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Atelier Yumia: The Alchemist of Memories & the Envisioned Land News

Update Details Ver.1.0.0.3(Steam®)

• Added the ability to skip and fast forward the animations at the beginning of synthesis.
• Added the ability to turn the result screen at the end of battle on/off under the battle tab in the options menu.
Note: This setting is set to "Off" by default.
• Added the ability to set sprinting to "Auto," "Manual," or "Switch" under the controls tab in the options menu.
- Auto: Begin sprinting automatically while moving.
- Manual: Manually toggle between running and sprinting.
- Switch: After toggling sprinting once, will sprint by default.
• Adjusted the shaking during the prologue stage after beginning a new game.
• Minor adjustments and bug fixes.

Update Details Ver.1.0.0.2(Steam®)

• Adjustments to the VRAM usage of the Steam® version of the game.
Note: We will continue to make adjustments in the future.
• Updates to button remapping under the controls tab in the options menu for the Steam® version of the game to allow only exploration controls to be remapped.
Note: If button remapping has caused you to be unable to use some functions before applying this update, please reset your button remapping using the options menu.
• Fixes to a bug which caused some controllers to behave incorrectly after making changes in the controls tab of the options menu in the Steam® version of the game.
Note: If you are experiencing this bug before applying this update, please reset your button remapping using the options menu.

Regarding Feedback and Solutions②

Thank you for playing “Atelier Yumia: The Alchemist of Memories & the Envisioned Land”.
Regarding the "Feedback and Solutions" we informed you about on March 18th, we would like to update you on the current status.

[h3]■Updates scheduled for the near future[/h3]
1. Camera behavior
●Adjustment to the “Battle Results” screen

Under the battle tab in the “Options” menu, an option for showing the battle results screen at the end of battles will be added.
On: The battle results screen will be shown when battles end.
Off: The battle results screen will be skipped when battles end.
After the update, the default setting will be “off”. To watch the results screen as before, please change the settings to “on”.


In conjunction with this update, camera behavior during battles will also be adjusted.

2. Usability improvements
●Adjustment to the start of “Synthesis” animation

A feature to skip or fast-forward the start of synthesis animation will be added.
Similar to the animation sequences during synthesis, skipping or fast-forwarding the animation and proceeding to the next scene with a button input will be possible.

●Adjustment to the “Sprint” button
An option that allows the choosing of multiple input methods for sprinting will be added.
With this, the “On” and “Off” options in Ver1.00 will be changed into “Auto”, “Manual”, and “Switch”.

Auto: After running for a certain amount of time, it automatically switches to sprinting.
Manual: Pushing a button will toggle sprinting. When you stop moving, it will revert to running.
Switch: Pushing a button will toggle sprinting. It will stay as sprinting until the button is pressed.


We are working to release the updates above as soon as possible.

Note: Screens are taken from an in-development Playstation®5 version.
Note: Content is subject to change without prior notice.

[h3]■Updates currently being addressed[/h3]
●Adjustment of camera flexibility in photo mode
We plan to adjust the camera controls in photo mode to allow for closer proximity to the character than currently possible.
●Adjustment of various field camera behaviors
We plan to make adjustments to ensure the camera operates smoothly in various situations.
●Additional optimization for some platforms
We are considering multiple adjustments, including frame rate stabilization and rendering optimization, for some platforms.
●Addition of the option to simplify hit effects in battles
We plan to add an option that allows the changing of hit effect sizes in battles for better visibility of other on-screen elements.
We will provide further information once we have a timeline for these adjustments.

[h3]■Additional updates currently being addressed[/h3]
●Optimizing the “Synthesis” animation
We are considering additional measures to enable smoother operations for various animations played during synthesis.
●Enhancement of field presentation
We are considering adjustments to the field presentation in the game for some platforms.

We are also progressively addressing the various issues reported by everyone.
We kindly ask for your patience as we work on these fixes.

Atelier Yumia sets a new record for the iconic JRPGs, but responses are mixed

Atelier Yumia: The Alchemist of Memories and the Envisioned Land marks the 26th mainline entry in the long-standing series of alchemy-themed JRPGs that began back in 1997 with Atelier Marie: The Alchemist of Salburg. As it's branched onto PC, the games have begun to see increased popularity on Steam, with the recent Atelier Ryza trilogy proving a notable winner. Yumia's launch has been met with the game's highest numbers yet on the Valve platform, but reviews show that not everyone is happy.


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Enduring and beloved JRPG series returns with Atelier Yumia, you can try it now