1. Dustwind: Resistance
  2. News

Dustwind: Resistance News

Dustwind: Resistance Update

[p]Almost three weeks ago, we celebrated the release of the game Dustwind: Resistance. Since the release, we have fixed current problems in the game with two quick updates.[/p][p][/p][p]Today we are releasing the first major update for Dustwind: Resistance. We have listened to your feedback and implemented improvements in the game. We've also included some improvements in the update to fix issues in the game. You can find the full list of changes here in the article. We have also published a complete change log.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]We are happy if you are actively playing Dustwind: Resistance and of course you are welcome to send us feedback in the relevant forums, social media or Discord. We actively follow the feedback and you will usually get direct answers from us. Being active is therefore worthwhile and helps us and all players.[/p][p]The corresponding update is available for download on the Steam, PS5 and Xbox X|S platforms. Please note that there may be time overlaps and the update may not be available on all platforms at the same time.[/p][p][/p][p]We would also like to draw your attention to our new TikTok channel, where we present new, short gameplay clips every day. You can find the channel here: https://www.tiktok.com/@dustwind_game - we look forward to hopefully many new followers.[/p][p]

Changelog for the update:[/p]
  • [p]MapEditor improvement: waves now show exact counts of entities spawned for all difficulties[/p]
  • [p]MapEditor improvement: sorting by name or value for item lists[/p]
  • [p]Fixed melee attacks not being silent[/p]
  • [p]Improved stealth system with detection direction indicators[/p]
  • [p]Gave units better peripheral vision when sneak-detecting [/p]
  • [p]Increased rocket launcher splash radius  [/p]
  • [p]Buffed shotguns[/p]
  • [p]Buffed dash skill[/p]
  • [p]AI improvements[/p]
  • [p]Improved timers with higher precision[/p]
  • [p]Improved roofpopping during cutscenes[/p]
  • [p]Fixed waves not saving/loading correctly and not counting the units already on the map[/p]
  • [p]Fixed Mission 8 cave entrance terrain hole looking covered on low quality settings[/p]
  • [p]Fixed grenades counting towards Stomper achievement[/p]
  • [p]Empty dead bodies will now despawn after closing inventory[/p]
  • [p]Fixed reload getting stuck when changing car seat[/p]
  • [p]Fixed fire nades dealing damage during cutscenes[/p]
  • [p]Increased gap between buttons on save list UI to decrease misclick occurrences[/p]
  • [p]Fixed issues in scripts that caused the ending cutscene to break if Jake was incapacitated when it started[/p]
  • [p]Fixed fire nades not saving/loading correctly[/p]
  • [p]Fixed sun lighting up underground objects[/p]
  • [p]Removed unnecessary template map files from demo build that were causing cloud synch errors(does not fix it retroactively)[/p]
  • [p]Added auto-reload after shooting[/p]
  • [p]Improved vehicle tutorial by highlighting relevant UI buttons[/p]
  • [p]Added a checkpoint to Mission 1 after the radio call with Dad[/p]
  • [p]Added a checkpoint to Mission 2 after defense waves are finished[/p]
  • [p]Fixed radio transmissions not filling the {PLAYERNAME} special tag[/p]
  • [p]Fixed a memory leak in MapEditor[/p]
  • [p]Fixed window-light entity having 0 strength when facing away from the sun[/p]
  • [p]Fixed v-synch and framerate limit settings not being applied on startup[/p]
  • [p]Vehicles now handle reclaimable items(arrows) like units do, and put them in the vehicle inventory[/p]
  • [p]Fixed how current resolution is loaded and applied[/p]
  • [p]Fixed Deep Encounter solo mission being unfinishable due to barricades lacking proper default interaction implementation[/p]
  • [p]Fixed some memory leaks[/p]
  • [p]Fixed mapeditor ctrl + select not highlighting objects correctly[/p]
  • [p]Fixed crouch skill button lighting up when only the dog is selected[/p]
  • [p]PS5: Fixed issue with frozen loading screens[/p]
  • [p]PS5+Xbox: Fixed issue with game not launching correctly when system is set to some unsupported languages, will now always launch in english by default[/p]

DEFENSE BALANCE FIX

[p]Over the last few days, we have seen a number of feedback from our players who are experiencing issues with solving a specific missions.
[/p][p]Today we are responding to player concerns and issues with another hotfix. The Missions has been completely adjusted.[/p][p][/p][p][/p][p][/p][p]DEFENSE BALANCE FIX

The number of enemies spawned during defense missions now scales SIGNIFICANTLY depending on the chosen difficulty setting.[/p][p]If you were stuck on one of the defense missions, give it another go—you should be able to beat it now. Just make sure your chosen difficulty is indeed the right one for you overall. Have fun & let us know how it goes!
[/p][p]We want to assure you: the highest difficulty is still the same as before. So, it’s still a challenge even for veterans and skilled players.[/p][p]The update process will start around 8pm CEST and will start with Steam. The Xbox and the PlayStation will follow during the night.
[/p][p]We will continue to follow your feedback very closely in the coming days and weeks and make further changes to the balancing if necessary.
[/p][p]So let us know how it went for you![/p]

Hotfix for Demo and Gameclient

[p]We have been listening carefully to the forums, social media and bug reports since the release and have identified and directly solved some issues.
[/p][p]We will be releasing a hotfix update shortly that will fix the “autosave in tutorial” issue, among others, and will also include some other improvements.[/p]
  • [p]Fixed auto-pause breaking the tutorial[/p]
  • [p]Enabled Leveling-up tutorial page
    [/p]
[p]Thank you for your help, your reports and your continued support for Dustwind: Resistance. We will continue to work on improving the game to provide you with an even better experience.[/p]

DUSTWIND: RESISTANCE OUT NOW!

[p]We are proud and excited to release Dustwind: Resistance on Steam, Playstation 5 and Xbox X|S today. More than eight years after the first release of Dustwind, the sequel Resistance is now in the starting blocks.

Dustwind: Resistance is a real-time tactics game with pause functionality, set in a harsh post-apocalyptic world. Players command a squad of warriors and a loyal dog named Diesel to fight back against a ruthless raider army. Using a mix of combat tools and skills—including stealth, traps, heavy weapons, turrets, or a massive armored car—players complete high-stakes missions to defend their home and secure their people’s freedom.

The game introduces a brand-new campaign and refined single-player focus within the Dustwind universe, featuring updated gameplay mechanics, new and rebalanced weapons, character system enhancements, and a streamlined user interface. Environments are more varied, and quality-of-life improvements help deliver a smoother and more engaging experience.[/p][p]
[/p][p][/p][p][/p][p]At the heart of the story is Jake, a farmer turned fighter, seeking justice and survival after raiders destroy his peaceful life. Backed by his squad, he must reclaim his homeland by any means necessary. In addition, a user-friendly map editor allows players to create and share their own missions via Steam Workshop, expanding the world of Dustwind with endless player-driven possibilities.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][p][/p][p]Platforms:[/p][p]Steam: [/p][p][dynamiclink][/dynamiclink]Playstation: https://store.playstation.com/de-at/concept/10014598[/p][p]Xbox X|S: https://www.xbox.com/de-de/games/store/dustwind-resistance/9nc3c9zx5b7w[/p][p][/p][p][/p][p]Socials & Website[/p][p]Facebook: https://www.facebook.com/dustwind.game[/p][p]Instagram: https://www.instagram.com/dustwind_game/[/p][p]Twitter/X: https://x.com/dustwind_game[/p][p]Youtube: [dynamiclink][/dynamiclink][/p][p]Website: www.dustwind.com[/p][p]Discord: https://discord.gg/SrAEhdgK[/p][p][/p][p]We are very excited for you to start playing our new game today and hope for lots of feedback from our fans and players![/p][p]
And last but not least, we would like to congratulate the Dustwind team here at Z-Software Studio on the release![/p][p][/p]

New Dustwind: Resistance Trailer

[p]The release of Dustwind: Resistance is just around the corner. We are pleased to be able to post two more trailers for the game today.[/p][p][/p][p]On the one hand, we are showing the essential abilities of all squad mates in the squad trailer. Meet your squad![/p][previewyoutube][/previewyoutube][p][/p][p]In addition, the new gameplay trailer is now available. Take a look and get some advantages before you go into battle for survival!

[/p][previewyoutube][/previewyoutube][p]It starts on Wednesday, June 18, 2025 - Will you survive?[/p]