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Spirits of Xanadu News

November 7 patch

-Added brightness setting under "Video Options"
-Updated lighting
-Misc bug fixes & upgrade to latest Unity version
-Adjusted robot respawn (less frequent respawns, fewer suicide droids)

Also made a few changes to the beginning of the game. Too many people miss the briefcase (and, of course, the flashlight) so now it's already open at the start. The second change is the first two robots have less health than their counterparts, to hopefully lessen the amount of people who die right at the beginning while maintaining their presence.

The amount of changes were relatively small so I did little play-testing, but as always if there are any issues let me know and any feedback is welcome as well.

November 7 patch

-Added brightness setting under "Video Options"
-Updated lighting
-Misc bug fixes & upgrade to latest Unity version
-Adjusted robot respawn (less frequent respawns, fewer suicide droids)

Also made a few changes to the beginning of the game. Too many people miss the briefcase (and, of course, the flashlight) so now it's already open at the start. The second change is the first two robots have less health than their counterparts, to hopefully lessen the amount of people who die right at the beginning while maintaining their presence.

The amount of changes were relatively small so I did little play-testing, but as always if there are any issues let me know and any feedback is welcome as well.

Another small patch

This patch addresses the frequently occuring "white flash" that is accompanied by a high pitched ear ringing noise. It's supposed to happen at specific moments, but an oversight on my part caused it to trigger when it shouldn't.

In addition:
- Updated the game to the latest version of Unity.
- Adjusted the lighting, lower contrast in darker areas.
- A few minor shader adjustments and bug fixes.
- Adjustment to the "max queued frames" setting in an attempt to improve FPS on those with weaker CPUs. This potential fix is for DX9/DX11 only, other platforms are out of luck (sorry).

If any issues arise, the previous stable version is always available, just go into properties and go to the beta tab and opt into the "previous_stable" version.

Don't hesitate to post any issues you find in the forums, be sure to include system specs and the output_log.txt file, which you can find here (scroll down to "Player"): https://docs.unity3d.com/Manual/LogFiles.html

Thanks again for all your support, kind comments, and constructive criticism. I can't wait to show you our next game. How about a sneak peak: here!

Another small patch

This patch addresses the frequently occuring "white flash" that is accompanied by a high pitched ear ringing noise. It's supposed to happen at specific moments, but an oversight on my part caused it to trigger when it shouldn't.

In addition:
- Updated the game to the latest version of Unity.
- Adjusted the lighting, lower contrast in darker areas.
- A few minor shader adjustments and bug fixes.
- Adjustment to the "max queued frames" setting in an attempt to improve FPS on those with weaker CPUs. This potential fix is for DX9/DX11 only, other platforms are out of luck (sorry).

If any issues arise, the previous stable version is always available, just go into properties and go to the beta tab and opt into the "previous_stable" version.

Don't hesitate to post any issues you find in the forums, be sure to include system specs and the output_log.txt file, which you can find here (scroll down to "Player"): https://docs.unity3d.com/Manual/LogFiles.html

Thanks again for all your support, kind comments, and constructive criticism. I can't wait to show you our next game. How about a sneak peak: here!

Very tiny patch

-Changed the text on the "Communications" Auxilliary power unit as it's misleading, it enables the computers not the communications. The communications, external communications to HQ that is, can't be restored. Which may have led to confusion about the communications option in the save terminal. Lord that took a year to fix that mistake.

-Change a thing that can only be done once per sesson to a thing that can be done more than once per session.

-And ditto for another.

-Small lighting bugfix.