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Closed Alpha 3 Playtests Have Begun!

[p][/p][p]Gods, Death & Reapers’ third Closed Alpha is officially live and the portals to the afterlife are now open!

In this Closed Alpha, we’re continuing to test core systems, new features, and content advancements.[/p][p]And for the first time ever, we're excited to welcome players from Southeast Asia, joining our EU and NA Reapers on the battlefield!

Here is the playtest schedule

Start: July 25 – 10 AM PDT / 1 PM EST / 7 PM CEST / 12 AM ICT (July 26)[/p][p]End: July 27 – 1 AM EST / 7 AM CEST / 12 PM ICT / 10 PM PDT (July 26)

If you haven't sign up for closed alphas yet, register here.

Wondering what's new in Closed Alpha 3? Check this article!

Join discussions and help us shape GDR. Join our Discord.

See you in the afterlife.[/p][p][/p][hr][/hr][p][/p][h2]Join the Gods, Death & Reapers Community![/h2][p]If you have concerns/questions/suggestions/feedback etc., don't hesitate to chat on our Discord:[/p][p]Official Wolcen Studio Discord Server[/p][p][/p][p]Sign up for the next Closed Alpha using the links below:[/p][p]Closed Alpha - Sign up on Steam[/p][p]Closed Alpha - Sign up on FirstLook[/p][p][/p][p]Follow us and stay tuned to more updates and announcements on our official channels:[/p][p]Official GDR Subreddit[/p][p]Official GDR TikTok[/p][p]Official GDR Facebook Page[/p][p]Official GDR X Page[/p][p]Official GDR Instagram [/p][p][/p][h3]Wishlist Gods, Death & Reapers on Steam now![/h3][p][/p][p][dynamiclink][/dynamiclink][/p]

Dev Diary 2: Dungeons

[p]Hello Reapers, and welcome to Gods, Death & Reapers’ second dev diary entry! I’m Andrei, Game Director for GDR, and today we’re diving into a topic many of you have asked about: dungeons — what inspired their design, how they work and why braving their depth is worth the risk.

Dungeons are initially a way to add more depth to our maps and introduce greater variety in terms of player options. We aim to treat maps as “sandboxes”— open environments where you can set your objectives from a wide range of possibilities, whether that’s completing quests and challenges, gathering materials, or hunting for better loot. Dungeons expand these options by offering a high-risk, high-reward path: a chance to obtain better loot, balanced by a significantly increased level of challenge.

Beyond gameplay, dungeons also enhance environmental storytelling. They give each location an extra layer of flavour and can organically evolve into temporary, high-intensity combat zones. Some dungeons might be easy to sneak into and quickly gather some valuables, but others might alert everyone in the match as you open them, which means gameplay around dungeons is always rewarding but comes with a good dose of risk. You’ll need to be cautious or use the opportunity to ambush others who decide to dive in. Each dungeon is a handcrafted environment and can range in size, from 1- or 2-room cellars to large, sprawling areas which some faction might have taken over as a fortress or vault. Naturally, the quality and quantity of loot scale with the dungeon’s size and difficulty. [/p][p][/p][p][/p][hr][/hr][h2]
Dungeon Keys as Part of Player-Driven Economy
[/h2][p][/p][p]To enter a dungeon, you’ll need a specific key. Each dungeon requires its own key type, which can be dropped by enemies on the map or awarded after completing objectives.

Keys will vary in rarity, and some of them might even be consumable, making their usage a costly affair. Of course, what you find inside will be worth the trouble, but we expect that the more valuable and hard to reach places will become highly contested areas of the map, which in turn can be used by more PvP focused players as a battleground, or places to avoid for the more methodical players wanting to rob everything else with a lower dose of risk.

This simple mechanic of consuming keys adds meaningful depth to the gameplay. It introduces new player-driven strategies: for instance, a player might choose to bring a Cave Dungeon key into their next session and plot a route toward that dungeon. It also introduces tension. Since entry is limited, players are incentivizsed to maximizse the value of each dungeon. On a broader scale, dungeon keys will eventually feed into the player-driven economy. Some players may focus on farming and selling keys, while others will choose to purchase them on the market as a viable economic strategy. [/p][p][/p][p][/p][hr][/hr][h2]
Designing Dungeons
[/h2][p][/p][p]When it came to dungeons, we wanted to create them with certain principles in mind. The first one is their size. We have three dungeon sizes (small-medium-large), and when defining this, we tried to take into consideration the screen that the player sees. For example, a smaller one is roughly one screen, while a medium-sized one has two or three screens.

We’ve also considered navigation when creating dungeons, trying to avoid dead ends as much as possible. This applies mostly to the large dungeons because we wanted players to explore and run around killing monsters (or players!) while discovering loot along the way. Backtracking is never fun!

Another principle for creating dungeons was AI encounter difficulty. While open areas offer a mix of mobs with different strength levels, we wanted dungeon encounters to be more challenging for a high-risk, high-reward experience. Dungeons are packed with goodies, but they are also home to mighty enemies such as Wenches, Bears, Clawkills and more.

Designing our dungeons, we worked closely with the Art and Narrative teams to ensure each space authentically reflects the faction and culture of its inhabitants. Our goal was to create a cohesive experience where enemies, environments, and storytelling are tightly interwoven. For instance, dungeons inhabited by the Hamförir, which are cannibalistic creatures, are filled with thematic elements like cages, chains, and corpses to reflect their savage nature. Meanwhile, Reaver-controlled dungeons are set within icy landscapes reinforced with cage systems, capturing the harsh, unforgiving essence of their faction. [/p][p][/p][p][/p][hr][/hr][h2]
Visual Worldbuilding
[/h2][p][/p][p]We see dungeons as a real creative treat. Being encapsulated regions, dungeons bring us a lot more artistic freedom. On our main maps, we try to respect readability as much as possible, imposing constraints. Often, moody elements like fog, God rays and dim lighting can remove visual information that is useful to a player. Additionally, changing moods too often while moving around the map can also be tricky and feel unnatural.

However, dungeons loosen up the rules. We play with multiple light sources and try to create interesting environmental stories. Little visual kisses as they were. This helps create unique caves that feel special and memorable. Ultimately, this is in line with the experience we want to give to the player, to make our dungeons worthwhile.  [/p][p][/p][p][/p][hr][/hr][p][/p][h2]The Origins of Dungeons[/h2][p][/p][p]Now let’s have a look at what dungeons stand for from a narrative perspective. As we know, someone–or something–has destroyed the Gods and mythological figures that kept the realm stable. However, it has collapsed into post-apocalyptic chaos after these divine beings were either slain or vanished, leaving its inhabitants in a mad scramble to survive and find a place to hide away. Among the shattered worlds lie dungeons. We wanted each of them to be a window into the past, telling a different story;[/p][p][/p][h3]Remnants of the Living  [/h3][p]In desperate attempts to escape a collapsing world, civilians carved out shelters during the final days of the apocalypse. Most didn’t survive, but their shelters remain in the afterlife.[/p][p][/p][h3]The Hand of Death[/h3][p]One of the Cosmic Entities of our universe, known as Death, who has a mild curiosity about cats and their dominion over mortals, plays an active role in mortal affairs than most of you would guess. His Reapers walked these realms before, shaping events and leaving marks. Some dungeons have mysteries for players to uncover, either for Death himself or for other denizens of GDR. Loot will be one factor for players to be drawn into exploring dungeons, but the story of the game will also push you into some dark and dangerous places to uncover clues about what has happened to various deities and what can be done about it.[/p][p][/p][h3]Echoes of Gods[/h3][p]Although they’re now vanished, their presence has not fully faded. Their temples, burial mounds and ancient prayer circles still emanate a forgotten power. Some of these structures now serve as dungeons, in which you may find mysterious relics and lingering danger.[/p][p][/p][h3]Strongholds of War[/h3][p]In the absence of gods, chaos and wars between factions have risen to claim dominance in this new world order. Their hideouts, bases and fortresses – many of which you’ll discover – serve as dungeons reflecting the brutality that thrives in the ruins. Each dungeon you’ll find in GDR is a piece of this fractured world, and whatever their origin is, they promise danger, mystery, and a chance to uncover it.

As GDR evolves, so too will the dungeons. In Closed Alpha 3, you’ll try and discover eleven dungeons in Midgard. In the future, we also want to explore new challenge types, such as more intense enemy compositions, traps and reactive environmental hazards, to deepen the experience and keep players on their toes.

If you’ve come this far, thank you for reading and for your support in Gods, Death & Reapers! As we continue to reveal more about the game, we invite you to join us on Discord to connect with us, join discussions and be a part of the development.   [/p][p]Curious about crafting, customisation and durability in GDR? Check out our first dev diary.[/p][p][/p][hr][/hr][h2]Join the Project Pantheon Community![/h2][p]If you have concerns/questions/suggestions/feedback etc., don't hesitate to chat on our Discord:[/p][p]Official Wolcen Studio Discord Server[/p][p][/p][p]Follow us and stay tuned to more updates and announcements on our official channels: [/p][p]Official GDR Subreddit [/p][p]Official GDR X Page [/p][p]Official GDR Facebook Page [/p][p]Official GDR Instagram Page [/p][p][/p][h3]Wishlist GDR on Steam now![/h3][p][/p][p][dynamiclink][/dynamiclink][/p]

Extraction RPG Project Pantheon lets you explore the remains of giant dead gods

Extraction shooters both old and new are everywhere you look right now, but a secondary wave of PvPvE mania and loot paranoia is arriving thanks to a flurry of extraction RPGs. Dark and Darker is arguably the forefather of this subgenre, and there are several exciting rivals on the way. While the majority opt for first-person or over-the-shoulder third-person perspectives, there's one game attempting a Diablo-style isometric view. Currently dubbed Project Pantheon, some new details about its dark mythological world have emerged alongside a very small (but still exciting) first glimpse at gameplay footage.


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Project Pantheon is a dreary ARPG blending Diablo and Escape from Tarkov

First Behind-the-Scenes Video + Gameplay Reveal This August + Closed Alpha 3

[h2]First Behind-the-Scenes Video: What is Gods Death & Reapers?[/h2][p][/p][p]Join our Game Director Andrei Chirculete, Art Director Elliot Bocxtaele, and Narrative Designer Adam Dowden as they take you behind the scenes of Gods Death & Reapers, our competitive, myth-filled world where high-risk can pay off with even higher rewards.  [/p][p][/p][previewyoutube][/previewyoutube][p][/p][hr][/hr][h2]Gameplay reveal is coming![/h2][p]If you’ve watched the video until the end, you just might catch a sneak peek of what you’ve all been waiting for. And yes, it’s happening! Stay tuned as we prepare for a full gameplay reveal this August![/p][p][/p][h2]Closed Alpha 3[/h2][p]Can’t wait until then? Sign up for Closed Alpha 3 and be among the first to play Gods Death & Reapers! This July, we’re welcoming players from NA, EU and for the first time, Southeast Asia![/p][h3]https://pantheon.firstlook.gg/[/h3][p][/p][p]See you in the afterlife.[/p][hr][/hr][h2]Join the Gods Death & Reapers Community![/h2][p]
If you have concerns/questions/suggestions/feedback etc., don't hesitate to chat on our Discord:
Official Wolcen Studio Discord Server

Follow us and stay tuned to more updates and announcements on our official channels:
Official Gods Death & Reapers Subreddit Official Gods Death & Reapers X Page Official Gods Death & Reapers Facebook Page Official Gods Death & Reapers Instagram [/p][p][/p][h3]Wishlist Gods Death & Reapers on Steam now![/h3][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p]

20,000 wishlists and counting!

[p][/p]
20,000 wishlists and counting!
[p]Shaping Project Pantheon together with our community, this is a huge milestone and a proud moment for our team; seeing your support truly means the world to us![/p][p]If you'd like to be part of its journey early on, sign up for Closed Alpha 3 today![/p][p]https://www.playgdr.com/2025/06/25/10-ca3-scope-schedule/[/p][p][/p][hr][/hr][p][/p][h2]Join the Pantheon[/h2][p]Follow us on our epic journey. Become part of our community on Discord now![/p][p]Wolcen Studio - Official Discord Server[/p][p]Never miss out on any project updates. Stay enlightened by following our official pages![/p][p]Project Pantheon on X[/p][p]Project Pantheon on Facebook[/p][p]Project Pantheon on Instagram[/p][p]Project Pantheon on TikTok[/p][p][/p][p][dynamiclink][/dynamiclink][/p]