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DRAPLINE News

Update Ver.0.7.4

[h3]Updated to Ver.0.7.4.[/h3]
  • [p]Added personality-based variations to the Divine Dragon’s idle animation at home[/p]
  • [p]Fixed an issue where STR increase from "Competitive" did not trigger for "Heavy Impact"[/p]
  • [p]Fixed an issue where, when "Greedy" triggered during the STR increase from "Competitive," the effect of "Greedy" would cancel the current action queue[/p]
  • [p]Fixed an issue where Star Scales was not removed when HP damage was fully blocked by Shield effects[/p]
  • [p]Fixed an issue where item counts were sometimes displayed incorrectly during the snack event[/p]
  • [p]Fixed an issue where unnecessary skills were displayed on the results screen[/p]
  • [p]Fixed an issue where the Steam achievement "Overly Cautious" could not be obtained even when Shield was fully charged with certain skills[/p]
  • [p]Fixed an issue with the processing of the ingredient effect "Inversion"[/p]
  • [p]Fixed various other text and bugs[/p]

Update Ver.0.7.3

[h3]Updated to Ver.0.7.3.[/h3]
  • [p]Added an announcement display when auto-save is executed[/p]
  • [p]Fixed an issue where Nuunu-Rabuu would not flee[/p]
  • [p]Fixed an issue where the battle would not end after evading the meteor’s turn 10 attack[/p]
  • [p]Fixed an issue where effects did not activate when obtaining certain artifacts such as "Quick-Dry Inner" from loop bonuses[/p]
  • [p]Fixed an issue where achievements were not unlocked when dealing over 100,000 damage and the battle ended immediately[/p]
  • [p]Fixed an issue where Shield Booster did not function correctly on shields generated at battle start[/p]
  • [p]Fixed the behavior of "Wild Slash"[/p]
  • [p]Fixed the behavior of "Chain of Misfortune"[/p]
  • [p]Fixed an issue where scenarios or difficulty levels could sometimes be unlocked without consuming CP[/p]
  • [p]Fixed some display issues[/p]
  • [p]Fixed various other text and bugs[/p]

Update Ver.0.7.2

[h3]Updated to Ver.0.7.2.[/h3]
  • [p]Fixed an issue where the training completion screen did not appear after clearing the main story in a new training run following an abandoned one[/p]
  • [p]Added a process to correct discrepancies between displayed CP in save data and actual CP[/p]

Update Ver.0.7.1

[h3]Updated to Ver.0.7.1.[/h3]
  • [p]Fixed an issue where CP could not exceed 1000[/p]
  • [p]Fixed an issue where Breath could not be used in the Week 3 tutorial battle depending on skill setup[/p]
  • [p]Fixed some missing read status flags[/p]

Major Update Ver.0.7.0

[h3]Updated to Ver.0.7.0.[/h3][p]Thank you for your patience—DRAPLINE has been updated to Ver.0.7.0.
This major update primarily introduces the new high-difficulty mode![/p]
  • [p]Implemented high-difficulty modes "DAYS OF TORNADO Lv.3–Lv.9".
    (Current Lv.2 content adjusted accordingly.)[/p]
  • [p]"Added story content ""Fragments of Space-Time"" to Scenario Select
    (Unlocked after clearing DAYS OF TORNADO)"[/p]
  • [p]Added two new Auras for the Dragon Girl[/p]
  • [p]Added settings: "Always Skip Read Events," "Do Not Teach Words During Skip," and "Training Animation Speed."
    ※Because read flags are now tracked starting from Ver.0.7.0, all events read in Ver.0.6.3 and earlier will initially appear unread.[/p]
  • [p]Added many items and artifacts:
    "Delicious Gem Pile," "Dangerous Donut," "Thundercloud Jar," "Snow Candle," "Medicine R," "Reward Pudding," "Surprise Box," "Late-Bloom Clover," "Golden Clover," "Treasure Chest," "Gauntlet," "Applied Electrogenics," "First-Aid Kit," "Mineral Encyclopedia," "Dangerous Syringe," "Thunder Staff," "Throwing Knife," "Witch Hat," "Crown," "Pharmacology Guide," "Gem Polisher," "Shield Booster," "Spiked Collar," "Chain Lead," "Thundercloud Lantern," "Snowcloud Lantern," "Poison Lantern."[/p]
  • [p]Added many sparkable skills:
    "Greedy," "Acid Horn," "Hidden Claw," "Wild Slash," "Bite Mark," "Well-Prepared," "Thundercloud," "Electric Amp," "Distant Thunder," "Snowcloud," "Hexafrost," "Presser," "Snowfall," "Blindfire," "Shadow Clone," "Bluff," "Crisis Avoidance," "Competitive," "Healing Beat," "Pressure Point," "Quick Milk."[/p]
  • [p]Added several random events[/p]
  • [p]Added Challenge Bosses
    (As part of random events, either the "Sea Beast Event" or "Meteor Event" will occur each loop between autumn and winter.)[/p]
  • [p]Added Meta Progression[/p]
  • [p]Added Synergy effects[/p]
  • [p]Added a display showing how many skills of that attribute you have when learning a new skill[/p]
  • [p]Added a feature to view a list of skills and artifacts on the training completion screen[/p]
  • [p]Added Steam achievements[/p]
  • [p]Increased the CP cap from 999 to 1999[/p]
  • [p]Adjusted the "Reversal" effect of ingredients[/p]
  • [p]Changed so that recoil damage can now be mitigated by Shields[/p]
  • [p]Increased reward money for defeating enemies[/p]
  • [p]Fixed various other text and bugs[/p]
[p]As we continued updating the game, DRAPLINE has now reached Ver.0.7.0, and before I knew it, about half a year had already passed since the start of Early Access. Development has been challenging at times, but also incredibly enjoyable, and it honestly felt like the time flew by in an instant.[/p][p]Being able to work under such circumstances is thanks to the overwhelming number of players who have shared their feedback and impressions—and who, at times, have played the game so deeply that it even surpasses the creator’s own expectations.[/p][p]That said, I know many of you are curious about where the story will ultimately lead. I hope you’ll continue to look forward to our regular updates, enjoy the game through repeated runs, and wait with us for the conclusion of DRAPLINE’s story, which will be implemented alongside the full release![/p][p]We look forward to your continued feedback![/p]