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Jupiter Hell Classic News

Hotfix, Game 0.5.0e / Engine 0.10.0e

Ok, one more :P
  • fix for empty purple chests (yaay!)
  • fixed AoRA and ArchRA
  • fix backpack/hoarder interaction
  • fix harbinger vs stealth crash
  • Fix AoImpatience Silver badge series
  • DRL - don't show the "Buy JHC..." link if running from workshop

Hotfix, Game 0.5.0d / Engine 0.10.0d

Possibly the final set of fixes for this version, time to move on to develop 0.6.0!
  • lower badge requirement counts made less steep
  • drone color on minimap - green
  • fix icon color for bio and missile launcher
  • fix edge-case AI crash (medusas on map edge :P)
  • allow BTF modding with firestorm mod (fixes "biggest" assembly)
  • Jackhammer bumped to 7d3
  • exotic status of deagle fixed
  • fixed demo ammunition requirements
  • fix indestructible stuff in mephitic mines

Hotfix, Game 0.5.0c / Engine 0.10.0c

Couple of leftover bugs before we move on to work on next update!

  • Corporal will unlock Nightmare difficulty
  • fix placement of vault room switches
  • fix death sound volume on multiple deaths
  • fix menu music not looping
  • fix UI on ultrawide monitors
  • fix audio-only mods
  • add command line option to launch windowed (-window)

Jupiter Hell Classic is a 'demake of a remake of a roguelike unmake' now on Steam

A demake of a remake of a roguelike unmake. It's okay to be confused, but Jupiter Hell Classic is a cool roguelike now in Early Access on Steam.

Read the full article here: https://www.gamingonlinux.com/2025/08/jupiter-hell-classic-is-a-demake-of-a-remake-of-a-roguelike-unmake-now-on-steam/

Hotfix, Game 0.5.0b

Fixed several, mostly rare lua error and crash bugs.

  • fixed AI loop crash on final fight involving hazard floor
  • fixed death crash with no killer defined
  • fixed a rare assembly combination crash
  • fixed Jackal unique status
  • typo fixed