0.1.3.2 update
[p]Fixes[/p]
- [p]Fixed incorrect effect of the Energy Beetle.[/p]
- [p]Fixed incorrect duration of Stone Scale Barrier.[/p]
- [p]Corrected the erroneous knockback distance of Ring of Restraint.[/p]
- [p]Fixed the effect of Patience Incense.[/p]
- [p]Fixed the issue where Orichalcum was ineffective.[/p]
- [p]Fixed the issue where items like Warrior's Helmet and Master's Shoes increased character attribute caps but did not restore the corresponding attribute values.[/p]
- [p]The recovery animation of the last move in a combo chain or a standalone move can now be canceled by another move whose activation conditions are met.[/p]
- [p]Base time required to recover from Guard Break to normal state is now consistent (restores Tenacity value based on percentage).[/p]
- [p]Knight[/p]
- [p]Adjusted recovery time for moves.[/p]
- [p]Base Defense: 15 → 18[/p]
- [p]Head-Wrap Right Slash: Damage: 55 → 61[/p]
- [p]Front Kick: Adjusted to Normal quality. Damage: 33 → 35[/p]
- [p]Turn & Elbow Strike: Stamina Cost: 65 → 62, Tenacity Damage: 37 → 35[/p]
- [p]Shoulder Charge: Damage: 18 → 17[/p]
- [p]Front Kick Heavy Slash: Damage: 33/43 → 30/40[/p]
- [p]Guardian Triple Strike: Damage: 41/29/47 → 42/30/49[/p]
- [p]Imperial Judgment: Damage: 47/57/85 → 45/53/80[/p]
- [p]Ronin[/p]
- [p]Step Slash: Damage: 27 → 30, Tenacity Damage: 26 → 25[/p]
- [p]Double Slash: Damage: 27/47 → 29/52[/p]
- [p]Chain Thrust: Damage: 23/19/15/30 → 21/18/14/28[/p]
- [p]Chain Side Kick: Damage: 19/19/16 → 18/18/15[/p]
- [p]Triple Slash: Applies 2 stacks of "Tenacity Vulnerability" per hit → Applies 1 stack per hit.[/p]
- [p]Quad Slash: Damage: 16/22/16/27 → 15/20/15/24[/p]
- [p]Rapid Chain Slash: Damage: 39/28/17/28 → 35/25/15/25[/p]
- [p]Penta Slash: Damage: 28/21/35/28/28 → 27/21/34/27/27[/p]
- [p]Mind's Eye Slash: Damage: 26/26/26/26 → 25/25/25/25[/p]
- [p]Flying Circle Slash: Damage: 31/10 → 29/10[/p]
- [p]Assassin[/p]
- [p]Combo Chain Buff Adjustments:[/p]
- [p]Critical hits from moves in chains of 3 or more hits now apply 2 stacks of "Armor Weaken" to the enemy.[/p]
- [p]Hits from moves in chains of 5 or more hits now clear 1 random debuff from the ally and apply 1 stack of "Armor Weaken" to the enemy.[/p]
- [p]Slam: Damage: 15 → 14[/p]
- [p]Upward Slash: Damage: 20 → 18[/p]
- [p]Cross Slash: Damage: 21 → 20[/p]
- [p]Gale Dash: Damage: 13/16/16/38/15/15 → 12/14/14/33/13/13[/p]
- [p]Multi Flurry: Damage: 16/24/12/12/16 → 15/23/11/11/15[/p]
- [p]Step Thrust: Damage: 26 → 30[/p]
- [p]Sweep Combo: Added connection point.[/p]
- [p]Combo Chain Buff Adjustments:[/p]
- [p]Grit Gauntlets[/p]
- [p]Now affected by Oath of Vigil (triggers effect at 25% HP).[/p]
- [p]Cross Statue[/p]
- [p]Effect now triggers via linked moves.[/p]
- [p]Lightning Attracting Nail[/p]
- [p]Linked: Reduces Stamina Cost by 2 → Recovers 5 Stamina on activation.[/p]
- [p]Berserker Boots[/p]
- [p]At battle start: Apply 5 stacks of "Skill Damage Boost" to ally.[/p]
- [p]During battle: Linked move's damage increases based on its position in the combo chain (base +5% damage, +5% additional damage per later position).[/p]
- [p]Ring of Restraint[/p]
- [p]Linked: Decreases damage by 20% → Increases cooldown by 20%.[/p]
- [p]Heavy Helm[/p]
- [p]At battle start: Apply 10 stacks of "Armor Fortify" to ally. Apply +5 stacks per linked armor item.[/p]
- [p]Charging Boots[/p]
- [p]Linked: Increases damage by 8%.[/p]
- [p]Linked: Cooldown increased by 100% → 50%.[/p]
- [p]Crimson Accessory[/p]
- [p]At battle start: Apply 20 stacks of "Skill Damage Boost" to ally.[/p]
- [p]Reduced number of connection points.[/p]
- [p]Execution Accessory[/p]
- [p]When enemy enters Guard Break state: Recover 60 Stamina, recover +5 Stamina per linked \[Break] item, and apply 5 stacks of "Skill Damage Boost" to ally.[/p]
- [p]Soul Hunter Gloves[/p]
- [p]Linked: Steals 30% of skill damage as enemy Stamina → Steals 20%.[/p]
- [p]Reduced number of connection points.[/p]
- [p]Full Preparation[/p]
- [p]Increased number of connection points.[/p]
- [p]Ritual Armor[/p]
- [p]Effect can only trigger once per linked potion per battle.[/p]
- [p]Beast Crest[/p]
- [p]Can only be linked to moves.[/p]
- [p]At battle start: Increase ally Stamina cap by 40.[/p]
- [p]When linked move is used: Recovers 15 Stamina for ally, reduces enemy Stamina by 15.[/p]
- [p]Whenever ally takes damage: Recovers 5 Stamina for ally.[/p]
- [p]Malice Helm[/p]
- [p]When increasing resistance to an abnormal status, clears one instance of that status.[/p]
- [p]Fighter's Round Shield[/p]
- [p]At battle start: Apply 3 stacks of "Tenacity Mitigation" to ally and 5 stacks of "Tenacity Vulnerability" to enemy per linked \[Break] item.[/p]
- [p]When enemy enters Guard Break state: Gain 20 stacks of "Skill Damage Boost".[/p]
- [p]Sage Pendant[/p]
- [p]When ally receives a fatal blow, can consume a use of a potion linked to this item to ignore the damage, immediately heal ally for 50% of Max HP, and cause the ally to take 10% of Max HP as damage per second for the next 5 seconds (cannot cause death).[/p]
- [p]Spirit Dewdrop[/p]
- [p]Price reduced: 16 → 12.[/p]
- [p]Oath of Vigil[/p]
- [p]Reduces ally Max HP by 130.[/p]
- [p]Reduced number of connection points.[/p]
- [p]Soul Siphon Box[/p]
- [p]Condition for boosting all skill damage changed from ally Stamina below 50% → above 50%.[/p]
- [p]Elemental Harmony[/p]
- [p]Increased shop refresh rate for \[Fire], \[Ice], and \[Lightning] items.[/p]
- [p]At battle start: Randomly apply a total of 15 stacks of "Skill Damage Boost" and "Armor Fortify" to ally.[/p]
- [p]Per linked elemental item: Apply +3 stacks and increase ally Elemental Status Application Efficiency by 1%.[/p]
- [p]Elemental Resonance[/p]
- [p]Decay state for each Elemental Status Effect is now judged separately.[/p]
- [p]Tainted Blood[/p]
- [p]Each time 1 stack of "Bleed" is applied to an enemy, randomly apply 1 stack of "Tenacity Vulnerability", "Armor Weaken", "Skill Damage Reduction", or "Cooldown Slow" to the enemy.[/p]
- [p]Unyielding Will[/p]
- [p]Can enter Block state faster after being hit.[/p]
- [p]Counterattack Will[/p]
- [p]Progress gain for Perfect Block/Parry during ally Block increased by 20%.[/p]
- [p]Orichalcum[/p]
- [p]\[Metal] items linked to this apply double the stacks of "Armor Fortify" to ally.[/p]
- [p]Mind's Eye[/p]
- [p]The damage boost reset effect now only triggers on successful hits.[/p]