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Dev Log #5: New Level & Sanity System

Hello Everyone

We are currently working on recreating the unexpected supernatural phenomena and potential threats lurking aboard the SENARA. In this development log, we’d like to share the progress on new levels and the Sanity System.

If you want to be the first to receive the latest updates on SAVE, make sure to join our Discord community! We’ll be sharing updates regularly, so don’t forget to follow and wishlist the game as well!

Now, let’s take a look at the newly added content!

[h3]🚢 New Levels on the SENARA[/h3]

The newly added levels are designed to let you explore the background and hidden stories of the SENARA. As you navigate through these environments, you will uncover the ship’s true nature and immerse yourself in its eerie narrative.

These spaces serve as a medium to convey the narrative elements of SAVE, allowing you to slowly unravel the secrets of the SENARA through exploration. Now, let’s introduce the new levels.

[h4]⛪ Elder Chapel[/h4]

A secret worship room accessible only to the elders and the cult leader of the SENARA Gospel Mission.

[h4]🙏 Grand Hall[/h4]

The largest gathering space for the church’s followers. Here, members of the congregation come together to pray, eat, and listen to the cult leader’s sermons.

[h4]🪔 Confession Room[/h4]

A room where sinners are taken to repent and receive punishment for their transgressions.

[h3]😬Sanity System[/h3]

Sanity is a key element in portraying the essence of Lovecraftian horror. In SAVE, it plays a crucial role in intensifying the supernatural threats and eerie phenomena lurking aboard the SENARA.

The Sanity System in SAVE causes a gradual loss of sanity when encountering hostile entities or supernatural occurrences aboard the ship. As sanity decreases, both visual and auditory distortions will intensify, making the horror feel not only external but also deeply psychological.

We hope this system enhances the immersive experience, making every moment on the ship more intense and unsettling.


In this Devlog, we introduced the newly developed levels, and the Sanity System, a core element of Lovecraftian horror.

We’ll continue bringing you more content and development updates, so please look forward to the next Dev Log!

If you have any questions or inquiries, feel free to reach out via our Discord channel.

Thank you! 😊

Dev Log #4: Gameplay Update & New Items

[h4]Hello, Everyone![/h4]

In our last devlog, we shared updates about the revamped SENARA and the addition of various new options. This time, we’re focusing more on gameplay improvements based on your invaluable feedback.

In this devlog, we’ll introduce the updated gameplay and the progress we’ve made on new items!

Also, don’t forget to join our Discord to get the latest updates on our development. We’ll share regular updates there, so follow us and add SAVE to your wishlist to stay in the loop!

Now, let’s dive into the improvements we’ve made since the last alpha playtest. 🚢

[h3]Enhanced Gameplay 🎮[/h3]

During the alpha playtest, the gameplay revolved around a gold retrieval mission. Players infiltrated the SENARA and navigated through the ship, avoiding threats to complete their objective. Based on your invaluable feedback from the playtest, we’ve put significant thought and effort into expanding the gameplay experience.

As a result, the gameplay has been expanded to allow players to complete a total of three missions in a single playthrough. This new structure is designed to immerse players deeply and provide a collaborative and challenging experience as you and your teammates work together to overcome the missions.

Each mission is designed to stand independently while being organically connected to the overall progression. The difficulty increases gradually as you advance, requiring greater teamwork and strategy. We are continuing development to bring this goal to completion.


[h3]Enhanced Looting Mechanics 💎[/h3]

Thanks to the valuable feedback we received during the alpha playtest, we identified the need to make the item looting process more engaging and enjoyable. As a result, we have added a variety of new valuables and mission items.

To further enhance immersion during farming, we’ve implemented destructible objects, allowing weapons and the environment to interact more dynamically and realistically.

With these changes, we aim to transform item farming from a simple, repetitive task into an exciting experience filled with exploration and interaction. We’ll continue to improve the game to ensure you have the best possible experience.

[h3]Newly Added Items [/h3]


[h3]Destructible Objects[/h3]

To add more excitement to exploration, you’ll now find three types of destructible objects onboard the SENARA. Using weapons such as knives or guns, players can attack and break these objects to uncover items hidden inside.


In this devlog, we’ve shared updates on the revamped missions, the reasons behind exploring the SENARA, and the progress on new items. We’ll be back with even more content in the next devlog, so stay tuned!

If you have any questions or inquiries, feel free to reach out via our Discord channel. Your feedback is always a huge motivation for us.

We’ll continue to share news and updates throughout the development process, so we’d greatly appreciate your support and interest. Thank you!

SAVE Dev Log #3: Level & Graphic Setting Update

Hello, everyone

We hope you all had a wonderful holiday season!

Our team has been hard at work, and just like last year, we're kicking off this year with a renewed commitment to making SAVE an even more polished and exciting game for you all.

Your valuable feedback from last year’s alpha playtest has been a major inspiration for our development team.

In this dev blog, we’re excited to share updates on the newly updated levels and the Graphic settings feature we’ve been working on.

Moreover, we will be posting dev logs about our WIP (Work in Progress) and our new features as we make progress! So, be sure to follow and wishlist SAVE for upcoming news!

Now, let’s dive into what’s new and improved since the alpha playtest, shall we?

[h3]1. Updated Levels 🚢[/h3]

During the alpha playtest, we aimed to create a serene yet eerie atmosphere by setting the game in the misty morning hours, with a calm and silent ocean as the backdrop.

However, to enhance the narrative flow and intensify the tension, we’ve shifted the game’s timeline to 2 a.m. midnight, adjusting the background levels to emphasize the dark atmosphere of the night sea.

With this change, we hope you’ll experience an even greater sense of psychological horror as you explore the SENARA. Experiencing the deep darkness and eerie silences of the night sea and feel the tension as you navigate.

[previewyoutube][/previewyoutube]
[h3]2. Newly added Graphic Settings 📺[/h3]

During the alpha playtest, we received feedback regarding the lack of customizable graphics options, which caused inconvenience for many of you. To fix this, improving the graphics options was one of the first things we focused on after the playtest ended.

As a result, we’ve not only introduced a variety of new graphics settings but also achieved significant optimization in rendering performance along the way. Players can now adjust the rendering scale, toggle ray tracing, and utilize advanced features such as DLSS for upscaled rendering.

These enhancements allow for flexible graphics settings adjustable to the player's hardware and preference. Moreover ensuring a smoother and more visually immersive experience in SAVE.



We hope you like what we have prepared in the devlog, where we shared updates on the new graphics settings and level updates.

We’ll continue to share news and updates on the development process and we greatly appreciate your continued excitement and participation! If you have any suggestions or questions, please feel free to reach out through our Discord channel.
Thank you

Happy Holidays from Influsion

[h3]Hello, everyone![/h3]

As 2024 comes to a close, we at Influsion Studio would like to extend our heartfelt gratitude to everyone who has supported and eagerly awaited SAVE.



2024 has been an unforgettable year for our team.

In August, we released the first teaser for our game, SAVE Teaser: Before the Dawn, which received an overwhelming amount of attention and encouragement. Your support has been a tremendous source of motivation for us.

We were especially inspired watching so many of you immerse yourselves in the game through streams.

In November, we conducted our First Alpha Playtest, and we were thrilled to see so many players participate and share invaluable feedback. Thanks to your input, we’re confident that SAVE can continue to grow and improve.

Once again, thank you for joining us on this journey of creating a game together.

[h3]What’s Coming in 2025[/h3]

In the upcoming year in February, we plan to release the demo version of SAVE.

Following the demo release, we plan to incorporate your feedback to enhance SAVE’s story, co-op system, and various missions, all while preparing for its Early Access release.

Our goal is to launch Early Access in the first half of 2025, bringing you a richer, more polished gaming experience based on everything we’ve worked on so far.

[h3]Excitement for the Upcoming SAVE Demo[/h3]

The demo version, set to release in February 2025, will feature a 4-player co-op mode, aiming to showcase the core gameplay experience that SAVE strives for.

After the demo release, we’ll continue to improve upon any shortcomings based on your feedback while preparing to participate in February’s Next Fest.

If you’re curious about what content will be added after the Alpha Test, check out the announcement titled “SAVE Alpha Test Closure Notice l What's Next?” for a preview of the exciting features coming to the demo!

Thank you once again for your incredible support throughout 2024.

We look forward to your continued excitement and interest as we prepare to release SAVE in 2025.

Happy New Year!

SAVE Alpha Test Survey

Hello, Everyone,

We want to express our heartfelt gratitude to everyone who participated in the SAVE Alpha Test.

SAVE is still in its early development stage, and your feedback is invaluable in helping us improve the game. To ensure we hear all your thoughts, we've prepared a survey for you to share your experiences.


[h3]SAVE Alpha Test Survey📑[/h3]

English: SAVE Alpha Test Survey

Your continued interest and feedback mean the world to us.

We look forward to welcoming you back aboard the SENARA with a more refined and polished experience. Thank you again for your incredible support and for being a part of this journey with us.

Sincerely,
The SAVE Development Team