Open Beta Tomorrow
[p]Open Beta starts tomorrow
Tomorrow we officially open the Open Beta of Lootbound.
You’ve been with us through the playtest, hundreds of feedback messages, balance changes, and dozens of small improvements.
Now it’s time to open the game to everyone.
What changed for Open Beta?
We focused on combat feel, usability, and clarity:
Balance and AI
• Companions are more useful and act more intelligently
• Monsters focus the hero less often and are less likely to finish off wounded characters
• Boss scene animations have been added
Gameplay and content
• Item swap mechanic added to the inventory
• You can now open the inventory directly on the map (with party HP/MP displayed)
• A shortened third biome has been added before the final boss, with its own soundtrack
• A short intro cinematic has been added
Clarity and usability
• Tutorial updated (explaining mana and armor recovery)
• Ability tooltips rewritten — damage, healing, and buffs are now clearer
• Damage display changed — now a single total number instead of multiple numbers
• Inventory item controls updated
• Visuals added to the blacksmith room and chest room
Demo tomorrow.
[/p]
Tomorrow we officially open the Open Beta of Lootbound.
You’ve been with us through the playtest, hundreds of feedback messages, balance changes, and dozens of small improvements.
Now it’s time to open the game to everyone.
What changed for Open Beta?
We focused on combat feel, usability, and clarity:
Balance and AI
• Companions are more useful and act more intelligently
• Monsters focus the hero less often and are less likely to finish off wounded characters
• Boss scene animations have been added
Gameplay and content
• Item swap mechanic added to the inventory
• You can now open the inventory directly on the map (with party HP/MP displayed)
• A shortened third biome has been added before the final boss, with its own soundtrack
• A short intro cinematic has been added
Clarity and usability
• Tutorial updated (explaining mana and armor recovery)
• Ability tooltips rewritten — damage, healing, and buffs are now clearer
• Damage display changed — now a single total number instead of multiple numbers
• Inventory item controls updated
• Visuals added to the blacksmith room and chest room
Demo tomorrow.