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Nordhold: Origins News

Version 0.5.6.0

Nordhold: Origins – Biggest Patch Yet!

Thank you all for your incredible support – we’ve received a ton of top-notch feedback that helped us fix critical bugs, potential exploits, and important balancing issues.

We’ve also made changes to the Trading Post meta to better align with the core vision of the game. For those of you who had gotten used to the old system, we hope you’ll bear with us! :)


Update Version 0.5.6.0:


NEW Content:
- Tower focus: Elite/Boss - elite or bosses can now be focussed

[h2]Buffs:[/h2]
- Magic Contract (Relic) now triggers when leaving the market, no longer when entering (which leads to give you the Effect directly when you buy it)
- Ghost Worker (Relic) no longer increases the food costs of the next workers
- Price reduction of LVL3 Upgrades for resource production buildings:
  • Vein Tracing: LVL3 60 Gold -> 55 Gold
  • Granite Grip: LVL3 60 Gold -> 55 Gold
  • Golden Fertility: LVL3 60 Gold -> 55 Gold
  • Oak crusher: LVL3 60 Gold -> 55 Gold

- Outreach First (Banner):
  • Base Range: 2.6 / 3 / 4.2 -> 2.9 / 3.6 / 5.2
  • Base Fire Rate: -15 / 13 / 10% -> -10 / 7 / 2%
  • Upgrade Range: 1.3 / 1.6 / 2.4 -> 2.1 / 2.8 / 4.9
  • Upgrade Fire Rate: +1 / 2 / 5% -> +1 / 2 / 3%

- Early Game strengthening, as some of the Meta Perk resources have been reallocated to the Start resources (+ 30 Stone, 30 Wheat, 15 Gold, 10 Wood)
This enhances skill expression in the game while providing a more engaging experience for first-time players.

[h2]Nerfs:[/h2]
- Reduction of LIGHTNING STRIKE (Spell) damage from 1000 to 900
- Lightning Surge (Banner):
  • Removal of the Extra Lightning Strike at Legendary level.
  • Adjustment of the trigger probabilities:
  • Common: 1 -> 0.9
  • Rare: 1.5 -> 1.2
  • Legendary: 1 -> 2.1

- Golden Incentive (Relic): Reduction in gold rewards per tower construction from 4 to 3. Reduction in resources recovered per tower demolition from 20% to 10%.
- Trading Post:
  • Starting Price Control: Set starting trading price to 6/4 for wave 1.
  • Inflation System: After trading, prices will be inflated for the next 3 waves, worsening the trade rates (+1 to buy prices, -1 to sell prices).

Probabilities changed from a 33% per buy/sell rate and addition of another level:
  • Buy: 8 (15%), 7 (45%), 6 (25%), 5 (15%)
  • Sell: 2 (15%), 3 (45%), 4 (25%), 5 (15%)

[h2]Adjustments:[/h2]
- Leaderboard score calculation: Wave progress is rewarded more. Economy therefore carries less weight. The rank thresholds have been adjusted accordingly.
- Leaderboard Opt-Out: Added a feature to no longer participate in the leaderboard if desired
- Minor UI and translation changes

[h2]Improvements:[/h2]
- Add a warning window when trying to build the brewery without the tavern
- Tower Demolish Hint: Display of specific return resources
- Volcano Mortar aiming optimized (can better predict the future now)
- Worker Hire Hint: Display of all next worker prices
- Fixed problems with the display and execution of tower upgrades
- Fixed a bug where you had a higher range when hovering over the range upgrade button
- Fixed a calculation bug from Spell Damage when several factors come together at the same time
- Mac optimisation: VFX for the Mac have been optimized (Arc Tower projectiles, Volcano Mortar projectiles, Arcane Explosion)
- UI optimization: Switching between towers is now a little faster (new tower window opens directly instead of closing the previous one first)

Please remember to communicate any feedback/bugs via Discord or ideally this way: How to send Feedback/Bugs

Thanks for reading and if you like the game, remember to add the full version to your wishlist - it would help us very much: WISHLIST NORDHOLD

[h2]Social media[/h2]
Discord community Twitter YouTube Instagram

10.000+ honourable defenders of Nordhold!

A Huge Thank You to Our Amazing Community!

Today, we hit an incredible milestone of 10.000 players! This is a significant achievement for us as a small indie studio with our very first game, Nordhold: Origins.

Your enjoyment, feedback, and engagement within the community mean the world to us. We're grateful for all your fantastic ideas and suggestions!

P.S.: The in-game feedback form does not transmit your name, so we're unable to respond directly to feedback requests. However, you can always reach out to us directly via Steam Discussions or Discord.


Your Stunforge Team

Version 0.5.5.3

Hey dear community,

Thank you very much for using our bug and feedback form. Thanks to this we were able to identify and fix some bugs.

Community, you are great!

Update Version 0.5.5.3:


[h2]Buffs:[/h2]
- Ancient Bargains: +5%

[h2]Nerfs:[/h2]
- Trading Ships: changed values of LVL1

[h2]Adjustments:[/h2]
- Chain Echo: changed values slightly
- Optimisation of the sound design with several simultaneous effects
- Optimisation in the sound volume of the intro splash screen

[h2]Improvements:[/h2]
- Fixed soft lock that can occur when an Orc General runs into the city gates
- Fixed some errors in the saving process
- Fixed issues with displaying leaderboard results
- Fixed sending problems with the feedback form
- Fixed a bug where the brewery worked without the tavern

Please remember to communicate any feedback/bugs via Discord or ideally this way: How to send Feedback/Bugs

Thanks for reading and if you like the game, remember to add the full version to your wishlist - it would help us very much: WISHLIST NORDHOLD

[h2]Social media[/h2]
Discord community Twitter YouTube Instagram

Tower defense fans should try Nordhold: Origins, a free prologue for a much bigger upcoming game

Currently reviewing well from users on Steam is Nordhold: Origins, a free tower defense game with high replayability where you build up a medieval Nordic village.

Read the full article here: https://www.gamingonlinux.com/2024/09/tower-defense-fans-should-try-nordhold-origins-a-free-prologue-for-a-much-bigger-upcoming-game

Version 0.5.5.2

Hey dear community,

Thank you very much for the feedback so far!
We have used it to optimize the game in a few places:

Update Version 0.5.5.2:


[h2]Buffs:[/h2]
- Coinfall: +1 Gold per Spell
- Swift Service: increased the value / reduced the price
- Arrow Tower Banner slight increase in stats: Rapid Archer
- Raven Tower Banner slight increase in stats: Twin Feathers

[h2]Nerfs:[/h2]
- Grimlock lost some HP

[h2]Adjustments:[/h2]
- Golden Incentive: changed values

[h2]Improvements:[/h2]
- Torch of Fortune: Fixed problems that prevented the relic from being executed correctly
- Optimizations in the feedback form
- Further efforts to prevent the path from running in circles
- Fixed some errors in the saving process
- Fixed an issue with the rank display in the end screen after finishing a run

Please remember to communicate any feedback/bugs via Discord or ideally this way: How to send Feedback/Bugs

Thanks for reading and if you like the game, remember to add the full version to your wishlist - it would help us very much: WISHLIST NORDHOLD

[h2]Social media[/h2]
Discord community Twitter YouTube Instagram