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Wretch: Divine Ascent News

0.1.3.2 update

[p]Fixes[/p]
  • [p]Fixed incorrect effect of the Energy Beetle.[/p]
  • [p]Fixed incorrect duration of Stone Scale Barrier.[/p]
  • [p]Corrected the erroneous knockback distance of Ring of Restraint.[/p]
  • [p]Fixed the effect of Patience Incense.[/p]
  • [p]Fixed the issue where Orichalcum was ineffective.[/p]
  • [p]Fixed the issue where items like Warrior's Helmet and Master's Shoes increased character attribute caps but did not restore the corresponding attribute values.[/p]
[p]Adjustments[/p]
  • [p]The recovery animation of the last move in a combo chain or a standalone move can now be canceled by another move whose activation conditions are met.[/p]
  • [p]Base time required to recover from Guard Break to normal state is now consistent (restores Tenacity value based on percentage).[/p]
  • [p]Knight[/p]
    • [p]Adjusted recovery time for moves.[/p]
    • [p]Base Defense: 15 → 18[/p]
    • [p]Head-Wrap Right Slash: Damage: 55 → 61[/p]
    • [p]Front Kick: Adjusted to Normal quality. Damage: 33 → 35[/p]
    • [p]Turn & Elbow Strike: Stamina Cost: 65 → 62, Tenacity Damage: 37 → 35[/p]
    • [p]Shoulder Charge: Damage: 18 → 17[/p]
    • [p]Front Kick Heavy Slash: Damage: 33/43 → 30/40[/p]
    • [p]Guardian Triple Strike: Damage: 41/29/47 → 42/30/49[/p]
    • [p]Imperial Judgment: Damage: 47/57/85 → 45/53/80[/p]
  • [p]Ronin[/p]
    • [p]Step Slash: Damage: 27 → 30, Tenacity Damage: 26 → 25[/p]
    • [p]Double Slash: Damage: 27/47 → 29/52[/p]
    • [p]Chain Thrust: Damage: 23/19/15/30 → 21/18/14/28[/p]
    • [p]Chain Side Kick: Damage: 19/19/16 → 18/18/15[/p]
    • [p]Triple Slash: Applies 2 stacks of "Tenacity Vulnerability" per hit → Applies 1 stack per hit.[/p]
    • [p]Quad Slash: Damage: 16/22/16/27 → 15/20/15/24[/p]
    • [p]Rapid Chain Slash: Damage: 39/28/17/28 → 35/25/15/25[/p]
    • [p]Penta Slash: Damage: 28/21/35/28/28 → 27/21/34/27/27[/p]
    • [p]Mind's Eye Slash: Damage: 26/26/26/26 → 25/25/25/25[/p]
    • [p]Flying Circle Slash: Damage: 31/10 → 29/10[/p]
  • [p]Assassin[/p]
    • [p]Combo Chain Buff Adjustments:[/p]
      • [p]Critical hits from moves in chains of 3 or more hits now apply 2 stacks of "Armor Weaken" to the enemy.[/p]
      • [p]Hits from moves in chains of 5 or more hits now clear 1 random debuff from the ally and apply 1 stack of "Armor Weaken" to the enemy.[/p]
    • [p]Slam: Damage: 15 → 14[/p]
    • [p]Upward Slash: Damage: 20 → 18[/p]
    • [p]Cross Slash: Damage: 21 → 20[/p]
    • [p]Gale Dash: Damage: 13/16/16/38/15/15 → 12/14/14/33/13/13[/p]
    • [p]Multi Flurry: Damage: 16/24/12/12/16 → 15/23/11/11/15[/p]
    • [p]Step Thrust: Damage: 26 → 30[/p]
    • [p]Sweep Combo: Added connection point.[/p]
  • [p]Grit Gauntlets[/p]
    • [p]Now affected by Oath of Vigil (triggers effect at 25% HP).[/p]
  • [p]Cross Statue[/p]
    • [p]Effect now triggers via linked moves.[/p]
  • [p]Lightning Attracting Nail[/p]
    • [p]Linked: Reduces Stamina Cost by 2 → Recovers 5 Stamina on activation.[/p]
  • [p]Berserker Boots[/p]
    • [p]At battle start: Apply 5 stacks of "Skill Damage Boost" to ally.[/p]
    • [p]During battle: Linked move's damage increases based on its position in the combo chain (base +5% damage, +5% additional damage per later position).[/p]
  • [p]Ring of Restraint[/p]
    • [p]Linked: Decreases damage by 20% → Increases cooldown by 20%.[/p]
  • [p]Heavy Helm[/p]
    • [p]At battle start: Apply 10 stacks of "Armor Fortify" to ally. Apply +5 stacks per linked armor item.[/p]
  • [p]Charging Boots[/p]
    • [p]Linked: Increases damage by 8%.[/p]
    • [p]Linked: Cooldown increased by 100% → 50%.[/p]
  • [p]Crimson Accessory[/p]
    • [p]At battle start: Apply 20 stacks of "Skill Damage Boost" to ally.[/p]
    • [p]Reduced number of connection points.[/p]
  • [p]Execution Accessory[/p]
    • [p]When enemy enters Guard Break state: Recover 60 Stamina, recover +5 Stamina per linked \[Break] item, and apply 5 stacks of "Skill Damage Boost" to ally.[/p]
  • [p]Soul Hunter Gloves[/p]
    • [p]Linked: Steals 30% of skill damage as enemy Stamina → Steals 20%.[/p]
    • [p]Reduced number of connection points.[/p]
  • [p]Full Preparation[/p]
    • [p]Increased number of connection points.[/p]
  • [p]Ritual Armor[/p]
    • [p]Effect can only trigger once per linked potion per battle.[/p]
  • [p]Beast Crest[/p]
    • [p]Can only be linked to moves.[/p]
    • [p]At battle start: Increase ally Stamina cap by 40.[/p]
    • [p]When linked move is used: Recovers 15 Stamina for ally, reduces enemy Stamina by 15.[/p]
    • [p]Whenever ally takes damage: Recovers 5 Stamina for ally.[/p]
  • [p]Malice Helm[/p]
    • [p]When increasing resistance to an abnormal status, clears one instance of that status.[/p]
  • [p]Fighter's Round Shield[/p]
    • [p]At battle start: Apply 3 stacks of "Tenacity Mitigation" to ally and 5 stacks of "Tenacity Vulnerability" to enemy per linked \[Break] item.[/p]
    • [p]When enemy enters Guard Break state: Gain 20 stacks of "Skill Damage Boost".[/p]
  • [p]Sage Pendant[/p]
    • [p]When ally receives a fatal blow, can consume a use of a potion linked to this item to ignore the damage, immediately heal ally for 50% of Max HP, and cause the ally to take 10% of Max HP as damage per second for the next 5 seconds (cannot cause death).[/p]
  • [p]Spirit Dewdrop[/p]
    • [p]Price reduced: 16 → 12.[/p]
  • [p]Oath of Vigil[/p]
    • [p]Reduces ally Max HP by 130.[/p]
    • [p]Reduced number of connection points.[/p]
  • [p]Soul Siphon Box[/p]
    • [p]Condition for boosting all skill damage changed from ally Stamina below 50% → above 50%.[/p]
  • [p]Elemental Harmony[/p]
    • [p]Increased shop refresh rate for \[Fire], \[Ice], and \[Lightning] items.[/p]
    • [p]At battle start: Randomly apply a total of 15 stacks of "Skill Damage Boost" and "Armor Fortify" to ally.[/p]
    • [p]Per linked elemental item: Apply +3 stacks and increase ally Elemental Status Application Efficiency by 1%.[/p]
  • [p]Elemental Resonance[/p]
    • [p]Decay state for each Elemental Status Effect is now judged separately.[/p]
  • [p]Tainted Blood[/p]
    • [p]Each time 1 stack of "Bleed" is applied to an enemy, randomly apply 1 stack of "Tenacity Vulnerability", "Armor Weaken", "Skill Damage Reduction", or "Cooldown Slow" to the enemy.[/p]
  • [p]Unyielding Will[/p]
    • [p]Can enter Block state faster after being hit.[/p]
  • [p]Counterattack Will[/p]
    • [p]Progress gain for Perfect Block/Parry during ally Block increased by 20%.[/p]
  • [p]Orichalcum[/p]
    • [p]\[Metal] items linked to this apply double the stacks of "Armor Fortify" to ally.[/p]
  • [p]Mind's Eye[/p]
    • [p]The damage boost reset effect now only triggers on successful hits.[/p]

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0.1.3 update

[p]**New Features**[/p][p][/p][p]* **Fusion Formula Preview:** When the mouse cursor is over an item that can be used as fusion material, press `Ctrl` or the Mouse Middle Button to preview relevant fusion formulas.[/p][p]* **New Item Type: Emblems**[/p][p] * Emblems appear in the shop when returning after battle at the end of Round 2 and Round 6.[/p][p] * Only 1 Emblem can be chosen from 3 available options each time.[/p][p][/p][p]**New Items**[/p][p]* **Abyssal Brand:** Increases the probability of 【Abyss】 items appearing in the shop. When current HP is below 50%: Gain 10 stacks of "Armor Strengthen" and "Move Damage Boost". Gain an additional 4 stacks of each for every linked 【Abyss】 item.[/p][p]* **Oath of Vigil:** Linked moves are treated as 【Abyss】 items. The trigger condition for all 【Abyss】 items in the backpack is changed to activate when HP is not full.[/p][p]* **Inquisitor's Badge:** Increases the probability of 【Break】 items appearing in the shop. At the start of battle: Enemies gain 25 stacks of "Toughness Damage Amplification". Enemies gain an additional 5 stacks for every linked move. Enemy recovery speed from Defense Break is reduced by 40%.[/p][p]* **Decree of Execution:** Can only be linked to moves. Increases Toughness Damage dealt by the linked move by 20%. When the linked move is used: If the enemy is in Defense Break state, increases Critical Rate by 50% and Critical Damage by 50%.[/p][p]* **Soul Siphon Box:** Doubles the absolute value of Stamina restored by the linked item. Whenever the linked item restores more than 5 Stamina, adds 1 stack of "Toughness Damage Reduction" to allies. When Stamina is below 50%, increases all move damage by 30%.[/p][p]* **Lifebound Soulstone:** When taking damage: If current Stamina is above 50%, consumes 1 Stamina to block 1 damage. Can block up to 50% of the damage taken per hit.[/p][p]* **Elemental Harmony:** Increases the probability of 【Fire】【Ice】【Lightning】 items appearing in the shop. At the start of battle: Gain 15 stacks of random buffs. Gain an additional 2 stacks for every linked item with an Element type.[/p][p]* **Elemental Resonance:** Elemental Reactions triggered by allies no longer remove all Anomaly Gauge, but instead refill the related Element's Anomaly Gauge. However, each Elemental Explosion accelerates Anomaly status decay by 50% and reduces the effect of the corresponding Elemental Explosion by 50%. Resets when the enemy completely exits the Anomaly status.[/p][p]* **Tainted Blood:** Increases the probability of 【Blood】 items appearing in the shop. Whenever "Bleed" is applied to an enemy, also applies 1 stack of "Toughness Damage Amplification".[/p][p]* **Crimson Pact:** All linked items are treated as 【Blood】 items. The trigger interval for enemy "Bleed" becomes 2 seconds.[/p][p]* **Catalyst Stone:** Increases the probability of 【Potion】 items appearing in the shop. Whenever a Potion is used, restores 3% HP, Stamina, and Toughness to allies.[/p][p]* **Philosopher's Stone Shard:** Linked 【Potion】 items gain 1 additional use.[/p][p]* **Unyielding Will:** Taking hits now accumulates the Parry & Counter gauge at the normal rate.[/p][p]* **Counteroffensive Will:** When performing a Parry & Counter, the character enters a Hyper Armor state. The next move after the Parry & Counter enters a Super Armor state.[/p][p]* **Blacksmith's Soul:** Each stack of "Armor Strengthen" grants 50% more Armor, but reduces Max Stamina by 25%. At the start of battle: Gain 10 stacks of "Armor Strengthen".[/p][p]* **Orichalcum:** Linked 【Metal】 items will no longer remove "Armor Strengthen" stacks from allies.[/p][p]* **Mind's Eye:** Damage of all moves in the backpack is reduced by 50%. After battle starts, damage increases by 10% every second. Damage increases by an additional 1% (max 10%) for every linked 【Charge】 item. This damage bonus effect is cleared after the move hits.[/p][p]* **Simplify:** If there is only one move in the backpack, this move is guaranteed to finish cooldown every 10 seconds after battle starts. When used, the character enters a Super Armor state.[/p][p]* **Adamantite Armor:** Can only be linked to moves. When the linked move is interrupted: Removes 30 stacks of "Armor Strengthen" from allies and immediately retreats. If stacks are insufficient, applies 30 stacks of "Armor Weaken" to allies instead.[/p][p]* **Ring of Restraint:** Can only be linked to moves. Significantly reduces the knockback distance of the linked move and reduces its damage by 20%.[/p][p]* **Charging Boots:** Can only be linked to moves. Significantly increases the knockback distance of the linked move and increases its Cooldown by 100%.[/p][p]* **Sprite's Tear:** Can only be linked to moves. At the start of battle: The linked move's cooldown ends immediately. However, after being used, the move cannot cool down naturally.[/p][p]* **Soul Hunter Gloves:** Can only be linked to moves. At the start of battle: Increases Max Stamina by 30. When the linked move hits: Steals Stamina equal to 30% of the move's damage from the enemy.[/p][p]**Adjustments**[/p][p]* Armor, Helmet, Gloves, Boots, and Shield type items are unified into: **Armor Gear**.[/p][p]* Removed the Potion use animation. Potions are used instantly when conditions are met.[/p][p]**Parry & Counter**[/p][p]* Stamina restored on trigger reduced (50 → 30).[/p][p]* Cooldown progress gained for all moves on trigger is halved.[/p][p]**Item Effect Adjustments**[/p][p]* **Clasp:**[/p][p] * New: Increases Critical Rate by 5%.[/p][p] * Adjusted item connection points.[/p][p]* **Bloodstone:**[/p][p] * New: Increases damage of linked moves by 5%.[/p][p] * Damage increase for linked moves when enemy is bleeding changed: 8% → 5%.[/p][p]* **Force Fragment:**[/p][p] * New: Increases damage of linked moves by 5%.[/p][p] * Damage increase per second for linked moves changed: 1% → 2%.[/p][p] * Reduced to 1 connection point.[/p][p]* **Gauntlet:**[/p][p] * Effect Rework: Increases Max HP by 15. When the linked move hits, applies 1 stack of "Toughness Damage Amplification" to the enemy.[/p][p]* **Berserker Boots:**[/p][p] * Effect Rework: Move damage increases by 20% starting from the 3rd hit in the combo chain.[/p][p]* **Iron Helmet:**[/p][p] * Increases Max HP by 10 → At the start of battle, applies 8 stacks of "Armor Strengthen" to allies.[/p][p] * Applies 4 stacks of "Armor Strengthen" per linked Armor Gear → Increases Max HP by 5.[/p][p]* **Recuperation Potion:**[/p][p] * Used when allies retreat → Used 5 seconds after battle starts.[/p][p] * Removed the effect restoring 15% HP.[/p][p]* **Killing Intent Bell:**[/p][p] * Critical boost effect clears after the next move hits → Clears after the next move scores a critical hit.[/p][p]* **Brand:**[/p][p] * Reduces Max HP by 10 at the start of battle → Deals 10 damage to allies.[/p][p]* **Wasp Sting Ring:**[/p][p] * Increases Parry & Counter damage by 4% per 1% Stamina lost → Increases the damage of the first move after Parry & Counter by 30%.[/p][p]* **Mane Ornament:**[/p][p] * Increases Critical Rate by 3% per linked move → Fixed Critical Rate increase of 8%.[/p][p] * Adjusted connection point positions.[/p][p]* **Reserve Strength Gauntlets:**[/p][p] * New: Increases Max HP by 20.[/p][p]* **Reckless Shield:**[/p][p] * Effect Rework: Applies 2 stacks of "Toughness Damage Reduction" to allies per linked Armor Gear. Increases Damage Reduction by 20% for the first move after Parry & Counter.[/p][p] * Adjusted connection point positions.[/p][p]* **Crimson Gauntlet:**[/p][p] * Added connection points.[/p][p]* **Fingerless Gloves:**[/p][p] * New: Increases Max Stamina by 10.[/p][p] * Removed: Linked Guard Break moves cost 3 less Stamina and deal 15% less damage.[/p][p]* **Frustration Counter Potion temporarily removed.**[/p][p]* **Chilled Beverage:**[/p][p] * New: When the linked move hits, applies Ice Anomaly equal to 30% base damage.[/p][p] * Removed: Linked items are treated as Ice element items.[/p][p]* **Gloom Hoof:**[/p][p] * Added connection points.[/p][p]* **Crimson Trinket:**[/p][p] * Effect Rework: Applies 5 stacks of "Move Damage Boost" to allies per linked 【Blood】 item.[/p][p]* **Blood Dagger:**[/p][p] * New: When the linked move hits, applies 1 stack of "Bleed" to the enemy.[/p][p] * Stacks applied when linked move is used changed: 2 → 1.[/p][p]* **Gloom Ring:**[/p][p] * Added connection points.[/p][p]* **Anatomy Notes:**[/p][p] * Added connection points.[/p][p]* **Ritual Armor:**[/p][p] * New: When cumulative move damage dealt by allies exceeds 50 points, randomly restores the base use count of linked Potions.[/p][p] * Removed: Enter Super Armor state when using a linked Potion.[/p][p]* **Bloodthirst Visage:**[/p][p] * Effect Rework: When the linked move hits, clears all "Bleed" stacks from the enemy. Deals 2 additional damage and restores 1 Stamina per stack cleared (Triggers when Bleed stacks ≥ 5).[/p][p]* **Raptor Statue:**[/p][p] * Trigger condition changed from Shield trigger → Armor Gear trigger.[/p][p]* **Provocation Statue:**[/p][p] * New: When effect triggers, Stamina cost of the linked move is doubled.[/p][p]* **Stone Scale Barrier:**[/p][p] * Effect Rework: For 3 seconds after the first time allies are hit by a move after battle starts, Block and Damage Reduction effects are increased by an additional 40%. Duration increases by 1 second per linked Armor Gear.[/p][p]* **Fusion Formula Adjustments**[/p][p] * **Ronin:**[/p][p] * Triple Slash: Step Slash + Gauntlet[/p][p] * Quadruple Slash: Triple Slash + Gauntlet; Double Slash + Gauntlet[/p]

Wretch: Divine Ascent exhibited at Bitsummit the 13th

[p]BitSummit 2025 attendees get a sneak peek at an all-new playable preview; players can wishlist the[/p][p]game and check out a demo right now on Steam.[/p][p][/p][p][/p][p][/p][p]Kyoto, Japan – July 18, 2025 – SapStaR Games and Ogopogo announced today that[/p][p]Wretch: Divine Ascent, the relentless PvP autobattler that fuses ruthless backpack[/p][p]management with bleak, brooding dark fantasy vibes, is coming to PC this October. A[/p][p]new playable preview of the game will debut at BitSummit 2025, running from July[/p][p]18–20 in Kyoto, Japan, offering hands-on opportunities to everyone at the show.[/p][p][/p][p]“With Wretch, we set out to take everything we love about tactical inventory battlers and[/p][p]fuse it with the stark intensity of dark fantasy,” said Sea Zhao, Chief Producer at[/p][p]Ogopogo. “We wanted to create something precise, brutal, and endlessly replayable,[/p][p]where every item, every fusion, and every attack chain can mean the difference[/p][p]between victory or defeat. It’s been a thrill to watch players around the world peel back[/p][p]the layers of strategy to uncover devastating combinations and unexpected synergies.”[/p][p][/p][p]Players can check out the demo of Wretch: Divine Ascent on Steam now, which has[/p][p]been updated with language support for English and Japanese. An all-new demo will[/p][p]arrive in time for Steam Next Fest this October.[/p][p][/p][p][/p][p][/p][p]About Wretch: Divine Ascent[/p][p][/p][p]Wretch: Divine Ascent is a 1v1 tactical auto-battler that blends deep inventory strategy[/p][p]with high-stakes asynchronous PvP duels in a stark and desolate dark fantasy world.[/p][p]Built in Unreal Engine and inspired by games like Backpack Battles and the Souls-like[/p][p]genre, the game challenges players to mercilessly optimize their backpack and forge[/p][p]calculated, relentless attack chains and item loadouts that will overwhelm theiropponents. The full game will feature five playable classes, each offering distinct[/p][p]mechanics and playstyles.[/p][p][/p][p]Key features include:[/p][p][/p][p]● Strategic Backpack Management: Purchase attacks to chain together, load up[/p][p]on gear, items, and accessories to complement your loadout, and take[/p][p]advantage of combinable equipment to unlock devastating effects. Forge an[/p][p]unbeatable build from amongst thousands of possible combinations.[/p][p][/p][p]● Distinct Playable Classes: Choose from five unique characters, each with their[/p][p]own playstyles, attack chains, and item affinities. Embody an indomitable wall of[/p][p]steel as the Knight, dispatch your foes with deadly grace as the Ronin, or[/p][p]overwhelm all comers with a flurry of blades as the Assassin.[/p][p][/p][p]● Asynchronous 1v1 Duels: Test your build against those of real players from[/p][p]around the world in cutthroat 1v1 battles. Win 10 matches and ascend to the[/p][p]Zenith Arena, where you'll encounter the deadliest players and most formidable[/p][p]builds of all.[/p][p][/p][p] [/p]

Wretch: Divine Ascent English version Now playable

[p]Wretch: Divine Ascent, the relentless PvP autobattler that fuses ruthless backpack[/p][p]management with bleak, brooding dark fantasy vibes, is coming to PC this October. A[/p][p]new playable preview of the game will debut at BitSummit 2025, running from July[/p][p]18–20 in Kyoto, Japan, offering hands-on opportunities to everyone at the show.[/p][p][/p][p][/p][p]Players can check out the demo of Wretch: Divine Ascent on Steam now, which has[/p][p]been updated with language support for English and Japanese. An all-new demo will[/p][p]arrive in time for Steam Next Fest this October.[/p]