[p][/p][p]Dear Awakeners,[/p][p][/p][p]We are planning to deploy a patch update for the
Fate Trigger Closed Beta Test on
Thursday, July 31st, at 4:00 PM EDT.[/p][p]This update will be applied without server downtime. However, you will need to
restart your game client to download the patch before you can log back in.[/p][p][/p]
New Game Mode Arrival
[p][/p][h2]
>Team Deathmatch (FPP) - CBT Demo[/h2]
- [p]Time-Limited Mode, available for: Every Saturday and Sunday during the CBT from 12:00 PM (Noon) to 12:00 AM (Midnight) \[Depending on your server].[/p]
- [p]Mode Details: Squad up, pick your equipment, and rack up eliminations in this FPP! Victory goes to the first team to hit the score limit or the team with the most points when time's up![/p]
[p]*Note:
This is CBT demo which does not represent the final result. Feedback & suggestions are appreciated and will be carefully reviewed.
[/p][h2]
>Rapid Trials[/h2]
- [p]Time-Limited Mode, available for: Every Saturday and Sunday during the CBT from 12:00 PM (Noon) to 12:00 AM (Midnight) \[Depending on your server].[/p]
- [p]Mode Details: The Rapid Trial mode features a small-scale shrinking circle mechanism, offering a faster-paced combat experience. Awakeners can directly pick up and equip various weapon chips, while armor, compared to the Awakener Trial mode, comes with additional damage reduction. The TTK in this mode is also extended. Additionally, by accumulating damage to the enemies, your armor can evolve to higher levels! With rapid shrinking circles, intense fights, and strategic use of items, come challenge your in-game limits to crown the victory![/p]
[p][/p]
Update Details:
[p][/p][h2]
Balance Adjustments[/h2][p][/p][h3]
> Awakener Adjustments[/h3]
[p]
Diffraction (Ultimate): Duration increased from 20s to 25s. Now, downing an enemy extends the duration by 5s (up to a maximum of 25s).[/p]
[p]
Searing Munitions (Passive), Azure Divide (Tactical), & Corvite Storm (Ultimate): All abilities now apply an additional 25% slow effect that lasts for 2 seconds upon dealing damage.[/p]
- [p]Soarwynne (Windranger):[/p]
[p]
Skyward Leap (Tactical): Can now use weapons and items after the initial jump. The leap range has been adjusted from 13m ~ 35m to 7m ~ 35m.[/p]
[p]Dev Note: "Soarwynne is currently underperforming compared to other Assault Awakeners. We want Skyward Leap to create more opportunities for high-impact plays. By increasing her options for jump height and allowing her to act during the leap, we hope to make her more dynamic."[/p]
[p][/p][h3]
> Weapon Adjustments[/h3]
- [p]Gladiator Assault Rifle: Damage reduced (Upper Body: 35 → 33, Lower Body: 27 → 25). Increased long-range damage falloff.Slightly increased recoil.[/p]
[p]Dev Note: "Our goal for the Gladiator AR is for it to be a high-skill weapon that rewards practice. Currently, its ease of use is too similar to the entry-level CL-4 AR, and its high damage is crowding out other weapons. These adjustments are intended to better define its role."[/p]
[p][/p][h2]
Bug Fixes[/h2][p][/p][p]
> Fixed several issues that could cause crashes, stuttering, or frame drops.[/p][p]
> Fixed a UI display issue when DLSS Frame Generation was enabled.[/p][p]
> Fixed UI display issues that could occur after setting custom keybinds.[/p][p]
> Fixed an issue that could cause interaction problems after setting custom keybinds.[/p][p]
> Fixed a bug with deadzone settings for PlayStation controllers.[/p][p]
> Fixed various general controller interaction bugs.[/p][p]
> Fixed an issue causing some missions to not track progress correctly.[/p][p]
> Fixed an issue preventing recruitment/squad information from being deleted.[/p][p]
> Fixed a bug with custom color settings for squad banners.[/p][p]
> Fixed several issues with the voice chat function.[/p][p]
> Fixed a bug causing player stats to display incorrectly.[/p][p]
> Fixed display issues with some Charms.[/p][p]
> Fixed an issue causing muzzle flash effects to display incorrectly.[/p][p]
> Fixed a bug where players could be repeatedly teleported while inside an updraft area.[/p][p]
> Fixed an issue in some areas that could cause players to get stuck in a floating state.[/p][p]
> Fixed a bug where the backpack UI would display incorrectly after reconnecting to a match.[/p][p]
> Fixed an issue preventing ziplines from being used correctly.[/p][p]
> Fixed a bug that sometimes caused Eos's Tactical ability to fail on activation.[/p][p]
> Fixed an issue that allowed Ryoin to use his long-range leap while on a zipline.[/p][p]
> Fixed a bug that sometimes prevented players from picking up equipment in the Training Grounds.[/p][p][/p][hr][/hr][p]
Please remember that this CBT build does not represent the final version of the game. If you encounter any issues, please [/p][p]join our official Discord server
https://discord.gg/fatetrigger[/p][p]
to submit bug reports and feedback. Our team will follow up and address them promptly. We sincerely apologize for any inconvenience.[/p][p]Thank you for your understanding and support![/p][p]
[/p][p]Fate Trigger Dev Team[/p]