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The Guild 3 News

DevDiary #31 “Bug Hunting” - July 2022

Hello everyone,

This is a short update on what we are working on at the moment.

We received reports of players stating that the game usually immediately crashed when starting (some could play for a short amount of time) and we on our side were never able to reproduce this. Thanks to your reports and support we were able to find out that it concerned players who had G Data installed - at this point our special thanks goes to the guys from G Data for the very good cooperation - the problem should already be solved.

Our solutions for some other issues in multiplayer (tag: IPV6) are still underway. We should have them ready for the coming patch. And of course, we are closely looking into other reported crashes as well. In the next patch also the nasty notification spam bug will be fixed. It happens currently when the player sends a family member to the monastery or one of the family members gets banished and then years later those characters die. This leads to a notification spam that can only be worked around by deactivating all messages.

We fixed some major issues (e.g. pathfinding) and minor issues (mostly cosmetic) on all maps and worked on balancing the economy more. The patch will be rounded up with some bug fixes and tweaks for actions as well as corrections of some models and animations.

If nothing goes wrong during our final tests you can expect patch 1.0.3 next week.

Thanks for your awesome feedback and your bug reports. We will keep you updated.

Your The Guild 3-Team

Patch notes for Hotfix Patch 1.0.2 - June 15th, 2022

Hello everyone!

This hotfix patch takes care of the issue with the no more moving shadows from round 2 on. Nothing else has been changed.

Please note: saved games from version 1.0.1 will work with this hotfix patch.

(build number: 656917)

Release notes for version 1.0.1 - June 14th, 2022

Hello everyone!

First of all, why version 1.0.1 and not 1.0 you may ask. The answer is easy: We prepared a preview version for the press with all features in it, but still did some polishing which came afterwards. Version 1.0.1 has that included, of course!

With The Guild 3 leaving Early Access, we will from now on concentrate on fixing bugs and - where needed - balancing. Many of you are asking for news about the editor. We haven't talked much about the tool in the last years, which is because we were solely focussed on the game itself. We will provide an update on the editor topic during summer.

We want to thank all the players of the Early Access phase - without your help and your patience all of this would not have been possible! Thank you and may Lady Fortune be with you while your dynasty progresses!

We value your feedback!
Please support us and take the time to give reviews. And it would greatly help us if you could enter the issues you find during your play in our Redmine-Bugtracker. Kindly note that this link leads to a new Redmine-Bugtracker, as the other one was used only during the Early Access phase! Please do not forget to add save games and/or crash-dumps, where available, follow the link to the forum.

Join the official The Guild 3-Discord server where you can meet other players to chat about the game.

In the following you see what has been done since the last patch EA 0.9.18.5:

- the interior of the city hall added with a city hall clerk you can interact with, the courtroom and five rooms for the office chamber meetings
- the chamber of judges holds trials, while the other office chambers (and the Sovereign) manage the laws
- trials and office meetings are presented as 3d scenes
- all ingame texts available in English, German, French, Italian, Spanish, Polish, Russian, Korean, Japanese and simplified Chinese
- new voice overs (EN and DE)
- more sounds
- more animations
- seasonal ambient coloring
- season change images
- new winning/losing screens
- Steam cloud save
- improved the location based actions pickpocketing, palmistry and game of dice to work as good as ambushing
- balancing for several actions and for the economy
- performance optimizations
- and many, many bug fixes

Please note that your saved games from previous versions will not work anymore!

We Are Dynasty: The Guild 3 Releases Today!



We Are Dynasty: The Guild 3 Releases Today!

Vienna, Austria, June 14th, 2022 – Hear ye, hear ye! The Dark Middle Ages of Early Access have ended and a new era begins, the age of The Guild 3! This fascinating blend of medieval trade game and historical life simulation allows you to develop your dynasty in 14 different European cities. You'll have to navigate the challenges of producing and selling hundreds of different goods, always finding the most lucrative way to make a fortune.

Over the years, your family must grow and gather power and influence by dealing with the intrigues and schemes of the local society. Rise to new fame, position yourself in an office, and become an informer, a market reeve, the city legate, or even the mayor - it's up to you to write the history of your very own dynasty and make it a legend.

Watch the Launch-Trailer here: https://youtu.be/9zLDr6J7qSo

https://store.steampowered.com/app/311260/The_Guild_3/

Enjoy and stay tuned!

DevDiary #30 “All hail to the bureaucracy” - May 2022

Dear Guildians,

As you may imagine we are all very busy these days working on version 1.0 . As I am writing these lines, all features are already in the build, the texts are out for translation and we are in bug fixing and balancing mode.

This time, we - the team - want to tell a little story from the perspective of you while you step into the city hall for the first time. We hope you don't mind :-)



After so many years of hard work, you have finally saved enough coins and influence to acquire the title of a citizen of your home city. You follow your avatar on their way from your village, through the city gate, passing the large marketplace, until you see the hallowed city hall, where all the office holders decide everyone's future.

You step up the stairs to the solid double-door and enter the building. In front of you, a large hallway spreads from left to right. In that hallway you see the city hall clerk sitting at his desk with a partly smug and partly overworked expression on his face. He seems to barely notice you coming in, just stealing a glance at you and then getting back to his undoubtedly important paperwork.

On the right side of his desk, a large set of double doors is waiting for you. Peeking into the room behind that door, you see a heavy table with three solid wooden chairs behind it. This must be the courtroom you've heard many stories about.
You look further to the right and see a reading stand with legal texts, a large bulletin board with the office chambers and the office holders of your city, and three other, rather unadorned doors. These doors probably lead to the rooms of the lower office chambers.
The left part of the hallway holds two more reading stands, one for the Book of Dynasties and one for leasing the mines, lumber yards and quarries. And you see two more doors, leading to the richer equipped rooms of the chambers of the Mayor and the City Constables.

As you want to make your way to the desk of the city hall clerk, the leader of an opposing dynasty rudely shoves you aside and places himself in front of the desk. After a short talk, he drops a bag of coins on the wooden tabletop - oiling the wheels you assume - then turns around and with a forced smile in your direction, he leaves the building again.
Now you step up to the desk. The city hall clerk greets you expectantly and asks you what he can do for you. You state that you want to acquire a higher title and place your bag of coins on the desk. The clerk opens the bag and with a frown puts some coins aside and shoves them back in your direction. It seems to be a bit less expensive to ask for a new title directly in the city hall.

You decide to stay here a bit longer. Over the course of the day, you see other fellow citizens applying for vacant offices, members of office chambers gathering in the hallway and then entering their rooms for their meetings. And finally you see what you were waiting for: the three city judges enter the courtroom, followed by a smug looking member of a dynasty and a person in simple clothing in the colors of another dynasty. From your position in the hallway you cannot see what is going on inside that room, but in the end, the person in simple clothes is escorted out of the city hall by a guard and most likely brought to jail.

It is close to the evening hours and you decide to head home. The next step for you will be to purchase a house inside the city walls and start your first business here. And some day, of that you are sure, you will take an office seat and have a say in decisions about the fate of your home city!



That was just a glimpse into the final version of The Guild 3 :-)

See you in the city hall!

Your The Guild 3-Team