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Small patch and technical update

Captains

Small patch will be deployed today.


[h3]Structural damage improvements. [/h3]
  • In the previous patch we have changed how speed debuff on low structure works - Ships slow down when they take water (not artificially just because they have low structure)
  • Ships taking water will lose rudder turning gradually depending on level of water taken
  • Ships taking water will lose Yard power (ability to turn on yards) depending on level of water taken
  • St Kitts pump bonus lowered from 200% to 125% (with 180% buff you pump out all water taken). It will still be good but will not provide invulnerability to sinking.



[h3]Gun differences.[/h3]
  • Low caliber guns Splinter damage will be lowered.
  • Low caliber guns hitpoints and thickness of carriage will be decreased
  • High caliber guns splinter damage will be increased
  • High caliber guns hitpoints and thickness will be increased



[h3]Other changes[/h3]
  • OW speed will be increased.
  • Patrol thresholds will be lowered due to lower HP of ships participating in patrols


[h3]Still remains to be fixed [/h3]
  • Sailing on 0 structure - we need to start taking water earlier - as currently due to speed influence on water taken you can still find speed where you can sail on low structure without any water - maybe its a good thing as it increases chance to survive in the new damage model.
  • Very high speeds - high speeds are caused by the change in wind model. You can now push your ship faster if you use manual sail properly setting sail better than autoskipper. But it increased speeds across the board to somewhat unrealistic numbers (19 knots for speed fitted ships. This will be adapted next week.
  • Solo or small group bots - due to changes to damage model number of solo or small group NPCs should be increased
  • Long gun penetration increasing with distance will be removed. They will provide universally good (same) penetration across all distances.

Where is my shipment, Martinique and Diana events, June 24th-27th

Captains,

Three loot events will run from daily maintenance on June 24th until daily maintenance on June 27th due to the upcoming major update:

[h3]Where is my shipment?[/h3]
  • All traders carry increased numbers of crafting resources and rare woods.

[h3]Martinique Event[/h3]
  • Martinique 5 modules are available in the Admiralty, they can be exchanged for Broad Pennants that occasionally drop from 5th rates and higher
  • Broad pennant will drop from military NPC ships

[h3]Diana Event[/h3]
Captains have to find rare ships like Diana, Santa Cecilia and Admiraal de Ruyter in the search areas provided below. These ships may carry a very rare ship notes and special loot coins, rare wood and rare guns:
  • Gold Ducat
  • Gold Rouble
  • Gold Sultani
  • Gold Thaler
  • Strange Gold Bar
  • Rare wood
  • Rare guns

Coins might be exchanged in the Academy building to receive:
  • Additional outpost permit
  • Additional dock permit
  • Diana permit
  • Admiraal de Ruyter permit

If you already have the Navy Connection using the item will add even more outposts or docks (up to a total limit).

Search locations

WAR SERVER (PVP)
  • South Antilles
  • East of Tumbado - area between Cuba and Tumbado
  • South of Hispaniola

PEACE SERVER (PVE)
  • South Antilles
  • East of Tumbado - area between Cuba and Tumbado
  • South of Hispaniola

In case of capture of certain ports in the area, the nation of ships will change.

*Spotlight image from Captain Holdfaust from the April screenshot competition.

Major Patch - Gameplay improvements and Investments rework

Captains

Major Patch will be deployed on Monday 27th June (or worst case Tuesday). We wanted to deploy the patch this week but unfortunately it got delayed due to server problems.

Major change in design methods.


[h2]Gameplay is king[/h2]
  • All сurrent improvements come from the major change in our design philosophy: Game play is king. Realism will be kept if it supports gameplay, but it is not going to be a key factor when it does not help to improve gameplay.
  • Every item every module and ship should have a reason to be used. If an item does not have any reason to be used it should be changed or improved or dropped.


Please let us know in the patch stabilisation on steam forums or in comments if you see things you want to use but do not see any reason to use it (due to balancing mistakes or low parameters).

Patch Content


[h3]Acceleration, Wind power and Speed Control[/h3]
  • Acceleration has been completely revamped
  • Acceleration now depends on on wind power in sails. You will accelerate slower if you have less wind and faster if you have full wind power in all sails. Hull now influences deceleration and resistance based on speed much better, which provides a more natural and realistic sailing feeling
  • This also means that you have to push your ship further when tacking if you want to gain speed faster.
  • All ships passport speed can be exceeded if you use manual sails and add more wind to sails, some ships are affected more by this feature than others.



[h3]Chain and Demasting Changes [/h3]
  • Cannon Ball will no longer damage masts for clear game play difference.
  • Cannonball can be used for hull and structure, chain will be used for masts and sails
  • Chain shot damage is no longer limited by distance and will damage rig as far as your chainshot can reach.
  • Chain shot always damages masts at any distance for clear predictable demasting gameplay. Battle sails and lower sail combinations reduce incoming mast damage by 50%
  • Chain will have very low damage to sails (representing their ability to catch wind even if torn)
  • Chain will now entangle the rig represented by rigging shock if you hit the rig right way (hitting as many sails as possible).
  • Rigging shock will stop yard and sails from working for 1 min and will slow you down for a fixed % of speed loss. Rigging shock will provide predictable and standard speed debuff allowing you to keep enough speed to be effective in combat even if multiple gankers are shooting at you.


Mast thickness bonuses and modules still work but are not as effective as before. Refit your ship for mast HP for best results.

[h3]Structural leaks and speed [/h3]
  • Artificial low structure speed debuffs have been removed.
  • Receiving water into hull increases your deceleration and thus reduces speed. Losing structure increases structural leaks as before.
  • You can reduce incoming water by slowing down.
  • At 0 speed incoming water is reduced by 50% even if you are at 0 structure.
  • Increasing speed to max will double incoming water.



[h3]Penetration and thickness[/h3]

All gun penetration tables are reworked for gameplay.
  • Choice of gun barrel length and gun type will become more important and defined (even better than in 2015/2016 Sea Trials).
  • Angle will predictably work for the gun typical range.
  • For example if medium gun penetrates at 50 degrees at 100 m it will penetrate the same way at all distances from 0 to 750 m - its typical gun range.


Gun types
  • Long guns – best for distances above 750m, good at distances below 750m. Guns: Long, Navy Long, Blomfield. Lower DPM
  • Medium guns – good for distances below 750m, bad at any other range. Guns: Medium, Congrive, Edinorog. Medium DPM
  • Short guns – Low penetration – work only below 300-400m. Do not work at any other distance. Guns: Carronade, Obusier. High DPM


750m = distance when nickname becomes visible.

[h3]Damage and Time to Sink[/h3]

  • Dependence of cannonball deflection on your ship speed has been removed due to inability to use this feature in combat effectively and predictably.
  • All reload speeds have been lowered
  • Planking hit points for ships have been lowered (base 900 for cutter, 10000 for Ocean)
  • Damage and Time to Sink have been reworked closer to old Sea Trials Levels and tuned for average 8 broadsides to destroy all planking (both sides) for any similar class ship.
  • Turning and changing broadsides is now absolutely required to increase damage that you deal to enemies.


[h3]Ship differences[/h3]
  • Interceptor classes (and fast battleships) - higher speed (1-2 knots higher), good turning at high speed, horrible turning on lower speeds. Use of yards absolutely required for maneuvering combat.
  • Combat classes - lower speed, great turning at low speed, good turning at high speed. Use of yards further improves maneuvering combat ability.



Other changes


[h3]Clan Port Investments[/h3]
  • All current investments (which can be compensated) will be compensated. Refunds will be sent to clan warehouse of the current clan owner of the port.
    [h2]
  • IMPORTANT: If there is no space (number of slots) in the warehouse refund will be lost - so clear up clan warehouse space to have empty slots for the number of items refunded.[/h2]
  • There is no other way to track individual contributors unfortunately but some clans might help you get back what you invested..


[h3]Individual shipbuilding skills and investments in industry[/h3]
  • New seasonal reward has been added - Naval Service Medal.
  • New ability has been added - ability to invest seasonal medals to improve your industrial knowledge (allowing adding new types of buildings) and shipbuilding knowledge (allowing building better ships)
  • This feature is added in test mode and will be wiped 1-2 times before final release. All investments of seasonal medals to improve shipbuilding or investments will be refunded when reset.
  • Shipbuilding capabilities will work in ANY port where you can build a shipyard.(The increased chance for more slots in capturable ports still remains).
  • Industrial capabilities will work in ANY port where you can build buildings.


Date update

Captains,

Due to additional testing required and personal circumstances - the patch is moved on Wednesday, June 29th. Apologies for the inconvenience caused

Update: The update is live on June 28th

Captains,

the update was deployed today, June 28th.

All current investments (which can be compensated) were compensated. Refunds were sent to clan warehouse of the current clan owner of the port.

For more information please check full patch notes above (section Clan Port Investments)

Screenshot by Captain KemFrei Torsten

Diana and St. Kitts events, June 17th - 20th

Captains,

Diana and St. Kitts events are live from daily maintenance on Friday, June 17th until daily maintenance on Monday, June 20th.

[h3]St. Kitts Event[/h3]
St. Kitts 5 modules are available in the Admiralty, they can be exchanged for Broad Pennants that occasionally drop from 5th rates and higher
Broad pennant will drop from military NPC ships

[h3]Diana Event[/h3]
Captains have to find rare ships like Diana, Santa Cecilia and Admiraal de Ruyter in the search areas provided below. These ships may carry a very rare ship notes and special loot coins, rare wood and rare guns:
  • Gold Ducat
  • Gold Rouble
  • Gold Sultani
  • Gold Thaler
  • Strange Gold Bar
  • Rare wood
  • Rare guns

Coins might be exchanged in the Academy building to receive:
  • Additional outpost permit
  • Additional dock permit
  • Diana permit
  • Admiraal de Ruyter permit

If you already have the Navy Connection using the item will add even more outposts or docks (up to a total limit).

Search locations

WAR SERVER (PVP)
  • South Antilles
  • East of Tumbado - area between Cuba and Tumbado
  • South of Hispaniola

PEACE SERVER (PVE)
  • South Antilles
  • East of Tumbado - area between Cuba and Tumbado
  • South of Hispaniola

In case of capture of certain ports in the area, the nation of ships will change.

*Spotlight image from Captain Ava

Where is my shipment, Martinique and Diana events, June 10th-13th

Captains,

Two loot events will run from daily maintenance on June 10th until daily maintenance on June 13th:

[h3]Where is my shipment?[/h3]
  • All traders carry increased numbers of crafting resources and rare woods.

[h3]Martinique Event[/h3]
  • Martinique 5 modules are available in the Admiralty, they can be exchanged for Broad Pennants that occasionally drop from 5th rates and higher
  • Broad pennant will drop from military NPC ships

[h3]Diana Event[/h3]
Captains have to find rare ships like Diana, Santa Cecilia and Admiraal de Ruyter in the search areas provided below. These ships may carry a very rare ship notes and special loot coins, rare wood and rare guns:
  • Gold Ducat
  • Gold Rouble
  • Gold Sultani
  • Gold Thaler
  • Strange Gold Bar
  • Rare wood
  • Rare guns

Coins might be exchanged in the Academy building to receive:
  • Additional outpost permit
  • Additional dock permit
  • Diana permit
  • Admiraal de Ruyter permit

If you already have the Navy Connection using the item will add even more outposts or docks (up to a total limit).

Search locations

WAR SERVER (PVP)
  • South Antilles
  • East of Tumbado - area between Cuba and Tumbado
  • South of Hispaniola

PEACE SERVER (PVE)
  • South Antilles
  • East of Tumbado - area between Cuba and Tumbado
  • South of Hispaniola

In case of capture of certain ports in the area, the nation of ships will change.

*Spotlight image from Captain badgamer from the April screenshot competition.