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Gullet News

Patch Notes 1.0.1.5

Changes Made:
  • Re-balanced an environmental event in a later portion of the game to make it a bit easier to intuit what's happening

Patch Notes 1.0.1.4

Been seeing a fair bit of feedback from players that they're getting a bit lost around where the flare gun is found.
In response, I've altered the level geometry in that area in a way that should help players direct their attention on the path ahead.

Patch Notes 1.0.1.2

Change List
  • Adjusted the position of a hint trigger volume


Another tiny change here. Just needed to move a trigger volume over to make sure it fires in sync with an in-game event.

Patch Notes 1.0.1.1

Change Made:

  • Fixed a hole in the floor's colliders at the top of the crane

Patch Notes 1.0.1

Change List
  • Fixed a sneaky lil bug that snuck in the previous build that triggered the stun state at inappropriate times in a later part of the game.
  • Patched a hole in a wall's collider.
  • Added a tutorial prompt to explain the falling doom state