Minor patch and His Majesty Royal Navy Surgeon opinion.
[h3]Captains[/h3]
It is a known fact that the main cause of injuries in the age of sail navies was not splinters or cannonballs; it was hernia. The dangerous condition, caused by the hard work and constant pulling of heavy weights and rope, condition which was once described by His Majesty Royal Navy Surgeon - Rear Admiral Humphrey De Vere - as scurvy of the sea, the menace of long naval patrols. But now lets talk about something completely different - patrols and XP.
[h3]Patrol Tier Changes[/h3]
Patrols will now use their own tiers of damage; damage tiers will be reduced greatly for light ship patrols and so on.
[h3]XP calculation for kills and assists. [/h3]
Currently the xp for kill is split between captains based on the % of their damage. This reduces motivations for group combat.
We have changed the system. To promote group activities the player who gets the kill will always receive full XP, assisters will get xp based on the % of damage they inflicted. This will encourage taking friends with you for NPC or player hunting.
[h3]Other changes[/h3]
Top mast HP was increased, as it was too easily destroyed even at battle sails.
Patch will be deployed today - 25th of July - at maintenance
It is a known fact that the main cause of injuries in the age of sail navies was not splinters or cannonballs; it was hernia. The dangerous condition, caused by the hard work and constant pulling of heavy weights and rope, condition which was once described by His Majesty Royal Navy Surgeon - Rear Admiral Humphrey De Vere - as scurvy of the sea, the menace of long naval patrols. But now lets talk about something completely different - patrols and XP.
[h3]Patrol Tier Changes[/h3]
Patrols will now use their own tiers of damage; damage tiers will be reduced greatly for light ship patrols and so on.
[h3]XP calculation for kills and assists. [/h3]
Currently the xp for kill is split between captains based on the % of their damage. This reduces motivations for group combat.
We have changed the system. To promote group activities the player who gets the kill will always receive full XP, assisters will get xp based on the % of damage they inflicted. This will encourage taking friends with you for NPC or player hunting.
[h3]Other changes[/h3]
Top mast HP was increased, as it was too easily destroyed even at battle sails.
Patch will be deployed today - 25th of July - at maintenance