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Gullet News

Patch Notes 1.0.3.7

[h3]Changes Made:[/h3]
  • Fixed a bug that caused some assets in a scripted event to remain visible in some situations.
  • Made another scripted event less awkward in the event of a sequence break.


Special Thanks to the player who notified me of these little bugs for finding these issues and reporting them.

Patch Notes 1.0.3.6

[h2]Change List:[/h2]
  • Added an option for geezers and freaks to ʇɹǝʌuᴉ their look axis.

Patch Notes 1.0.3.5

[h3]Change List:[/h3]
  • Fixed page order of Anthony's first entry.
  • Fixed a bug that caused the battery gadget to sometimes not respond to mouse clicks at certain framerates.
  • Added a cooldown to advancing prologue text to prevent accidental double clicks from skipping the story unintentionally

Patch Notes 1.0.3.4

Change List:
  • Adjusted ascend tutorial a little bit more for clarity's sake.
  • Made the surfaces before the tether planting tutorial unresponsive to tether planting.


I've seen a couple players accidentally left click while reaching for one of their gadgets at the very start of the game, leading to them getting confused about what they've just done and forgetting about the battery system. In response, I've made it so that there are no surfaces upon which a tether could be planted until the game has taught you how to do so.

Patch Notes 1.0.3.3

Change List:
  • Adjusted the ascend tutorial (the disconnect pit) to help with player on-boarding