DevBlog #2 - EM-BR Customization
Your EM-BR, Your Rules
[p]When assembling your own EM-BR, you'll be able to exactly control the speed, health and abilities of your Unit. Every armor-attachment will have their own unique armor and health modifier that will affect the EM-BRs total Health and movement speed.[/p][p]Heavy Armor will drastically increase your health and damage resistance while trading off some movement speed, while light armor will still provide some protection at basically no cost to your mobility.[/p][p][/p][h2]Bring Out The Big Guns[/h2][p]You'll be able to choose from a variety of primary weapons, each filling their own niche. From a heavy high explosive revolver for reliable crowd control to a powerful railgun to take care of heavily armored single targets, I'm sure you'll find your favorite! :)[/p][p]We are also currently experimenting with dedicated melee weapons for your EM-BR, so stay tuned for that![/p][p]
- 20mm AP Burst for heavily armored targets
- Experimental Plasma Ejector for a big explosion
- With more unlocks in the future!
[/p][p]Spinal Hardpoint:[/p][p]- Jump Jets for quick vertical repositioning
- Barrier Projector to protect against incoming fire
- Impulse Thrusters to rapidly change your movement vector
- More to come!
[/p][p]Left and Right Shoulder Hardpoints:[/p][p]- Lock-On Missiles to track high mobility foes
- Micro Missiles for sustained AoE damage
- Additional 20mm AP-Bursts for more single target damage
- And more!
The modules for the Left and Right Shoulder Hardpoint can be mixed and matched, so you'll be able to equip e.g. the Lock-On Missiles on the left shoulder, on the right shoulder or both![/p][p]