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Wretch: Divine Ascent News

0.1.2 update

[p]Greetings, Brave Warriors![/p][p]In this update, we've rewritten some game terminology to make it more intuitive and accessible. We've also adjusted the values of many moves, hoping they'll perform better in combat. We encourage everyone to try them out and share your feedback![/p][p][/p][p]**Terminology Updates:**[/p][p]* Samurai → Ronin[/p][p]* Stance → Sturdiness[/p][p]* Flaw → Defense Break[/p][p]* Trial → Points Mode[/p][p]* Stroll → Casual Mode[/p][p]* Hall of Honor → Peak Arena[/p][p]* Satchel → Backpack[/p][p]* Display Case → Store[/p][p]* Defense → Armor[/p][p]* Fatigue → Exhaustion (increased Sturdiness damage)[/p][p]* Solid → Fortified (reduced Sturdiness damage)[/p][p]* Shrink → Cooling Deceleration[/p][p]* Valor → Cooling Acceleration[/p][p]* Tenacity → Armor Fortification[/p][p]* Vulnerability → Armor Weakening[/p][p]* Strength → Move Damage Boost[/p][p]* Weakness → Move Damage Reduction[/p][p]**Move Adjustments:**[/p][p]**General:**[/p][p]* Adjusted connection points for some symmetrical moves.[/p][p]**Knight:**[/p][p]* **Right Slash:**[/p][p] * Sturdiness Damage 21 → 22[/p][p]* **Decapitating Combo:**[/p][p] * Cost 9 → 10[/p][p]* **Front Kick:**[/p][p] * Move Damage 35 → 33[/p][p]* **Front Kick Heavy Chop:**[/p][p] * Move Damage 16|37 → 33|43[/p][p] * Stamina Cost 45 → 67[/p][p] * Sturdiness Damage 15|10 → 23|15[/p][p]* **Guardian Triple Slash:**[/p][p] * Move Damage 43|31|50 → 41|29|47[/p][p]* **Royal Assault:**[/p][p] * Move Damage 28|17|17 → 56|35|34[/p][p] * Stamina Cost 50 → 110[/p][p] * Sturdiness Damage 13|8|8 → 25|16|15[/p][p] * Cooldown 3s → 4.5s[/p][p]* **Imperial Verdict:**[/p][p] * Cost 14 → 18[/p][p]**Ronin:**[/p][p]* **Combo Thrust:**[/p][p] * Cost 14 → 10[/p][p] * Move Damage 19|16|12|16 → 23|19|15|30[/p][p] * Stamina Cost 52 → 67[/p][p] * Sturdiness Damage 12|8|7|12 → 14|9|9|14[/p][p] * Cooldown 2.5s → 4s[/p][p]* **Double Slash:**[/p][p] * Cost 5 → 9[/p][p] * Move Damage 21|26 → 27|47[/p][p] * Stamina Cost 60 → 95[/p][p] * Sturdiness Damage 20|25 → 30|37[/p][p]* **Triple Slash:**[/p][p] * Move Damage 24|17|28 → 27|18|15[/p][p] * Stamina Cost 75 → 65[/p][p] * Sturdiness Damage 20|14|23 → 16|12|18[/p][p] * Cooldown 4.8s → 3.3s[/p][p]* **Combo Side Kick:**[/p][p] * Move Damage 20|23|14 → 19|19|16[/p][p] * Stamina Cost 55 → 70[/p][p] * Sturdiness Damage 12|12|17 → 15|15|20[/p][p] * Cooldown 3.5s → 4.5s[/p][p]* **Quadra Slash:**[/p][p] * Cost 12 → 14[/p][p] * Move Damage 9|15|21|15 → 16|22|16|27[/p][p] * Stamina Cost 58 → 72[/p][p] * Sturdiness Damage 7|11|15|11 → 8|13|18|13[/p][p] * Cooldown 3.2s → 4s[/p][p]* **Four-Way Combo:**[/p][p] * Cost 14 → 15[/p][p] * Move Damage 15|11|18|29 → 27|16|27|37[/p][p] * Stamina Cost 70 → 105[/p][p] * Sturdiness Damage 11|8|13|21 → 14|11|18|29[/p][p] * Cooldown 4s → 6s[/p][p]* **Triple Heavy Chop:**[/p][p] * Move Damage 43|18|61 → 40|17|58[/p][p] * Sturdiness Damage 26|11|37 → 25|11|35[/p][p]* **Tsunami Quadra-Slash:**[/p][p] * Move Damage 14|16|19|21 → 15|18|21|23[/p][p] * Stamina Cost 50 → 60[/p][p] * Sturdiness Damage 8|9|10|11 → 8|9|10|12[/p][p]* **Penta Slash:**[/p][p] * Cost 20 → 22[/p][p] * Move Damage 21|16|27|21|21 → 28|21|35|28|28[/p][p] * Stamina Cost 90 → 120[/p][p] * Sturdiness Damage 19|13|13|10|10 → 23|15|15|12|12[/p][p]* **Rapid Combo:**[/p][p] * Cost 12 → 22[/p][p] * Move Damage 9|17|13|15 → 39|28|17|28[/p][p] * Stamina Cost 40 → 88[/p][p] * Sturdiness Damage 5|9|7|8 → 8|14|20|14[/p][p] * Cooldown 3s → 3.5s[/p][p]* **Mind's Eye Combo:**[/p][p] * Cost 21 → 14[/p][p] * Move Damage 30|30|30|30 → 26|26|26|26[/p][p] * Sturdiness Damage 27|27|27|27 → 23|23|23|23[/p][p]* **Flying Circle Slash:**[/p][p] * Cost 16 → 10[/p][p]**Assassin:**[/p][p]* **Downward Smash:**[/p][p] * Move Damage 12 → 15[/p][p] * Stamina Cost 16 → 19[/p][p] * Sturdiness Damage 9 → 11[/p][p]* **Uppercut:**[/p][p] * Move Damage 15 → 20[/p][p] * Stamina Cost 19 → 22[/p][p] * Sturdiness Damage 12 → 13[/p][p]* **Rushing Sweep:**[/p][p] * Move Damage 20 → 24[/p][p] * Stamina Cost 24 → 27[/p][p] * Sturdiness Damage 15 → 16[/p][p]* **Low Triple Strike:**[/p][p] * Move Damage 15|15|8 → 18|18|9[/p][p] * Stamina Cost 48 → 52[/p][p] * Sturdiness Damage 8|8|15 → 8|8|16[/p][p]* **Gale Dash:**[/p][p] * Cost 6 → 8[/p][p] * Move Damage 12|14|14|34|13|13 → 13|16|16|38|15|15[/p][p] * Stamina Cost 86 → 90[/p][p]* **Multi-Flurry:**[/p][p] * Move Damage 13|20|10|10|14 → 16|24|12|12|16[/p][p] * Stamina Cost 65 → 75[/p][p] * Sturdiness Damage 8|12|6|6|8 → 9|14|7|7|9[/p][p]* **High Strong Kick:**[/p][p] * Move Damage 26 → 35[/p][p] * Stamina Cost 43 → 45[/p][p] * Sturdiness Damage 27 → 29[/p][p]* **Step Thrust:**[/p][p] * Move Damage 21 → 26[/p][p] * Stamina Cost 26 → 30[/p][p] * Sturdiness Damage 16 → 18[/p][p]* **Spin Kick Combo:**[/p][p] * Cost 9 → 8[/p][p]* **Swift Shadow Combo:**[/p][p] * Cost 5 → 6[/p][p] * Move Damage 24|36|12 → 18|18|24[/p][p] * Sturdiness Damage 10|15|6 → 8|8|10[/p][p] * Cooldown 0.5s → 1.2s[/p][p]**Bug Fixes:**[/p][p]* Fixed an incorrect Super Armor type during the second action of **Decapitating Combo**.[/p][p]* Fixed an error where **Giant's Boots** could clear buffs multiple times.[/p]

0.1.1.6 update

[p][/p]
  1. [p]Fix the issue where the counter - attack actions of samurai and assassins may be interrupted by the opponent's moves.[/p]
  2. [p]Fix the inconsistency between the duration of the move's super - armor frames and the animation.[/p]
  3. [p]Fix the incorrect timing for the samurai's triple slash to connect to the next move.[/p]
  4. [p]Fix the abnormal display when the combo count reaches two digits.[/p]
  5. [p]Fix the incorrect preview display issue of the knight's decapitation continuous slashes.[/p]
  6. [p]Fix the incorrect price configuration of the Dark Moon Emblem.[/p]
  7. [p]Fix the issue with the small shield item's effect.[/p]
  8. [p]Fix the incorrect description of the Stone Scale Barrier's effect.[/p]
  9. [p]Fix the incorrect value of the additional counter - attack damage of the Reckless Shield.[/p]
  10. [p]Fix the ineffective damage - increasing effect of the Candle Flame.[/p]
  11. [p]Fix the missing health - restoring effect of the Rally Potion.[/p]
  12. [p]Temporarily removed the character's special action related to openings.[/p]
  13. [p]Reduce the probability of the game crashing due to unknown reasons.[/p]

0.1.1.5 update

Dear warriors! We've received a lot of new feedback recently. Thank you again! The game is still in the process of continuously adding new items and making adjustments, so it's inevitable that there will be some balance and numerical issues. This is a long - term process that requires your help. We'll continue to collect your suggestions and opinions. Feel free to share your thoughts and complaints!

1. Game Mechanism Adjustments
Post - Hit Blocking Time: Reduce the time available to block after being hit from 2 seconds to 1.75 seconds.
Counter - Attack Value Acquisition Efficiency: Decrease the efficiency of all characters' counter - attack value acquisition while blocking.
Counter - Attack Value Decrease Speed: Lower the speed at which all characters' counter - attack values decrease.
Posture - Break Skill Damage: When a posture - break skill hits an enemy with super armor, increase the posture damage from 2 times to 3 times.
2. Item Adjustments
Frozen Ice Block: Reduce the attached Ice elemental anomaly value from 35% to 30% of the base damage.
Red Pearl: Decrease the attached Fire elemental anomaly value from 90% to 50% of the base damage.
Flame Circlet: Lower the attached Fire elemental anomaly value from 35% to 30% of the base damage.
Icy Core: Reduce the attached Ice elemental anomaly value from 100% to 60% of the base damage.
Burning Embers: Decrease the attached Fire elemental anomaly value from 100% to 60% of the base damage.
Frozen Metal: Lower the attached Ice elemental anomaly value from 90% to 50% of the base damage.
Lightning - Attracting Spike: Reduce the attached Thunder elemental anomaly value from 35% to 30% of the base damage.
Grounding Boots: Decrease the attached Thunder elemental anomaly value from 100% to 50% of the base damage.
Cloud - Splitting Needle: Lower the attached Thunder elemental anomaly value from 65% to 40% of the base damage.
Fire Rune Fragment: Reduce the attached Fire elemental anomaly value from 24% to 8% of the base damage.
Fire Rune: Decrease the attached Fire elemental anomaly value from 35% to 12% of the base damage.
Small Ice Rune: Lower the attached Ice elemental anomaly value from 30% to 10% of the base damage.
Ice Rune: Reduce the attached Fire elemental anomaly value from 35% to 12% of the base damage.
Small Thunder Rune: Decrease the attached Thunder elemental anomaly value from 30% to 10% of the base damage.
Thunder Rune: Lower the attached Thunder elemental anomaly value from 35% to 12% of the base damage.
Lion Shield: Decrease the damage increase from 40% to 15%.
Dark Moon Emblem: Change the price from 7 gold coins to 4 gold coins.
3. Bug Fixes
Counter - Attack Value Accumulation: Fix the issue where some skills do not accumulate counter - attack values.
Small Shield Fortitude Addition: Fix the problem where the small shield fails to add fortitude.
Anatomical Manuscript Critical Hit: Fix the issue where a critical hit with the Anatomical Manuscript does not add bleeding.
Decapitation Combo Description: Fix the inconsistent description of the Decapitation Combo effect.

0.1.1.4 update

The update this week brings new features for damage numbers and display. There are also numerous other adjustments and balancing changes. We look forward to more feedback from you all!

### New Features
#### 1. Damage Numbers and Combo Counts
- Display is enabled by default and can be turned off on the settings page.

### Adjustments and Optimizations
#### 1. Skill Fusion Adjustments
- Standardize the skill types before and after fusion.
- Adjust the fusion formulas for Samurai skills.
- Each item can only be used for fusion once per round.
#### 2. Character Adjustments
- **Knight**: Reduce the initial defense from 20 to 15.
- **Assassin**: Increase the initial defense from 5 to 10.
#### 3. Skill Adjustments
- Balance the numerical values of some skills.
- Adjust the algorithm for the efficiency of counter - attack accumulation in skills:
- Reduce the counter - attack values caused by most high - level skills.
- Increase the counter - attack values caused by Posture - break and Super Armor skills.
- Adjust the action speed of some Samurai skills.
#### 4. Item Adjustments
- **Conversion Armor**: Reduce the added "Mighty" stacks from 6 to 5.
- **Sharp Fang Bracelet**: Decrease the number of link points from 3 to 2.
- **Self - Sacrifice Potion**: Lower the added "Mighty" stacks from 18 to 15.
- **Arrogant Helmet**: Decrease the added HP from 50 points to 40 points.
- **One - Breath Potion**: Reduce the price from 8 gold coins to 6 gold coins.
- **Crimson Gauntlets**: Decrease the number of "Bleeding" stacks applied to enemies on hit from 2 to 1.
- **Small Shield**: Now increase the posture damage of linked skills by 1% for every 5 points of posture.
- **Resilient Gauntlets**: Now increase damage at low HP, but with a reduced increase value.
- **Ritual Armor**: Decrease the added HP from 75 to 60 and no longer provide "Sturdy".
- **Blood Dagger**: Change the applied "Bleeding" stacks from 3 to 2 when activating a skill.
- **Doomed Resolution**: Reduce the additional damage dealt to the enemy per skill hit from 10 points to 8 points, and reduce the additional damage received when our character is hit from 5 points to 4 points.
- **Jealous Flame Coat**: Decrease the added "Fortitude" stacks from 20 to 18, reduce the "Sturdy" stacks provided by each inlaid rune from 3 to 2, and increase the "Valor" stacks provided to the enemy from 3 to 4.

### Bug Fixes
#### 1. Item Effects
- **Power Shard**: Fix the issue of additional removal of skill damage bonus effects.
- Fix the numerical errors in all effects that increase the posture limit.
#### 2. Skills
- Standardize the described number of damage segments and the actual number of damage segments for Assassin skills.

0.1.1.3 update

Hello everyone. No new content was created this week. The main focus was on adjusting the existing content. Regarding the character strength, we believe that the overall strength of the Knight and the Assassin is still slightly on the high side, so we made some minor adjustments and will observe the subsequent impact. (Is it time for the Samurai to rise?)

Bug Fixes
Fixed the description issue of the Arrogant Helmet's effect.
Fixed the effects of the Obscure Ring, the Jealousy Flame Coat, and the Mixed Flask.
Added Broken Bones to the shop pool.

Adjustments
Character - related adjustments
Knight: Reduced the base defense from 25 to 20.
Assassin: Reduced the critical - hit rate from 30% to 20%. Reduced the critical - hit multiplier from 150% to 135%.

Move mechanism adjustments
Breaking Force Move: After hitting a move with Super Armor, the damage and stance damage multiplier was reduced from 3 times to 2 times.
Item adjustments
Thorn Cross: Increased the price from 14 gold coins to 18 gold coins.
Cross Statue: Increased the price from 6 gold coins to 7 gold coins.
Transformation Armor: Reduced the "Strength" bonus from 7 times the number of connected armors to 6 times.
Sacrificial Bone: Reduced the health bonus from 140 to 125.