[h3]New Ocean Fleets[/h3]
- [p]Added new Dutch Ocean Fleets patrolling the Deep Waters between La Mona and Curacao (Benedenwinds region on the map).[/p]
- [p]The fleets do not attack players for now (unlike the patrolling NPCs on Trincomalee ships).[/p]
- [p]It is impossible to join a battle on the side of the Ocean Fleet, and the same applies to initial pulling into the battle — this prevents players from disrupting others’ engagements.[/p]
- [p]On Live Servers, these fleets will sail at full strength with 20–25 NPC ships.[/p]
- [p]On the Test Server, fleet size is limited to 3 NPC ships for more comfortable small-group testing.[/p]
- [p]Sinking these ships provides a chance to loot rare offensive modules (e.g. gun reloading, boarding modules) and rare books for collections, with an increased drop rate.[/p]
[hr][/hr][h3]Targeted Loot Distribution[/h3][p]We are gradually introducing
activity-specific loot targeting.
This means different activities now yield different loot types.[/p][p]Current implementation:[/p]
- [p]Ocean Fleets → Rare offensive modules (blue to gold) and rare books for collections.[/p]
- [p]For example: Gun Sights, Marines, Gunners, etc.[/p]
- [p]Raiders Port Battles → Rare defensive modules (blue to gold) and rare books for collections.[/p]
- [p]For example: Planking, Reinforced Sails, Reinforced Masts, etc.[/p]
[p]We believe this approach will help players determine
which activity to focus on in order to collect a desired module or book.[/p][hr][/hr][h3]Double Shot Effectiveness[/h3][p]The effectiveness of
double shot has been significantly reduced at long ranges:[/p]
- [p]Damage now starts to gradually fall off from 250m to 500m.[/p]
- [p]Beyond 500m, double shot becomes completely ineffective.[/p]
[p]Double shot is now exclusively a
close-range ammunition.[/p][hr][/hr][h3]Other Changes[/h3]
- [p]Update on NPC decision-making regarding when to switch broadsides.[/p]
- [p]Open World Patrol Trincomalee NPCs are now Dutch, same as the Ocean Fleets.[/p]
- [p]Updated localization (conquest missions).[/p]
[hr][/hr][h3]Known Issues[/h3][p]It is currently impossible to
teleport from/to outposts, create new buildings, or craft in existing buildings in the following
Free Towns:[/p]
- [p]Nassau[/p]
- [p]La Tortue[/p]
- [p]La Mona[/p]
- [p]Aves[/p]
- [p]Guayaguayare[/p]
- [p]Dariena[/p]
- [p]Great Corn[/p]
- [p]Tumbado[/p]
[p]This issue will be resolved in the
next hotfix.[/p][p]
UPDATE – The issue was fixed on
September 27 and Free Town functionality has been fully restored[/p][hr][/hr][p]
Spotlight image by Revard, from the January 2022 screenshot competition.[/p]