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Chasm News

Race Mode Update



I'm excited to announce that Chasm 1.080 has been released on Steam. This release started as just a quick update to fix Steam Deck compatibility, but eventually ended up with some new features including a brand new game mode!

The new mode is called Race, and similar to Arcade it features Daily and Weekly leaderboards to compete on. Also like Arcade mode, it uses a unique door randomizer system that builds the map as you play it. But that is where the similarities end! Race is a high intensity sprint through a segment of generated dungeon, focused on your speed navigating the rooms and avoiding danger.

The rules are simple: you start with all powerups and basic spells, but no melee weapons. You must get through a procedurally generated course as quickly as possible, avoiding the enemies and traps. If you have the fastest time, you take the top spot on the leaderboard for the day or week. Just like with Arcade mode, the Daily can only be run once, while the Weekly gives you unlimited tries to improve while keeping your best time.

I hope you enjoy, and thanks for your continued support!

-James

1.080 Change List
----------------------------
  • added Race mode
  • added mouse button mapping support
  • improved timing leniency for sliding after landing on ground
  • updated game controller database
  • updated to FNA 21.10 - includes fixes for Steam Deck and various improvements including input latency

Controller Mappings Fixed!

Apologies for all the controller issues recently! There are 2 different problems going on, one of which is hopefully fixed for good now.

1) Steam introduced Steam Input which changes how gamepads are handled. Steam Input creates a virtual gamepad that interfaces with games to help with cross-platform and gamepad compatibility. Unfortunately, there have been some weird side effects with some setups including input lag, double inputs, and more. You can disable this and use Chasm's built in gamepad support by disabling Steam Input. Right click Chasm in your library, go to Properties, then Controller. In the drop down select "Disable Steam Input". Note this will only apply to this game and not the rest of your library.

2) Chasm uses SDL for low level functions like input handling, audio, etc. SDL's gamepad mapping file has entries for nearly every controller out there, so if you start the game up there's a good chance it will work right away. Problems began though when the community started adding new mappings for the PS4 controller and others that were incorrect. This caused the d-pad and other buttons to stop working or be mapped incorrectly. An update has just been released to remove the duplicate invalid mappings.

Please let me know if you still having trouble after updating to the latest on the community forums!

Thanks,
James

Patch 1.079 Released

More library updates for the latest graphics, sound, and input improvements from SDL2 and FNA.

1.078-1.079
------------------
- updated game controller database (now supports PS5 controller)
- updated to FNA 21.04

Patch 1.077 Released



Chasm 1.077 is now available on Steam! This patch contains a few requested tweaks, as well as a large overhaul to the graphics system. OpenGL has been replaced on Windows and OS X with their own native systems, D3D11 and Metal respectively. Linux is still on OpenGL for now, but will eventually move on to Vulkan. This change should greatly increase system compatibility. Chasm is also on sale 50% Off as a Steam Weekly deal, so grab it before its too late!

1.077 Change List
----------------------------
- increased item drop rates
- adjusted boss health levels
- forced Fire Crawler to always appear to fix rare Bestiary bug (new games only)
- fixed glitchy thumbstick behavior in menus
- updated game controller database
- updated to FNA 20.09. OpenGL has been replaced on Windows with native D3D11 and on OSX with native Metal. System compatibility should increase from this, but there may be minor problems found like graphical glitches.

Chasm Turns Two!



We're happy to announce that Chasm turns two years old this week! On July 31, 2018 we flipped the switch and launched the game on Steam and PS4/Vita. It seems like it was just yesterday, but time certainly flies as they say. We’d like to take this opportunity to thank all the fans for their continued support over the years. We couldn’t do it without you!

In celebration of the occasion, we have a steep 60% Off sale going on right now so don't miss out! We also have giveaways going on all week in our Discord, so be sure to drop in for a chance to win!