1. SAVE
  2. News

SAVE News

Steam Next Fest Update

Hello everyone!

We hope you are enjoying the demo!

Thanks to your enthusiastic support and feedback, we've made some updates to the demo and are excited to announce that we’ll be participating in the Steam Next Fest February Edition!



Steam Next Fest will run from February 24th (Monday) to March 3th (Monday), and during this period, you'll be able to experience the new demo of SAVE firsthand!

Before participating in Next Fest, we’ve made some updates based on the feedback we’ve received so far. This update includes various improvements and fixes, based on the valuable feedback from Discord and Steam reviews. Additionally, we’ve made some bug fixes to ensure a smoother gaming experience.

The demo will continue to evolve based on your feedback, so please feel free to share any thoughts, suggestions, or improvements you may have as you play the game. Your input is incredibly valuable and helps make the game even better!

Now, let’s take a look at what’s been improved in this first update!



[h3]Patch Note[/h3]

🗺️ Floor Maps Added Floor Plans have been added for each floor inside the SENARA

🔨 Item Spawn Improvements You can now find a wider variety of items from breakable objects.

📦 New Spaces Unlocked We've opened up previously inaccessible areas.
You’ll be able to discover new items in these spaces.

👁️ Phenomenon Spread Improvements The spread time and path of the cosmic phenomena have been adjusted for a more immersive experience.

🩸 Monster Hit Effects Improved The visual effects and systems for monster reactions to knife and gun attacks have been enhanced.

🏙️ Environment Improvements We’ve adjusted the transparency of the outdoor glass to improve visibility.
Some of the ship's interior lighting has also been improved.

🐛 Bug Fixes Fixed an issue where Innsmouth monsters were being pushed abnormally when hit.
Fixed a bug with interacting with doors unlocked by key cards from the back.
Fixed an issue where UI elements would persist during escape or death sequences.
Resolved an issue where unnecessary effects appeared during spectator mode.
Fixed an issue where the success/failure UI would intermittently fail to appear.

We hope you enjoy the newly updated SAVE demo! If you had fun playing. It would be greatly appreciated if you could leave a review on the SAVE demo page.

Thanks again for being part of this journey, and we can't wait to hear your thoughts!

Thank You

SAVE DEMO is Out Now!

[h3]Hello, everyone![/h3]

The day we've all been waiting for has finally arrived—the first demo of SAVE is out today!

In this demo version of SAVE, you can experience the first ship investigation mission, one of the three operations that will be included in the Early Access version. Join forces in 4-player co-op mode, explore the hyper-realistic recreation of the SENARA, and immerse yourself in a chilling horror experience like never before.
[previewyoutube][/previewyoutube]
[h3]🚢 About SAVE[/h3]

SAVE is a Lovecraftian survival horror game that supports 1-4 player co-op.

As a PMC operative hired by Miskatonic University, your mission is to uncover the hidden secrets of the 6,000-ton cargo ship, SENARA. However, unforeseen supernatural occurrences and lurking dangers will turn your investigation into a nightmare.

[h3] SAVE Demo [/h3]
https://store.steampowered.com/app/3227160/SAVE_Demo/

Join our Discord channel to share your thoughts, report bugs, and ask questions! We've set up a dedicated category where you can discuss your experience, highlight what you enjoyed, and point out any issues. Your valuable feedback is crucial in refining the game to perfection. 🙌

[h3]We Need Your Feedback![/h3]

During the demo, we hope you guys have fun playing SAVE and share your feedback and opinions about the game! There is a feedback form Here! Our long term goal with this game is to work alongside our community to continually improve, iterate and develop with the players feedback and suggestions in mind in order to deliver a game that is enjoyable and accessible for everyone.

Moreover, if you have enjoyed the demo, leaving a review on the SAVE Demo Page would be a great help to us, so we’d really appreciate it! We look forward to your participation in the demo test! Feel free to share your thoughts in the comments below or on our Discord channel.

See you aboard the SENARA! 🚢💀

SAVE Demo coming on February 20th, 2025

Hello Everyone,

🚢 SAVE Demo launches on February 20th, 2025, at 02:00 UTC! 🎉

We are thrilled to share this exciting news! As we make our final preparations, we eagerly look forward to welcoming agents aboard the SENARA.

In the SAVE demo, you will step into the role of a PMC agent commissioned by Miskatonic University, embarking on a nightmarish investigation to uncover the hidden secrets of the 6,000-ton vessel, SENARA.



l Demo Schedule 📆l

February 20th, 2025, at 02:00 UTC

l How to play the Demo 📕l

1. Visit the SAVE store page or the SAVE demo page.
2. On the store page, click "Download" & install the demo.
3. Launch Steam, go to your library, and start playing SAVE Demo.

We sincerely thank everyone who has been waiting for news on SAVE. Our goal is to deliver an experience that truly meets your expectations. If you have any questions, feel free to ask in the comments below or join the discussion on our Discord channel.

Thank you!

Dev Log #6: Co-op & Cosmic phenomena

[h4]Hello, Everyone![/h4]

In this devlog, we’re excited to introduce the latest updates on the co-op mode and cosmic phenomena that many of you have been eagerly anticipating.

If you want to receive the latest updates on SAVE as quickly as possible, be sure to join our Discord community! We’ll be sharing regular updates there, so don’t forget to follow and wishlist the game as well!

Now, let’s take a look at the newly added content!

[h3]Co-op mode🙌[/h3]

SAVE’s real-time co-op mode supports 1–4 players, allowing you to communicate and strategically carry out operations with your team. We’ve dedicated a lot of time and effort to ensuring that you and your teammates can work together to overcome the cosmic phenomena and threats aboard the SENARA.

As part of this update, we’ve added a voice chat system and a Base Camp where players can prepare for missions and plan their strategies. These features will enhance teamwork, immerse you in cooperative gameplay, and help you tackle challenging missions together.

[previewyoutube][/previewyoutube]

[h3]Voice Chat System🔊[/h3]

A crucial element of co-op gameplay, the voice chat system, has now been integrated into SAVE. This system enhances strategic communication, ensuring that players stay immersed from mission preparation to execution.

By enabling voice chat in the settings, players can choose between two communication methods:

● Proximity Voice Chat 📢
Players must be close to hear each other, creating a realistic and immersive communication experience.

● Walkie Talkie Voice Chat📡
Players can purchase a Walkie Talkie from the equipment shop, allowing them to communicate regardless of distance. This ensures that important information can be shared quickly and enables more strategic cooperation.

[h3]Base Camp🚢[/h3]
Introducing Base Camp, your mission preparation and strategy hub!

At Base Camp, you can access key facilities such as the Operation Board, Equipment Shop, and Rubber Boat, all of which are crucial for planning and executing missions. This space also serves as an important part of USTC’s lore and narrative, enhancing your immersion in the world of SAVE.


[h3]Equipment Shop🛒[/h3]

Purchase weapons, armor, and other gear provided by Miskatonic University to ensure a well-prepared strategy.

[h3]Operations Board📋 [/h3]

The room has displays that show the mission progress and objectives, helping teams plan their approach effectively.

[h3]Rubber Boat🚤[/h3]

A staging area for final preparations before deployment, allowing players to gear up before infiltrating the ship.
[h3]Cosmic Phenomena [/h3]

Cosmic phenomena are a core element of Lovecraftian horror, bringing eerie, unexplainable occurrences and existential threats to the SENARA. These events create an immersive and tense atmosphere, keeping players on edge throughout their journey.

Throughout the ship, mysterious cosmic disturbances will occur, and encountering them can lead to sanity loss, health depletion, and other dangers. Each phenomenon has its own unique patterns and countermeasures, requiring players to analyze and respond strategically.

These eerie encounters will keep you in a constant state of tension, making your exploration even more intense.



In this devlog, we introduced cosmic phenomena and the long-awaited co-op mode. We’ll continue to share more content and development updates in the future, so stay tuned for the next devlog!

If you have any questions or feedback, feel free to reach out via our Discord channel. Your valuable input is always a great source of motivation for us.

Thank you! 😊

Dev Log #5: New Level & Sanity System

Hello Everyone

We are currently working on recreating the unexpected supernatural phenomena and potential threats lurking aboard the SENARA. In this development log, we’d like to share the progress on new levels and the Sanity System.

If you want to be the first to receive the latest updates on SAVE, make sure to join our Discord community! We’ll be sharing updates regularly, so don’t forget to follow and wishlist the game as well!

Now, let’s take a look at the newly added content!

[h3]🚢 New Levels on the SENARA[/h3]

The newly added levels are designed to let you explore the background and hidden stories of the SENARA. As you navigate through these environments, you will uncover the ship’s true nature and immerse yourself in its eerie narrative.

These spaces serve as a medium to convey the narrative elements of SAVE, allowing you to slowly unravel the secrets of the SENARA through exploration. Now, let’s introduce the new levels.

[h4]⛪ Elder Chapel[/h4]

A secret worship room accessible only to the elders and the cult leader of the SENARA Gospel Mission.

[h4]🙏 Grand Hall[/h4]

The largest gathering space for the church’s followers. Here, members of the congregation come together to pray, eat, and listen to the cult leader’s sermons.

[h4]🪔 Confession Room[/h4]

A room where sinners are taken to repent and receive punishment for their transgressions.

[h3]😬Sanity System[/h3]

Sanity is a key element in portraying the essence of Lovecraftian horror. In SAVE, it plays a crucial role in intensifying the supernatural threats and eerie phenomena lurking aboard the SENARA.

The Sanity System in SAVE causes a gradual loss of sanity when encountering hostile entities or supernatural occurrences aboard the ship. As sanity decreases, both visual and auditory distortions will intensify, making the horror feel not only external but also deeply psychological.

We hope this system enhances the immersive experience, making every moment on the ship more intense and unsettling.


In this Devlog, we introduced the newly developed levels, and the Sanity System, a core element of Lovecraftian horror.

We’ll continue bringing you more content and development updates, so please look forward to the next Dev Log!

If you have any questions or inquiries, feel free to reach out via our Discord channel.

Thank you! 😊