1. Chasm
  2. News

Chasm News

Chasm Turns Two!



We're happy to announce that Chasm turns two years old this week! On July 31, 2018 we flipped the switch and launched the game on Steam and PS4/Vita. It seems like it was just yesterday, but time certainly flies as they say. We’d like to take this opportunity to thank all the fans for their continued support over the years. We couldn’t do it without you!

In celebration of the occasion, we have a steep 60% Off sale going on right now so don't miss out! We also have giveaways going on all week in our Discord, so be sure to drop in for a chance to win!

Patch 1.075 Released



Chasm 1.075 is now available on Steam! This patch contains a few more fixes to bugs discovered by the community, FNA framework updates, as well as Linux and Mac OSX compatibility updates. Chasm is also on sale 50% Off as a Steam Weekly deal, so grab it before its too late!

1.074 - 1.075 Change List
----------------------------
- custom player map markers now pulse to differentiate from others
- fixed animation pooling bug in Bestiary
- fixed buying multiple potions at a time not counting towards gold spent achievement
- fixed bird hat not appearing on map
- fixed backdash and jump button buffers not being checked when landing on ground in walking state
- linux: removed deprecated 32-bit support
- mac osx: updated packaging to adhere to new apple guidelines
- updated game controller database
- updated to FNA 20.02

Patch 1.073 Released


Chasm 1.073 is now available on Steam! This patch contains a few more fixes to bugs discovered by the community, improved keyboard remapping, and a fix for a possible missable quest goal. The game is also on sale 60% Off for Steam's Winter Sale, so grab it before its too late!

1.073 Change-list
------------------
- added safeguard for flour drops in innkeepers sidequest
- fixed flambard special move on thumbstick
- fixed eyebat getting stuck in ground
- fixed equipment items stacking when purchasing multiple of a type
- fixed throwing sword not throwing when holding down
- fixed bird hat icon positions
- improved keyboard remapping logic

Patch 1.072 Released



Chasm 1.072 is now available on Steam! This patch contains numerous fixes for our last big update and also a few tweaks that the community suggested. The game is also on sale 40% Off for Steam's Autumn Sale so now is the time to grab it if you haven't yet!

1.072 Change-list
------------------
- fixed unintended achievement unlocking when playing Arcade then Story mode
- fixed secret detector beeping for elixirs already picked up
- fixed dire rat aggro when on platform above or below
- fixed input buffer size growing every room change
- fixed Misc category notes allowing paging for translated languages
- fixed executioner walking into oil
- increased mana particle acceleration
- increased enemy mana drop rate
- updated game controller database
- updated to FNA 19.11

Patch 1.071 Released

[previewyoutube][/previewyoutube]

Hello again everyone! Since 1.066's release I've been sneaking out updates here and there while the porting studio worked on catching the console versions up from 1.035. It added up to be quite a bit in the end since we ran into a few delays along the way and I had extra time to fix and tune things. The above trailer is primarily meant for consoles that were farther behind than Steam, but it should give anyone who hasn't been paying close attention a good idea of what we've been up to for the last year!

1.066 -> 1.071 Change-list:

  • adjusted area sizes and improved generation by moving a couple rooms (new games only)
  • fixed glitchy archer sprites when killed during spawning in Trell battle
  • fixed tiling errors in several rooms
  • fixed walljumping up mines elevator shaft
  • fixed escape key on PC builds
  • fixed player being able to attack if gooped by hanging spider while attacking
  • fixed button labels glitching on some menus
  • fixed save icon not displaying correctly when saving after credits
  • fixed frozen familiars during ending
  • fixed rumble on certain controllers on PC
  • fixed CRT shader on non-16:9 aspect displays
  • fixed king trell spawning archers behind gates
  • fixed some dark rooms missing doorway light
  • fixed bug in unique drop bonus stat picking
  • fixed dark catacombs entrance sawblade damage
  • fixed various map errors
  • merged latest console optimizations
  • increased drop rates slightly
  • increased mana orb acceleration
  • increased mines crushers speed
  • increased controller rumbling intensity
  • reduced max spawns for spawner enemies
  • improved late game basden encounter scripting
  • improved fullscreen behavior for setups with multiple monitors
  • Arcade: increased lantern light radius
  • Arcade: misc tweaks to drop rates, area lengths, etc
  • Arcade: doubled time bonus multiplier
  • Arcade: fixed possible crash on map screen
  • Arcade: status effects reset at end of level
  • updated game controller database
  • updated to FNA 19.09