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Black Ice News

0.9.157 - 1/31/22 - Gamble!

  • Added a Gambling shop in the Arcade, which sells all Choice Cubes - some of which are specialized - all of which can have Super Duper items. It uses your Loot Find value, so switch gear first!
  • Added the Seeking random enemy affix - enemies launch seekers at you (watch for the purple glow)
  • Added the Chance to Seeker unlockable item affix, which fires a seeker (javelin style) when you use the item
  • Added Circuit projectile movement (with an SD sentry and an SD micromissile SMG to use it)
  • Added a small chance that items generate with up to +-30% base cooldown, same dps
  • Added a new guard against players being launched too far by enemy clipping (this should get it this time)
  • Dropped loot cubes in multiplayer can now be picked up instantly by other players
  • Increased Heal.bat range
  • Synced new projectile movement types in mp
  • Improved Sine and Javelin projectile movement types
  • Added a subicon for Discs
  • Added an Advanced Tooltips option - turning this off hides item levels unless necessary
  • Added particles to buying items in shops (in addition to the selling ones)
  • Fixed a bug where shops were restocking on a 2 minute timer, now it's properly 3
  • Fixed scrolling up/down to get chat history bug
  • Fixed Zone scaling issues for certain locations (in particular in the volcano end fight)
  • Removed accidental FOV bump when dashing/teleporting
  • Tweaked momentum retention for dash/grapple/teleporting
  • Random enemy affixes now have some limits based on level

0.9.155 - 1/21/22 - Butterfly

  • Added Sentry.exe unlockable executable - spawns a stationary sentry that fires at enemies
  • Added Butterfly.exe unique sentry (unlocked with sentries) - fires a ton of seekers!
  • Added the Rarity Upgrade Arcade machine - upgrade a Common/Uncommon/Rare item up to Epic for 1/3/5 Ouros, picking from 3 random affixes each time.
  • Added Super Duper: Ejected Disk, with sine wave projectile motion, piercing, and ricochet
  • Added Super Duper: The Javelin, a pulse which launches missiles overhead
  • New Unlockable Perk: Interrupt Request - Invulnerable while dashing (+25% distance)
  • New Super Duper Mod: I Like To Move It - adds 10% dash distance and explosion area
  • Options Menu: Added Aim Assist separate sliders for Aim Assist Pull (moving your cursor) and Bending (changing projectile aim)
  • Options Menu: Added Gun Volume slider
  • Full Stats UI updates for dps/power/healing
  • While invulnerable, you can no longer be debuffed (fire, slow, etc)
  • The Disco Deathball now does individual damage rolls per sub-projectile
  • Lasguns now have their own subicon
  • Forward-firing discs now have their own green disk icon
  • Mod tooltips no longer show cooldowns since it's irrelevant
  • Collision fixes (aimed at fixing player yeeting - please let me know if you get launched way too far in combat)
  • Grappling Hook fixes
  • Fixed Recycle Bin issue causing no-name items (and properly rebalanced it to get the right amount of shotguns/mg's/snipers/pulses)

0.9.154 - 12/23/21 - Fixes

Just some quick bugfixes. Thanks to ozzuneoj and Ray for reporting these on the Discord
  • Fixed a UI issue preventing difficulty changing in single player games
  • Fixed an issue where recycling to a Specialized Mod would sometimes cause it to become an Icebreaker

0.9.153 - 12/21/21 - Unlocks and More

  • Added Unlockable Perk: Brainsaver. After being hit, gain 1 second of invulnerability (4s cd)
  • Added Unlockable Perk: Resistance Cascade: After killing an enemy, your next shot chains
  • Added Unlockable Item: Knockback EMP
  • Added Unlockable Affix: Increased/decreased aggro for weapons
  • Added visible timers for debuffs to show how long you're slowed for, etc
  • New icons for Slowing EMPs and Halt and Catch Fire unique EMP
  • The Flatline perk will now give you a short period of invulnerability after activating
  • Discs will no longer upgrade to the Dodgeball in the recycle bin, since they behave so differently
  • Buffed Dodgeball unique item damage scaling with level significantly
  • Added sound options for muting just hit confirmation and cooldown sounds
  • The item sorting button now accounts for Favorite and New items (sorting them first and last, respectively)
  • When Hit Cooldown tooltip now properly mentions it does not apply when your minions get hit
  • Hit Confirm sounds on targets you are dealing less damage to (e.g., fire damage on a fire enemy) will sound slightly different
  • Added an option to change the scaling of in-game floating damage numbers
  • Floating damage numbers are now more consistent and scroll faster, for readability
  • Branded Affixes now properly mention whether they're item-local
  • Placed 5 new Caches in the Arcade, one near each shop
  • Items will now only be marked not New after you hover them for a bit
  • Your minions now noclip you
  • Player knockback fixes

Black Ice September 2021 Funkadelic Update



Hi everyone! superdupergc here, here's the Funkadelic update!



Highlights
  • Funkadelic Disco Palace - Now Open! This level 30 survival arena has a ton of new unique mechanics - bring some heals, and maybe don't bother with a gun!
  • Huge Achievement Overhaul
  • Unlock System - Added a big new system which allows you to unlock new Item, Affix, Perk, and even Talent options for Unlock Points (earned with Achievements). These are account-wide, so once you unlock it, you can use it on this character or any future characters.(with more to come later - send in your suggestions!)
  • Engine Upgrade
  • Visual Upgrades (perk/achievement/unlock UI, fog, stars, shaders, etc)
  • Lots of balancing bugfixes


Full detailed patch notes here.

Happy hacking!
- SDGC and Nonadecimal