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Chasm News

Patch 1.064 Released



Thanks to our community member lostprophet.hu, Chasm now supports Hungarian! I also fixed a few more bugs that were reported, and made some tweaks to Arcade mode.

  • added Hungarian translation
  • arcade: adjusted dark room and spell drop rates, increased scavenger inventory size
  • arcade: fixed flying enemies sometimes spawning on top of each other
  • fixed glitching of left stick horizontal movement in menus
  • fixed font styling for characters in extended range

Patch 1.063 Released



We've released a few small updates over the past few days with various bug fixes and another polish pass on the rooms.

Change-list:

  • extra room polish
  • updated to FNA 19.04
  • fixed points for bosses in Arcade mode
  • fixed slimes jumping off platforms
  • fixed ladori warrior getting stuck on rails
  • fixed HP on load with various equipment

Patch 1.060 Released



We released a couple patches over the weekend, including a brand new alternate Chiptune soundtrack! The soundtrack can be changed in the Audio options and works with both the normal game and Arcade mode. If you dig it be sure to check out the composers Bandcamp page!

Change-list:

- added alternate chiptune soundtrack
- added glow effect for arcade lanterns containing spells
- added alt powerup and levelup sfx for chip soundtrack
- added missing translations
- various fixes and adjustments for arcade mode
- fixed HP not refilling fully after loading game with augmenting equipment
- fixed several enemies detecting player through ground

Patch 1.058 Released



We released two small updates today back to back, mainly dealing with enhancements the community requested for Arcade mode, as well as the option to skip the intro if you already completed the game.

1.057 + 1.058 Change-list:

  • added option to skip game intro (requires completed game)
  • arcade: added end of stage score screen
  • arcade: added no hit boss drops
  • arcade: added illumination scroll
  • arcade: added parachute to magma area
  • arcade: changed 'no hit' bonus to per stage
  • added more palette variations for pedestals
  • fixed several new rooms

Patch 1.056 Released



We're back with another update! The focus on this one was expanding the core room set for more path variation, as well as adding in some new background graphics for more visual variation. I also took some time to revise and clean up older rooms as well.

Change-list:
  • added over 60 rooms for more path variation (new games only)
  • added new background graphics to all areas
  • revised rooms and improved styling
  • updated game controller database
  • updated to FNA 19.03
  • balancing tweaks
  • fixed several enemies walking off platforms
  • fixed backdashing into push blocks
  • fixed poison damage cancelling warp scroll