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20251021 Patch

[p]Hi Everyone,[/p][p]Another day closer to launch, and another patch with some updates :).[/p]
  • [p]After creating a save file and before starting the game, you will now be presented with a "Set Hint Frequency" screen. Here, you can see the 3 options (Always, Once, Never), and a short description of what each one means. Many players have found the repeated Map hints to be annoying, but weren't aware that they could just change the Hint Frequency to Once or Never to remove that. Hopefully, this makes that a bit clearer.[/p]
  • [p]Missiles and Bombs will now stop giving hints after a certain number have been obtained. This is for the Always Hint Frequency. This was done, as there was still a valid reason to want Always for other things, but not for these two most common items.[/p]
  • [p]Added some non-gameplay visual details to various enemies. There's no gameplay effect here, but it does add some character to some of the creatures in the game.[/p]
  • [p]Fixed crash when grabbing the final pickup in Demo level (sorry!).[/p]
  • [p]Red Doors now change to White once unlocked. Being Yellow was a little confusing, as some players wondered why these doors auto opened, but other Yellow ones don't. Now, it's just white doors that auto open (or you can still shoot them too).[/p]
  • [p]Fixed a soft lock bug, where exiting Settings Menu in the Title scene would not show the Main Menu buttons.[/p]
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