1. Black Ice
  2. News

Black Ice News

0.9.167 - Slow Projectiles

0.9.167 - 4/3/22 - Slow Projectiles
  • Added Slow Projectiles server security, where both your an enemy projectiles move very slowly!
  • New Achievement: Upgrade Item Rarity
  • New Achievement: Find the Arcade Secret Shop
  • Buffed Charge Jump height by 25% (to compensate for the recent physics change)
  • Homing projectiles now acquire targets better (let me know if you notice any performance difference)
  • Enemy HP now uses more bits to allow higher difficulty scaling
  • Exploits now all have more homing, Ricochet, and no Dizzy, to make them easier to use
  • Added more UI particles to the special arcade machines
  • Advanced Tooltips now defaults to On
  • Limited projectile hit particles/sounds at the very high end
  • Latency projectile weapons now properly count as Explosive for affix generation purposes
  • Fixed waypoints being left over in UI for some quests
  • Fixed an infinite XP exploit in RE: Incoming Raid quest
  • Fixed arcade secret shop being too easy to find
  • Fixed enemies dying from explosives not causing death particles
  • Fixed outline highlighting for .bat enemies
  • Worked on the Act 2 end boss, for a later patch ;)

0.9.166 - 3/26/22 - Bomb.bat

  • Added the Bomb.bat enemy type, for levels 35+. Explodes and drops bombs!
  • More level design progress on the Quarkus area - please check out the tower!
  • The stars will now change color when you go to certain areas, like the Volcano or Forest
  • Enemies will now dodge out of Zones/lava/etc when getting low HP
  • Added hologram shaders to many corporate logos in-world
  • Tweaked ground shader to more appropriately color some areas as Wall vs Floor
  • All black temporary building shaders now have a bit of shine to them (which matches star colors)
  • Added the new Samurai Punk company logo to the holo icon options (https://samuraipunk.com/)
  • After 10 seconds of not being on the ground, teleporting now causes you to drop more
  • Glide Jumps now show when they're actively gliding on the item icon
  • New/Favorite items are no longer treated separately in the item sorting algorithm
  • Improved framerate by not rendering many decorations at long range
  • Anima chats now replay per session instead of per difficulty (in case you miss one)
  • Fixed some Arcade and Volcano booster pads from not quite getting you where they needed to
  • Fixed the Speedrun notification message accidentally triggering when you failed a unique hack

0.9.165 - 3/15/22 - The Professor

A new quest, a new projectile type, several fixes, and more framerate!

  • Added a new level 35 quest (triggered at hack level 30) with a unique item reward
  • Added a new projectile type which explodes a short time after sticking to something (new projectile and particles)
  • Added pulse, hand cannon, and super duper SMG versions using it (new icon)
  • Increased Micromissile explosion radius from 1 to 1.5m
  • Reimagined visuals for Zones with new shaders
  • Aimbot Fab now always level 35
  • The Sell All button now mentions that Favorited items don't get sold
  • Optimized framerate for Zones greatly, and for all projectiles to some extent
  • Fixed volcano ambush having incorrect spawn points
  • Fixed Portcullis 1 nav issues
  • Fixed the in-game hotbar being clickable in some menus
  • Fixed the Finality rooftop hologram shader
  • Fixed the Stuck achievement/bounties not working
  • Fixed Sticky grenades taking way too long to explode
  • Fixed certain missions showing up again in your inbox after completion


This is the third patch in four days! I've been spoiling y'all, so I'm going to take a few days off this week. See y'all later!

0.9.164 - 3/13/22 - Pizza Delivery Fixes

Just some quick fixes, please enjoy the pizza

  • Fixed an issue breaking missions at higher difficulty settings
  • Temporarily disabled projectors (Zone center colors) until we can figure out what's going on (performance++)
  • Scope tooltip fix
  • Tutorial items will no longer be marked as New
  • Inbox will always open to the inbox even if you close it in a weird way from an email

0.9.163 - 3/12/22 - Pizza Delivery

By community request, I've uploaded this build earlier than I'd planned, just so y'all can get the new stuff as soon as possible!

  • Added a very special unique item reward to the Machiavelli's Pizza questline
  • Added World Shortcut Tele-Porters - to/from the Arcade, find them in the world to unlock them
  • Added (large) XP rewards to all Missions
  • AI which are blocked by a player or AI while spawning will now try to spawn on another spawn point
  • Mission rewarded credits now properly account for game difficulty level
  • Mission inbox sorting now prioritizes Unread vs objectives
  • Added a Total Unlocks progress bar in the unlock screen
  • Improved framerate dramatically when Loot Find powerups are nearby
  • Other minor framerate improvements (for ESD executables etc)
  • Extra Charges on weapons which reload an entire clip now increase the reloaded amount too, so that you always reload the whole clip
  • Fixed gambling shop color again
  • Added a few new loading screen backgrounds, which now are chosen randomly
  • Quests, Courier missions, and Ambushes now try to drop the reward directly in your inventory, then cache, then on the ground as a last resort
  • Improved AI pathing in the crane area near Oshiro
  • Fixed courier missions not showing the countdown timer properly