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Black Ice News

0.9.159 - 2/21/22 - Map



  • Added a World Map, with zone levels, mission locations, player icons (including others in mp), and store icons for stores you've visited (among other niceties)
  • Inbox filtering buttons now display which one you're currently using
  • Fixed the arcade terrace cache not opening
  • Fixed finality ramp being invisible in photosensitive mode
  • Fixed inbox track button disappearing when disabled
  • Fixed Lasbreakers dropping with useless weapon range
  • Fixed non-arcade shops showing as the wrong color

0.9.158 - 2/15/22 - Yo!

  • Overhauled Inbox UI to make it easier to filter and track Missions
  • Added Chuy's Yo-yo unique item (with new yo-yo projectile motion affix)
  • Added the Bitpuncher non-unique sniper, which does a ton of damage but reloads (kind of like a longer ranged hand cannon)
  • Fixed TV teleporters getting you stuck
  • Fixed slight momentum loss when mantling
  • Fixed Rarity Upgrade menu Close button not working
  • All visible timers in the game now properly round up so they show 1 second instead of 0 remaining
  • Added instructions to the Avatar Customization Icon page to mention how you can mod in your own icons
  • Added a Skip Tutorial button to the escape menu
  • Minions which drop zones on the ground now scale with the minion item's (final) DPS instead of the minion's damage (nerf)
  • Accepting a mission no longer closes the inbox completely, it just returns to the email screen
  • Fixed typo in the sprint tooltip
  • Fixed duplicate emails showing up again later

0.9.157 - 1/31/22 - Gamble!

  • Added a Gambling shop in the Arcade, which sells all Choice Cubes - some of which are specialized - all of which can have Super Duper items. It uses your Loot Find value, so switch gear first!
  • Added the Seeking random enemy affix - enemies launch seekers at you (watch for the purple glow)
  • Added the Chance to Seeker unlockable item affix, which fires a seeker (javelin style) when you use the item
  • Added Circuit projectile movement (with an SD sentry and an SD micromissile SMG to use it)
  • Added a small chance that items generate with up to +-30% base cooldown, same dps
  • Added a new guard against players being launched too far by enemy clipping (this should get it this time)
  • Dropped loot cubes in multiplayer can now be picked up instantly by other players
  • Increased Heal.bat range
  • Synced new projectile movement types in mp
  • Improved Sine and Javelin projectile movement types
  • Added a subicon for Discs
  • Added an Advanced Tooltips option - turning this off hides item levels unless necessary
  • Added particles to buying items in shops (in addition to the selling ones)
  • Fixed a bug where shops were restocking on a 2 minute timer, now it's properly 3
  • Fixed scrolling up/down to get chat history bug
  • Fixed Zone scaling issues for certain locations (in particular in the volcano end fight)
  • Removed accidental FOV bump when dashing/teleporting
  • Tweaked momentum retention for dash/grapple/teleporting
  • Random enemy affixes now have some limits based on level

0.9.155 - 1/21/22 - Butterfly

  • Added Sentry.exe unlockable executable - spawns a stationary sentry that fires at enemies
  • Added Butterfly.exe unique sentry (unlocked with sentries) - fires a ton of seekers!
  • Added the Rarity Upgrade Arcade machine - upgrade a Common/Uncommon/Rare item up to Epic for 1/3/5 Ouros, picking from 3 random affixes each time.
  • Added Super Duper: Ejected Disk, with sine wave projectile motion, piercing, and ricochet
  • Added Super Duper: The Javelin, a pulse which launches missiles overhead
  • New Unlockable Perk: Interrupt Request - Invulnerable while dashing (+25% distance)
  • New Super Duper Mod: I Like To Move It - adds 10% dash distance and explosion area
  • Options Menu: Added Aim Assist separate sliders for Aim Assist Pull (moving your cursor) and Bending (changing projectile aim)
  • Options Menu: Added Gun Volume slider
  • Full Stats UI updates for dps/power/healing
  • While invulnerable, you can no longer be debuffed (fire, slow, etc)
  • The Disco Deathball now does individual damage rolls per sub-projectile
  • Lasguns now have their own subicon
  • Forward-firing discs now have their own green disk icon
  • Mod tooltips no longer show cooldowns since it's irrelevant
  • Collision fixes (aimed at fixing player yeeting - please let me know if you get launched way too far in combat)
  • Grappling Hook fixes
  • Fixed Recycle Bin issue causing no-name items (and properly rebalanced it to get the right amount of shotguns/mg's/snipers/pulses)

0.9.154 - 12/23/21 - Fixes

Just some quick bugfixes. Thanks to ozzuneoj and Ray for reporting these on the Discord
  • Fixed a UI issue preventing difficulty changing in single player games
  • Fixed an issue where recycling to a Specialized Mod would sometimes cause it to become an Icebreaker