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Push & Plunder News

Dev Log #6

[h3]Gameplay[/h3]
  • Overhauled the Pause Menu Player Statistics interface
  • All 12 Equipment items can be unlocked via Challenges now
  • Combo System Visuals Overhauled
  • Invisible changes to the perk code that lay foundations for improvements to come
  • Short Hopper has a unique pose now
  • Tier 6 Perks now show up in a run properly
  • Perks renamed
  • Multishot cooldown +.05s

Dev Log #5

[h3]Gameplay[/h3]
  • Added notification Pops for Challenge completion
  • Redesigned the Layout of the main menu
  • Overhauled the Loading Screen

Dev Log #4 - 08/05/2024

[h3]Gameplay[/h3]
  • New Icons for Perk Adjusters (Ban, Reroll, Double, Save)
  • New Icons for Challenges
  • Challenges have tiers
  • Challenge Screen colors adjusted
  • Challenge Checks now properly look at the Challenge Completion Data instead of doing the math every time
  • Main Menu layout changes
  • Challenge Rewards improved and adjusted
  • Perk Adjusters are now earnable via Challenges
  • Delete Save Button added along with warning menu


Dev Log #3 - 08/04/2024

[h3]Gameplay[/h3]
  • New Hopper Variants added that focus on speed over strength
  • All General Perks have unique Icons
  • All Knight Perks have unique names and icons
  • Pause menu controller support
  • Equipment menu controller support
  • Perk menu controller support
  • Perk menu scroll bar

Dev Log #2 - 08/02/2024

Main Menu
  • Now has full controller support, this includes all sub menus. This took almost the whole day 😅 but the game feels SO much better now
  • Class Select Button now auto-selects the first class when opened
  • Selecting a level now selects the "start game" button automatically
  • Settings Menu exists with Music Volume, SFX Volume, fullscreen and window res options
  • Meta Upgrade buttons have better visual indications of when you can purchase/refund