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Ship Maneuvering and Turning Overhaul

Ship Maneuvering/Turning Overhaul


Captains!
We are significantly improving maneuvering mechanics in this patch, thanks to extensive research on rudders and ship maneuvering done for Sea Legends (single player pirate/smuggler rpg we are working on).

Patch will be deployed today Friday 8th October.

What is different from previous system of turning and what is improved.

[h3]Tactical turn diameter[/h3]
Tactical turn diameter stays almost the same at any speed of turn (when rudder still working). Previously your turn diameter was much smaller at smaller speed which allowed tighter turns especially when stern-camping.
[h3]Turn speed loss: [/h3]
Ship loses speed during a sustained turn. This feature was Naval Action some time ago, but it was switched off as it was not working correctly. Now it is back and is done properly. Constantly doing zig-zag maneuver will lose more and more speed every turn.
[h3]Stopping inertia[/h3]
Previously, ship stopping time was not done properly and is now fixed, for example Ocean acceleration was 80 seconds and stopping time 59 seconds, while cutter had 13 seconds acceleration and 30 seconds stopping time. Stopping time must depend on ship parameters and is always longer than its acceleration. All ships' inertia has been improved and tuned.
[h3]Rudder efficiency[/h3]
Naval Action turn diameters were too high. They were higher than tanker turn diameters compared to hull length (length between perpendiculars). This is now corrected by general increase of turn rates for all vessels compared to their L/B/D. All turns are tighter.
[h3]Overshoot[/h3]
Ship continues turning when you set the rudder to zero. Overshoot has been slightly increased for all vessels. Yard turning time was slightly increased

[h3]What it means for combat. [/h3]
Sustained zig-zag maneuver on the stern (stern-camping) becomes much harder now as continuously turning you will lose more and more speed every turn until your ship reaches balanced forces state.

Captains have to plan for the maneuvers and try to keep their speed above the balanced state for optimal and fast turning. Remember that tactical turn diameter will still be similar, you will not achieve tighter turn by slowing down if you only use rudder.

[h3]Other changes[/h3]
Ship will now surrender the ship if they lost all men who are capable to fight (destroyed all crew). Artificial limit that stopped all crew damage below certain limit was removed
Mission bots will drop slightly better loot starting this Friday. We will improve it further next week based on feedback.

This feature might need additional tuning please post your feedback in comments on steam or in Discord.

[h3]Hotfix on October 11th[/h3]
  • Increased deceleration bug fixed at negative speeds
  • Rudder effectiveness increased at low speeds

Where is my shipment?

Captains

All traders until Tuesday carry increased numbers of crafting resources and rare woods.
Event will run from Friday 8th October starting at maintenance and will end on Tuesday.

St. Kitts Event, October, 1st-8th and Diana Weekend Event, October, 1st-4th

Captains,

Today we have deployed a small update and started two loot events:

[h3]Changes[/h3]
  • Cost of transportation to Port Battles is increased to 150000 doubloons
  • Tunes of St. Kitts upgrades

[h3]St. Kitts Event[/h3]
A weeklong loot event will run from daily maintenance on October 1st until daily maintenance on October 8th.
  • St. Kitts 5 new modules added to admiralty, they can be exchanged for Broad Pennants that now occasionally drop from 5th rates and higher.
  • Broad pennant will drop from military NPC ships

[h3]Diana Event[/h3]
A weekend loot event will run from daily maintenance on October 1st until daily maintenance on October 4th. Captains have to find rare ships like Diana, Santa Cecilia and Admiraal de Ruyter in the search areas provided below. These ships may carry a very rare ship notes and special loot coins, rare wood and rare guns:
  • Gold Ducat
  • Gold Rouble
  • Gold Sultani
  • Gold Thaler
  • Strange Gold Bar
  • Rare wood
  • Rare guns

Coins might be exchanged in the Academy building to receive:
  • Additional outpost permit
  • Additional dock permit
  • Diana permit
  • Admiraal de Ruyter permit

If you already have the Navy Connection using the item will add even more outposts or docks (up to a total limit).

Search locations

WAR SERVER (PVP)
  • South Antilles
  • East of Tumbado - area between Cuba and Tumbado
  • South of Hispaniola

PEACE SERVER (PVE)
  • South Antilles
  • East of Tumbado - area between Cuba and Tumbado
  • South of Hispaniola

In case of capture of certain ports in the area, the nation of ships will change.

Diana Weekend Event, September 24th - 27th

Captains,

A loot event will run from daily maintenance on September 24th until daily maintenance on September 27th. Captains have to find rare ships like Diana, Santa Cecilia and Admiraal de Ruyter in the search areas provided below. These ships may carry a very rare ship notes and special loot coins, rare wood and rare guns:
  • Gold Ducat
  • Gold Rouble
  • Gold Sultani
  • Gold Thaler
  • Strange Gold Bar
  • Rare wood
  • Rare guns

Coins might be exchanged in the Academy building to receive:
  • Additional outpost permit
  • Additional dock permit
  • Diana permit
  • Admiraal de Ruyter permit

If you already have the Navy Connection using the item will add even more outposts or docks (up to a total limit).

Search locations

WAR SERVER (PVP)
  • South Antilles
  • East of Tumbado - area between Cuba and Tumbado
  • South of Hispaniola

PEACE SERVER (PVE)
  • South Antilles
  • East of Tumbado - area between Cuba and Tumbado
  • South of Hispaniola

In case of capture of certain ports in the area, the nation of ships will change.

The St Kitts event is turned off

Small hotfix: Bermuda cedar and wind changes

[h2]Hello Captains
[/h2]Small hotfix was deployed

Minor changes to softwoods (fir, pines and bermuda cedar buff)
Wind long term change pattern reverted to be more stable and predictable.
  • 15 mins stable wind with minor oscillations
  • then 7 mins of significant change (120-180 degrees)
  • Then 15 mins of stable wind again.