots only healing clients to 10 rather than full health.
  • Fixed cases where Stargazer enemy would fail to show up for clients.
  • Fixed certain resolution options setting incorrectly.
  • Fixed a few rare cases where "double joining" was possible.
  • First test case fix for the host/client revive bug. Let us know if this one stuck around or if it appears to be gone now!

Version 1.0 has LAUNCHED!

Check out our new Launch Trailer, lovingly crafted by Joshua Cauller!

2.5 years and 112 updates later, we have finally surfaced from the murky depths of Early Access! It's been quite the voyage these past 6 years going from college dorks messing around with a weird game idea in our mothers' basements (thanks mom!), to regular adult dorks actually bringing said idea to life alongside a dedicated community!

And I mean it when I say this community has been crazy helpful, and a genuine partner in the collaborative process that is game development. Even the number of updates I mentioned above I only know offhand thanks to the constantly updated, fan-maintained Official Wiki. Not to mention the numerous Discord Bots, Modding Tools, and countless forum threads that all helped shape the game or its community growth in some way.

As a matter of fact, here's a sample of some of the features that literally wouldn't exist without the community's suggestions and feedback. None of these were planned when we started out in Early Access, but the game is far better for them.
  • Lairs/Lair Guardian
  • The Trash Hermit
  • Fuel/Boosting
  • Torpedo Mods
  • The EMP
  • Bots/Recruitable NPCs
  • The Time Devourer

All in all, we couldn't be happier with how the Early Access program let us shape a better game together, and going forward we're still very interested in what the community would like to see in WNTGD's future! There's still more to come, and not knowing what could be is half the fun!

Buried Treasure Edition


You may have also noticed that there's a new special version of the game out now that comes with a bunch of cool bonus materials. I furnished a 197 page Art Book that covers the game's 6 year journey, and it includes the full soundtrack along with 13 bonus tracks!



Oh, and if you bought the game during Early Access, you get all of that for free as a thanks for your support! ːmessagebottleː You can find the bonus content in your regular WNTGD install location, in a folder entitled "Buried Treasure Bonus Materials"

Change Log (v1.0)
  • Added new Ancient Abyss track to its biome.
  • Fixed a bot regression in which they would frequently stop reviving players mid-revive.
  • Implemented global block list to combat persistent trolls.
  • Added intro cutscene.
  • Removed POTM banner.
  • Removed empty loadout slots.
  • Fixed Eldritch Staff relic not showing up in relics room.
  • Added two new message bottle relics.
  • Updated dynamite sound.
  • Fixed typo in dynamite description.

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Am I forgetting anything? Well, I hope you enjoy the finished product! Happy diving. ːdeeperwrenchː

Now Available on Steam - We Need To Go Deeper

We Need To Go Deeper is Now Available on Steam!

DIVE. DISCOVER. DIE. Crew a submarine with friends in We Need To Go Deeper - a 2-4-player cooperative submarine roguelike set in a Verne-inspired undersea universe.