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Sultan's Game News

Thank You for 1 Million Sales & Future Update Plans

[p]Hey everyone! [/p][p][/p][p]Double Cross Studio & 2P Games here![/p][p][/p][p]Thank you so much for your support! We did it together - Sultan's Game just hit 1 million copies sold on Steam! Your feedback and suggestions have been incredible. They've really helped us keep making the game better and better.[/p][p][/p][p]To celebrate our sales and a series of exhibitions and online events in July, we will continue a 15% discount until July 24. [/p][p][/p][p]Over the next six months, we'll keep doing regular fixes and improvements while bringing you these exciting updates:[/p][p][/p][h3]Crowdfunded Character Update[/h3][p]During crowdfunding, we created a brand new character for Sultan's Game based on eighteen community-voted questions. Right now we're putting the finishing touches on their dialogue and getting the multi-language localization ready. You'll get to meet them this August![/p][p][/p][h3] Gallery Feature Update[/h3][p]We're expanding the History Gallery way beyond just temporary ending records. We're adding tons of collectible content - card galleries, ending collections, you name it.[/p][p][/p][h3] MOD Support[/h3][p]We're opening up parts of the game that were previously locked down, giving MOD creators way more freedom to customize content however they want. Plus, we're tackling compatibility issues to make the modding experience smoother for everyone.[/p][p][/p][h3]Character Story Updates[/h3][p]We see how much you love learning about character backstories! A lot of characters are missing their full personal storylines right now, and we're going to fix that. The Court Physician, vagrant leader Raed, those starting companions from the Fate Shop - they're all getting their stories told. Keep an eye out![/p]
  • [p] New Game Endings[/p][p]If you've been paying attention to the Nursery's fifteen ideology achievements, you've probably noticed two are still missing... We're working on those endings and their Epilogues to complete the full story.[/p]
  • [p] Epilogue Expansions[/p][p]Some endings also need their Epilogues fleshed out. We'll be gradually adding this content so you can see how different choices lead to different character fates.[/p]
[p][/p][p] We'll keep polishing the game and rolling out these updates while fixing any issues that come up. We're always listening to your feedback! If you run into any problems, just hit us up through our feedback form and we'll jump on it.[/p][p][/p][p] Thanks again for helping us reach this amazing milestone. We're committed to making every update worth your excitement. Enjoy the game![/p][p] - Double Cross Studio & 2P Games[/p]

Patch Notes 1.0.13968

[p]Dear subjects, [/p][p][/p][p]Thanks for all your support and feedback, we bring you the latest update based on them. [/p][p]
[h3]Bug Fixes [/h3]
[/p][p]The following list might contain spoilers; read at your own risk.
Fixed an issue where calculation was incorrect for Desperate Gamble in "Heroic Act of Dragonslaying".
Fixed an issue where Little Moon would be removed after the "Behind the Veil" event ended.
Fixed an issue where monsters would speak incorrectly when placed in "Managing the Estate".
Fixed an issue where the protagonist could not be placed in the "Playful Little Moon" event.
Fixed an issue where incorrect text would trigger during "Handle with the Slave" event when Inal is a cultist with sufficient Magic.
Fixed an issue where in "the Grand Game," story branches would still follow Zazie's outcomes even after her death.
Fixed an issue where the slave Zephyr could still be absorbed by the Thornbind Ring after obtaining noble status and being renamed to Murad.
Fixed an issue where people wearing the Thornbind Ring wouldn't gain signs when engaging in carnality at home.
Fixed an issue where Adila's Epilogue condition configuration was incorrect in the "Standing Sultan" ending.
Fixed an issue where Habib's related reaction events couldn't trigger after Maggie's death.
Fixed an issue where some cards could be removed after Blood Enchantment.
Updated Items: Beauty Ointment artwork
Changed the key attribute of vessel in the "Star's Contract" from Magic to Charisma to match the description.
Modified the "Paean Assembly" event to not automatically absorb Conviction of the Faith.


Feedback:
Discord (Sultan's Game Group) Form

The game is the latest If the in-game version meets any of following:
Win64: 1.0.983d7d34
Linux: 1.0.df01a16c
MacOs: 1.0.d606aa7c[/p]

Sultan's Game Summer Sale - 15% Off! "Mystical Treasures" Update Arrives!

[p][/p][p]Dear subjects,

We're excited to share that Sultan's Game is joining this year's Steam Summer Sale, running from June 27th to July 12th.

Grab the game at its lowest price yet with 15% off! Plus, we're rolling out the ten crowdfunded artifact equipment pieces, Steam trading cards and community items, original story DLC, official soundtrack, and our quirky new "Where's My Cat?" feature! Perfect time to dive into the Sultan's court and master this web of scheming and desire where every choice shapes destiny! Stay tuned for more surprises!

Thanks for all your support and feedback, we bring you the latest update based on them.

[h3]Performance Improvements and New Features [/h3]Added crowdfunded card "Sultan's Nipple Chains" - Unlocked in the Fate Shop after completing the "New Banner" achievement in One Thousand and One Nights[/p][p]Added crowdfunded card "Ring of Eternal Oath" - Obtained by placing the Ring of Inevitability in "Mysterious Assistance" and completing subsequent events[/p][p]Added crowdfunded card "Taming Bridoon" - Randomly available from the Foreign Merchant[/p][p]Added crowdfunded card "Thornbind Ring" - Obtained by reading "Unwavering Loyalty" and completing the corresponding adventure event[/p][p]Added crowdfunded card "Scholar's Insignia" - Obtained by completing the Fragment of the Star-Souled Glyphs[/p][p]Added crowdfunded card "Stone Scale" - Obtained by reading "Blood of the Longhorn Beetle" and completing the corresponding adventure event[/p][p]Added crowdfunded card "Soul Imprint Pestle" - Randomly available from the Foreign Merchant[/p][p]Added crowdfunded card "Viper's Chain" - Obtained by reading "Valley of Serpents" and completing the corresponding adventure event[/p][p]Added crowdfunded card "Supreme Lady Becky" - Obtained by having Lady Becky complete the Gold Cat Climbing Frame and Golden Birdhouse, then finishing subsequent events[/p][p]Added crowdfunded card "Dark Fantasies" - Unlocked by completing the "Philosophical Man" event in prison with Insight of 10 or higher[/p][p]Added location reminder feature "Where's My Cat?", making it easier to locate Lady Becky [/p][p][/p][p]

[h3]Steam Trading Cards & Community Items[/h3][/p][p]Including trading cards, badges, profile backgrounds, and chat emoticons. Players can unlock Steam community items by playing the game. These community items allow players to create a unique and mysterious atmosphere of the Sultan's world on their Steam profile pages.[/p][p][/p][p]

[h3]Original Story DLC[/h3]
When the foreigner Yin Lee presents the "Sultan Card," the Sultan's chamberlain believes he has found a way to please his sovereign. As this bewitching pastime consumes the court, a haunting question arises: how long can those who suffer for the Sultan's amusement continue to endure?[/p][p][dynamiclink][/dynamiclink][/p][p]\[Game OST][/p][p]The game's OST collection features 15 melodiously captivating original tracks, presenting the grand narrative and emotional intensity of Sultan's Game with high-quality compositions.[/p][p][dynamiclink][/dynamiclink][/p][p]

[h3]Bug Fixes[/h3]

The following list might contain spoilers; read at your own risk. [/p][p]Fixed an issue where placing Street Urchins in Methinks could randomly become unable to use the Methinks, and where political enemy could randomly entrust orphans before the nursery is fully constructed [/p][p]Fixed an issue where Nawfal appears in the Grand Game without proper feedback after becoming Great Adversary Increased maximum random minor events per game from 34 to 39[/p][p] Fixed an issue allowing inappropriate cards to be placed during Jenna's "Jewelry Design" [/p][p]Fixed an issue where the Sultan holding court could prevent the "Price of Pleasure" event from generating[/p][p] Fixed issue where Badriyyah's "Cult Messenger" event could trigger twice Replaced Grassland Horse artwork [/p][p]Fixed mod compatibility issues where change_card_name and change_card_text/change_rite_name functions were not working Added missing icon 7100008 to mod resources [/p][p]Feedback: Discord (Sultan's Game Group) Form [/p][p]Thanks for all the love and support! Here's to a fantastic summer of gaming! [/p][p][/p][p]The game is the latest If the in-game version meets any of following: [/p][p]Win64: 1.0.92146b4e[/p][p]Linux: 1.0.685ffaa3[/p][p]MacOs: 1.0.4434a9ac[/p]

Patch Notes 1.0.13327

[p]Dear subjects, [/p][p][/p][p]Thanks for all your support and feedback, we bring you the latest update based on them. [/p][p][/p][p]\[Mod Feature Optimization][/p][p]Configuration translation now remains unchanged w\[Mod Feature Optimization[/p][p]Configuration translation now remains unchanged when no available translation content exists[/p][p]Improved mod title display[/p][p]Fixed an issue where armageddon_music_loop failed to activate[/p][p]Fixed an issue where closing mods mid-game left invalid rituals that blocked day progression[/p][p]Fixed an issue where subscribed mods displayed incompletely[/p][p]Subscribed mods now listed by installation date (newest first)[/p][p]Fixed an issue where mod image loading generated mipmaps causing blurry visuals[/p][p]Higher priority events can now override initialization events[/p][p]Ritual foreground and background slots now support resource replacement[/p][p]Fixed an issue where mod configuration tags failed to work with total[/p][p]
\[Bug Fixes] [/p][p]The following list might contain spoilers; read at your own risk.
Monsters and animals can no longer be placed in the "In the Name of God" heretic category
Fixed an issue where "Laughter in the Attic" series rituals would auto-start with incorrect waiting days
Fixed an issue where Little Moon joining a gang would cause the gang to disappear
Adjusted BGM transitions, fixed an issue where quickly resuming after exiting to main menu during special BGM phases caused audio failure
Fixed an issue where the protagonist was not getting injured in "One Against Hundred"
Fixed an issue where Nabhani-related events could freeze under extreme conditions
Fixed an issue where repeatedly using wife and Faraj to dispell madness had no effect on negative effects
Fixed an issue where Maggie appeared in Habib's Epilogue despite being dead

Feedback:
Discord (Sultan's Game Group) Form

The game is the latest If the in-game version meets any of following:
Win64: 1.0.bbd61ee7
Linux: 1.0.59a17f17
MacOs: 1.0.962127a5[/p]

Steam Workshop Support is OUT NOW!


Hello everyone!

This is Double Cross & 2P Games

When we first began crafting Sultan's Game, our goal was simply to streamline story editing for our designers while supporting as many features and combinations as possible. It wasn't until near completion that we realized - perhaps serendipitously - we had crafted an elegantly simple yet remarkably flexible and powerful framework for narrative games. This system minimizes the fundamental units of story construction, allowing developers to focus on crafting individual narratives while freely expanding event complexity and story formulas as resources permit, all seamlessly connected through cards and triggers.
As a development team that has worked extensively with various game editors and frameworks, we can confidently say this is a work we're truly proud of! Moreover, we've been fortunate to prove through Sultan's Game that this storytelling approach has tremendous potential.
 
At the same time, as the framework's most intensive users, we're acutely aware that our current MOD support features - and even the underlying data structures - still have room for improvement. Through community feedback and usage, we'll continue refining these tools and breaking down more game modules to enhance MOD creation freedom, ultimately enabling you to craft entirely new games that are completely different from Sultan's Game.

Therefore, we cordially invite all fellow storytelling enthusiasts to explore the tools we've built in the game's Workshop! As Miss Mahir would say, from that fleeting spark of inspiration to painstaking design, from blood, sweat, and tears in development to creating a complete work...we're just one step away from complete joy - sharing these tools with you. Come join the fun!
 
Sultan's Game Data Structure Documentation (Japanese and English versions in preparation)
Here's a straightforward guide to game creation that should help everyone get started. Most of the effects you can achieve have examples within the game's own configuration files - and we're committed to developing even more interesting combination mechanics with the spirit of "expanding usage possibilities for everyone"!

Additionally, to foster a healthy community environment, we kindly ask creators to be mindful when developing Mods. Content containing the following elements may need to be reviewed and could potentially be removed to maintain our community standards:
  1. - Content that conflicts with regional regulations applicable to our development team and the Steam platform, such as political content, inappropriate material involving minors, and similar topics.
  2. - Content that significantly misrepresents characters or storylines in ways that might cause community concern, or material referencing current events and real-world public figures.
  3. - Content incorporating copyrighted assets without proper authorization from rights holders.
  4. - Mods featuring AI-generated content.




we bring you the latest update based on them.

[Performance Improvements and New Features]
Added Workshop support
Replaced event icon for "Battle of the Mind"

[Bug Fixes]
The following list might contain spoilers; read at your own risk.
"Flower of Freedom" no longer executes automatically
"The Dragon Folly" death ending now triggers properly
"Ultimate Pleasure" death ending now triggers properly
Fixed an issue where fleeing with Rumor of Impotence would still result in execution by the Sultan even after using a Carnality Card
Using a Carnality Card in "Final Temptation" will no longer result in execution due to Rumor of Impotence
Using the "Double-Headed Dragon" will now prevent execution due to Rumor of Impotence
Fixed an issue where "Behind the Veil" would remove Belief in the Stars
Fixed an issue where the protagonist wasn't injured in "One Against Hundred"
Fixed an issue where Clue to the Slave Hunters could be obtained repeatedly


Feedback:
Discord (Sultan's Game Group) Form

The game is the latest If the in-game version meets any of following:
(BuildID 18636388)
Win64: 1.0.5dc6eb0b
Linux: 1.0.01f2eedc
MacOs: 1.0.c39ca761