- Push & Plunder
- News
Dev Log #6
[h3]Gameplay[/h3]
- Overhauled the Pause Menu Player Statistics interface
- All 12 Equipment items can be unlocked via Challenges now
- Combo System Visuals Overhauled
- Invisible changes to the perk code that lay foundations for improvements to come
- Short Hopper has a unique pose now
- Tier 6 Perks now show up in a run properly
- Perks renamed
- Multishot cooldown +.05s

Dev Log #5
[h3]Gameplay[/h3]
- Added notification Pops for Challenge completion
- Redesigned the Layout of the main menu
- Overhauled the Loading Screen

Dev Log #4 - 08/05/2024
[h3]Gameplay[/h3]
- New Icons for Perk Adjusters (Ban, Reroll, Double, Save)
- New Icons for Challenges
- Challenges have tiers
- Challenge Screen colors adjusted
- Challenge Checks now properly look at the Challenge Completion Data instead of doing the math every time
- Main Menu layout changes
- Challenge Rewards improved and adjusted
- Perk Adjusters are now earnable via Challenges
- Delete Save Button added along with warning menu

Dev Log #3 - 08/04/2024
[h3]Gameplay[/h3]
- New Hopper Variants added that focus on speed over strength
- All General Perks have unique Icons
- All Knight Perks have unique names and icons
- Pause menu controller support
- Equipment menu controller support
- Perk menu controller support
- Perk menu scroll bar
Dev Log #2 - 08/02/2024
Main Menu
- Now has full controller support, this includes all sub menus. This took almost the whole day 😅 but the game feels SO much better now
- Class Select Button now auto-selects the first class when opened
- Selecting a level now selects the "start game" button automatically
- Settings Menu exists with Music Volume, SFX Volume, fullscreen and window res options
- Meta Upgrade buttons have better visual indications of when you can purchase/refund