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Black Ice News

0.9.169 - 4/17/22 - Portable Cache

  • Added the Portable Cache unlockable super duper, which allows you to access your Cache from anywhere, unless you are hacking.
  • Added new Chain Lightning Sentry super duper
  • Added four new super duper Specialized Mods (Accuracy, Range, Long Range Damage, Burn Damage)
  • Fixed the Skip Tutorial button never showing at all
  • Added an Auto Claim Bounties option to the Game Options menu
  • Added a Highlight Remaining Enemies option, which points you toward the 0-10 enemies remaining in a hack
  • Fixed a typo in damage type bounties
  • Enemies outside the hack will now respawn once every 15 seconds, up from 5, to give you more time to catch them where they are
  • Tutorial objective markers now use quest objective markers, instead of the old green arrows (and turn off properly)
  • While hacking a server you have a quest for, the objective marker for that server will hide
  • Fixed an item dupe glitch that occurred when trying to swap over an equipped item which was on cooldown
  • Buffed dome barrier healing and damage
  • Renamed Einar's Feeble Retort to the Dome of Silence (it still causes Weaken)
  • Surprise Birthday Party now has an +XP% range of 10-15, up from 5-10
  • Fixed options menu vertical alignment
  • Bounties now prettyprint very high numbers
  • Fixed an issue where extremely high damage numbers could cause bounties to instead be 1 damage
  • Fixed an issue causing bounties to get stuck and not reroll
  • Fixed an issue where Laugh Now, Cry Laser damage would always reset when you were struck. Now it only consumes when you have Feedback Damage or When Hit Burn to consume it.
  • Prank War quests now are accessible even if you skip the tutorial
  • Prank War quests no longer loop infinitely
  • Fixed an issue where buffs/debuffs wouldn't properly stop when something died

0.9.168 - 4/10/22 - Dome Living

  • Added Dome Barriers, which are unlockable spherical Barriers, with special shaders, icons, and four different Super Duper variants:
  • Einar's Feeble Response - Weakens enemies in the dome
  • Thunderdome - damages (and potentially stuns!) enemies inside the barrier
  • Bubble Dome - Heals and Cleanses friendlies in the dome
  • Chrome Dome - When hit with projectiles, fires a Seeker back at the enemy
  • Buy Item bounties are now more rare
  • Increased the Ouros cap to 14 or 21 when you beat Finality 50 and 100, respectively
  • Increased Latency projectile type radius, and damage slightly
  • Added more support for extremely high numbers (bitcreds, test your might, DPS, minion HP, etc)
  • Time now continues after you are dead so you can see your death particles
  • Barrier tooltip updates to make comparison easier
  • Fixed multi-Barrel explosion delay timer
  • Fixed the Ruins hacker cache being unopenable
  • Fixed enemies getting stuck inside tree structures
  • Fixed an issue where the star colors would not update properly when leaving sectors

0.9.167 - Slow Projectiles

0.9.167 - 4/3/22 - Slow Projectiles
  • Added Slow Projectiles server security, where both your an enemy projectiles move very slowly!
  • New Achievement: Upgrade Item Rarity
  • New Achievement: Find the Arcade Secret Shop
  • Buffed Charge Jump height by 25% (to compensate for the recent physics change)
  • Homing projectiles now acquire targets better (let me know if you notice any performance difference)
  • Enemy HP now uses more bits to allow higher difficulty scaling
  • Exploits now all have more homing, Ricochet, and no Dizzy, to make them easier to use
  • Added more UI particles to the special arcade machines
  • Advanced Tooltips now defaults to On
  • Limited projectile hit particles/sounds at the very high end
  • Latency projectile weapons now properly count as Explosive for affix generation purposes
  • Fixed waypoints being left over in UI for some quests
  • Fixed an infinite XP exploit in RE: Incoming Raid quest
  • Fixed arcade secret shop being too easy to find
  • Fixed enemies dying from explosives not causing death particles
  • Fixed outline highlighting for .bat enemies
  • Worked on the Act 2 end boss, for a later patch ;)

0.9.166 - 3/26/22 - Bomb.bat

  • Added the Bomb.bat enemy type, for levels 35+. Explodes and drops bombs!
  • More level design progress on the Quarkus area - please check out the tower!
  • The stars will now change color when you go to certain areas, like the Volcano or Forest
  • Enemies will now dodge out of Zones/lava/etc when getting low HP
  • Added hologram shaders to many corporate logos in-world
  • Tweaked ground shader to more appropriately color some areas as Wall vs Floor
  • All black temporary building shaders now have a bit of shine to them (which matches star colors)
  • Added the new Samurai Punk company logo to the holo icon options (https://samuraipunk.com/)
  • After 10 seconds of not being on the ground, teleporting now causes you to drop more
  • Glide Jumps now show when they're actively gliding on the item icon
  • New/Favorite items are no longer treated separately in the item sorting algorithm
  • Improved framerate by not rendering many decorations at long range
  • Anima chats now replay per session instead of per difficulty (in case you miss one)
  • Fixed some Arcade and Volcano booster pads from not quite getting you where they needed to
  • Fixed the Speedrun notification message accidentally triggering when you failed a unique hack

0.9.165 - 3/15/22 - The Professor

A new quest, a new projectile type, several fixes, and more framerate!

  • Added a new level 35 quest (triggered at hack level 30) with a unique item reward
  • Added a new projectile type which explodes a short time after sticking to something (new projectile and particles)
  • Added pulse, hand cannon, and super duper SMG versions using it (new icon)
  • Increased Micromissile explosion radius from 1 to 1.5m
  • Reimagined visuals for Zones with new shaders
  • Aimbot Fab now always level 35
  • The Sell All button now mentions that Favorited items don't get sold
  • Optimized framerate for Zones greatly, and for all projectiles to some extent
  • Fixed volcano ambush having incorrect spawn points
  • Fixed Portcullis 1 nav issues
  • Fixed the in-game hotbar being clickable in some menus
  • Fixed the Finality rooftop hologram shader
  • Fixed the Stuck achievement/bounties not working
  • Fixed Sticky grenades taking way too long to explode
  • Fixed certain missions showing up again in your inbox after completion


This is the third patch in four days! I've been spoiling y'all, so I'm going to take a few days off this week. See y'all later!