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Patch v1.0.3505

Greetings MicroKnights!
[p]In today's quick patch, I'll try addressing the confusion with how Microcards and Microcells work. As well as sorting out a few bugs:[/p][h3]Some Microcards and Microcells explanation[/h3]
  • [p]When picking up a Microcell item, the description text will say "... need more for Microcards", as a hint that you should find more of them. Once you've obtained enough to equip 1 Microcard, it will then say "Can now equip Microcard!".[/p]
  • [p]When opening the Microcard Equip screen, any full red bars will flash for a moment, to help indicate a card can now be equipped.[/p]
[h3]Fixes[/h3]
  • [p]FIXED: one case of the music staying quiet/off. But there's still a few others I haven't been able to pin down, so you may still experience this sometimes. Sorry, hopefully next patch I'll squash this bug for good![/p]
  • [p]FIXED: Missiles stuck in grey doors. Due to the nature of this, it actually could have triggered some other issues/bugs as well, so hopefully resolving this gives a better experience in general.[/p]
  • [p]FIXED: A bug where switching in/out of Ball-Mode in Boss Rooms would push the player a little sideways.[/p]
  • [p]Laser Moth now stops firing the laser when doing MidFightSequence.[/p]
  • [p]Laser Moth should now keep itself inside the boss room.[/p]