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Feastopia News

Version 0.1.1.1 Demo Update Note

[p]Welcome to Feastopia! Over the past three days since launch, we've deployed the following updates to the demo:[/p][p][/p]
  1. [p]Optimized numeric display effects in the settings interface.[/p]
  2. [p]Enhanced visual presentation of the "Atmosphere" value on certain UI elements.[/p]
  3. [p]Improved quantity display logic for hospitals and cemeteries: now shown as Current Processing Count / Maximum Treatment Capacity (or Body Handling Capacity).[/p]
  4. [p]Fixed issues related to Blueprint drawing mechanics.[/p]
  5. [p]Resolved a bug limiting the maximum constructible Merchant Guilds. The cap will now scale up with Dango's growth stage.[/p]
[p][/p][p]Join our community![/p][p]We crave your feedback – share bugs, ideas, or culinary fantasies in the Feastopia Discord![/p]

Feastopia: Free Playable Demo Now Available!

[h2]Feastopia Free Trial Demo is Live Now! Be the First to Experience Rogue-like City Management![/h2][p][/p][p]In this lush and enigmatic fantasy realm, you will sign a covenant with an egg that cradles a budding divinity. By developing and running a dreamy, food-filled town to fend off natural and man-made disasters, you’ll initiate a truly unique god-rearing mission![/p][p][/p][p]Along the way, you’ll build fairytale houses topped with delightful edible decorations, tend to a sweet and silly little deity, and savor a dash of roguelike spice—ensuring each adventure brings new flavors of fun.[/p][p][/p][p]Look! Your residents have already grabbed their gleaming mini spatulas and forks, brimming with excitement! So hurry and set off on this delectable journey, conquering every challenge ahead with the power of food![/p][p][/p][p]Start Playing Now:[/p][p][dynamiclink][/dynamiclink][/p][p]This demo includes (About 25% of full game content):[/p]
  1. [p]Tutorial + First 2 of 20 Challenge Stages[/p]
  2. [p]Sunlit Jungle Map (1 of 5 Biomes)[/p]
  3. [p]1 of Dango's 3 Evolutionary Forms[/p]
  4. [p]2 Exploration Event Types[/p]
  5. [p]First Floor of the Wishing Lands[/p]
  6. [p]58 Constructible Buildings[/p]
  7. [p]30 Guild Items[/p]
[p][/p][p]Join our community![/p][p]We crave your feedback – share bugs, ideas, or culinary fantasies in the Feastopia Discord![/p]

FIRST PLAYTEST will be closed on August 8th.

[h3]Hi, every players![/h3][p][/p][p]Thank you all for your attention and participation in Feastopia's first playtest. Kindly remind that the playtest will be closed on August 8th.[/p][p][/p][p]Please click follow and wishlist the game for latest information. [/p][p][/p][p]Once again, thank you all![/p]

Patch 0.0.6 update log.

[p]Huge thanks to everyone who jumped into the Feastopia playtest! Your feedback means the world to us, and we’re hard at work making the game even more awesome based on what you’ve shared. During this playtest, we’ve been squashing bugs and tackling the most urgent stuff. Here’s what we’ve polished up and fixed in the latest update:[/p]
  • [p]Tweaked how icons look for attached buildings[/p]
  • [p]Made the fire station a starting building by default[/p]
  • [p]Boosted the odds of getting blueprints for buildings tied to common materials for construction[/p]
  • [p]Fixed a glitch where the livestock ranch blueprint wasn’t displaying right[/p]
  • [p]Added clearer explanations for atmosphere debuff rules[/p]
  • [p]Sorted out some icon text mix-ups[/p]
  • [p]Fixed bugs with certain wishlist tasks showing incorrectly[/p]
  • [p]Added helpful prompts when you’re about to build something[/p]
  • [p]Resized attached buildings for the fisheries cabin[/p]
  • [p]Fixed an issue where upgrading houses would spit back materials[/p]
  • [p]Cleared up mistakes in food labels[/p]
  • [p]Stopped blueprints from popping up more than once[/p]
  • [p]Fixed mismatched beverages, icons, and fonts in the gourmet house[/p]
  • [p]Now you can hit Esc to cancel pre-building, and hit it again to close the build menu[/p]
  • [p]Tweaked how some blueprints unlock[/p]
  • [p]Bumped up the resources needed to clear fog just a bit[/p]
  • [p]Added a cool glow to icons for all attached buildings[/p]
  • [p]Made the gourmet recipe UI look slicker[/p]
  • [p]Increased the odds of getting blueprints for buildings that produce construction materials[/p]
  • [p]Increased the common materials for construction needed for some basic buildings[/p]
  • [p]Fixed a screen flash when opening the new level interface after the tutorial[/p]
  • [p]Stopped the camera from going rogue when opening the wishlist while moving[/p]
  • [p]Fixed the spacebar not pausing/resuming during road-building, demolish, repair, or move modes[/p]
  • [p]Made sure the build menu updates resources in real-time so clicks work properly[/p]
  • [p]Fixed an issue where the game would freeze and become unresponsive after Dango finished eating[/p]
  • [p]Stopped Missions of the Cat God from resetting when you reload a save[/p]
  • [p]Fixed data errors for Missions of the Cat God[/p]
  • [p]Sorted out save file loading issues during lag[/p]
  • [p]Fixed incorrect star rating color display on the top-right corner of food items[/p]
  • [p]Cleaned up UI glitches after loading[/p]
  • [p]Disabled blueprint refresh and “think again” button in the tutorial[/p]
  • [p]Extended the max view distance[/p]
  • [p]Added more wish fruits as a reward for clearing levels[/p]
  • [p]Unified text for cucumbers and attached buildings across the game[/p]
  • [p]All buildings that make materials for construction can now get blueprints at difficulty 1[/p]
  • [p]Fixed icons not following attached buildings when you move them[/p]
  • [p]Corrected info-display of Missions of the Cat God in the top-right corner[/p]
  • [p]Fixed some cases where saves wouldn’t load[/p]
  • [p]Stopped atmosphere debuff from bouncing around unexpectedly[/p]
  • [p]Added Q/E keys for quick field-of-view changes[/p]
  • [p]Set default volume (master, music, sound effects) to a comfy 50%[/p]
  • [p]Game now auto-picks your system’s language[/p]
  • [p]Beefed up the tutorial map to a 100x100 grid[/p]
  • [p]Added smooth edge-of-screen mouse movement[/p]
  • [p]Fixed the help bar getting cut off at certain resolutions[/p]
  • [p]Added clear rules for picking starting buffs in the UI[/p]
  • [p]Buildings go semi-transparent when you’re in demolish mode[/p]
  • [p]Buildings that pause production now give super clear “on hold” notices[/p]
[p]Thanks again for your support![/p]

Recruiting for Feastopia FIRST Playtest: join it NOW!

[p]Hi, every players![/p][p][/p][p]After a long period of development, we've finally completed a version we can share with everyone recently. After careful consideration, we have decided to invites every players to the first public playtest of Feastopia on July 22, 2025 on Steam, this is Feastopia’s first open test. We will happy to hear any sounds. Your feedback will shape its future. Be a pioneer and help us craft an amazing experience![/p][p][/p][h3]Test Details[/h3]
  • [p]When: July 23, 2025 – August 8, 2025[/p]
  • [p]Where: Click the “Playtest” button to join![/p]
[p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][h2]Join the Community & Feedback[/h2][p]Have ideas or feedback? Please join our Community:[/p][p][/p][p]We extend our gratitude to every player who has participated in testing and shared your valuable feedback with us:[/p]
  • [p]Honorary Credit: All survey participants will be listed as Feastopia Honorary Founders in the Game![/p]
  • [p]Prizes: 5USD Steam Gift Card (for 5 winners only)[/p]