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Aksun News

Aksun – Aug 2025 Demo vs Private Playtest

[p][/p][h3]Development Update – Demo vs. Private Playtest[/h3][p]We’ve been getting a lot of questions about the differences between our demo and the private playtest build, so here’s a quick overview and a look at what’s coming next.[/p][p]Current Status[/p]
  • [p]Both the public demo and the private playtest builds are live.[/p]
  • [p]Over the past month, our team focused development on the private playtest version.[/p]
[p]What’s Different in the Private Playtest[/p]
  • [p]Improved progression system for better flow and pacing[/p]
  • [p]Core combat mechanic refinements[/p]
  • [p]New monsters[/p]
  • [p]Greater map variety[/p]
  • [p]9 additional languages[/p]
  • [p]Settings now save between sessions[/p]
  • [p]Various VFX polish and balance adjustments[/p]
[p]Demo Build[/p]
  • [p]Updated on August 8 but does not include all of the above changes[/p]
  • [p]Will be updated again in September–October, incorporating bug fixes and improvements from the playtest[/p]
  • [p]No major content increase is planned for the demo[/p]
  • [p]All new content will be tested first in the closed playtest branch(Sign up for it!)[/p]
[p]Upcoming Private Playtest Schedule[/p]
  • [p]2nd Private Playtest – Around Paris Game Week (October)[/p]
    • [p]New Chapter (total 3 chapters playable)[/p]
    • [p]New boss[/p]
    • [p]Artifact balancing[/p]
    • [p]Potion system added[/p]
    • [p]Flesh Reward improvements[/p]
    • [p]Echo Reward improvements[/p]
  • [p]3rd Private Playtest – Expected November or January[/p]
    • [p]Meta progression system added[/p]
    • [p]Final boss added (total 4 chapters playable – same full run length as launch version)[/p]
    • [p]New Artifacts and weapons[/p]
    • [p]Story elements added[/p]
[p]Plans are still subject to change, but we hope this gives you a clearer picture of the differences between branches and our upcoming milestones.[/p][p][/p][p]DIscord Link: https://discord.com/invite/ZcAeRzdbUg[/p][p]Thank you for your continued support![/p][p]— The Aksun Dev Team[/p]

Hotfix 0.9.2h

[h2]🛠️ Hotfix 0.9.2h[/h2]
This hotfix addresses several critical bugs identified in version 0.9.2g.

[h3]Fixes[/h3]
  • Fixed mismatch between Tainted Sunjang’s attack range and visual indicator
  • Removed player pushback mechanic from Jisil, Chapter 2 boss fight
  • Updated internal version label for consistency
  • Corrected language setting behavior

Play X4 Dev Stream - Aksun Live Demo!

Wanderes! We're going to celebrate PlayX4 2025 with a special developer gameplay stream of Aksun.

Whether you've already played the demo or are just curious about what's inside the box, this is the perfect chance to meet the devs and dive deeper into the world of Aksun



[h2]🎥Broadcast time[/h2]

May 21th (Wed), 11:30 PM KST
Right here on our Steam store page!


[h2]📣 How You Can Help[/h2]

Play the demo and push its limits
Tell us what you think — report bugs or share feedback via our Steam Discussions or Discord
Wishlist Aksun to support the team and stay updated on our next chapters




[h2]🔗 Join the Community[/h2]

We’ve opened our official Discord server for deeper discussions, lore theories, and development sneak peeks. Come say hi. Or scream with us.



See you there, and don't miss it!

- Team Aksun

PlayX4 Dev Stream - Aksun Live Demo!

Wanderes! We're going to celebrate PlayX4 2025 with a special developer gameplay stream of Aksun.

Whether you've already played the demo or are just curious about what's inside the box, this is the perfect chance to meet the devs and dive deeper into the world of Aksun



[h2]🎥Broadcast time[/h2]

May 21th (Wed), 11:30 PM KST
Right here on our Steam store page!


[h2]📣 How You Can Help[/h2]

Play the demo and push its limits
Tell us what you think — report bugs or share feedback via our Steam Discussions or Discord
Wishlist Aksun to support the team and stay updated on our next chapters




[h2]🔗 Join the Community[/h2]

We’ve opened our official Discord server for deeper discussions, lore theories, and development sneak peeks. Come say hi. Or scream with us.



See you there, and don't miss it!

- Team Aksun

Patch Note 0.9.2



[h2]🛠️ Aksun Demo Patch 0.9.2[/h2]
This update delivers pre-scheduled improvements and resolves key issues based on feedback from version 0.9.1.

[h3]Improvements[/h3]
  • Refined Artifact acquisition mechanics
  • Replaced Artifact Chime cost system with single-choice selection
  • Rebalanced and polished Artifact Chime Talents
  • Implemented AutoAim functionality
  • Enhanced VFX and indicator decals for clarity
  • Added new features to the Settings menu
  • Various minor UI and UX adjustments

[h3]Bug Fixes[/h3]
  • Resolved input freeze after obtaining Weapon Chime in the starting stage
  • Fixed rare issue causing unexpected slowdown of game timescale
  • Corrected malfunctioning Artifact Chime Talents




[h2] 💌 Huge Thank you[/h2]

Thank you for playing the Demo ver.0.9.1. We have recieved a lot of feedbacks and heartwarming reviews from all around. This is helping us so much with the development, the things we should focus on and the things we over thought about. We appreciate it all and we are pushing ourselves to make a better game. Thank you!

[h2]📣 How You Can Help[/h2]

  • Play the demo and push its limits
  • Tell us what you think — report bugs or share feedback via our Steam Discussions or Discord
  • Wishlist Aksun to support the team and stay updated on our next chapters




[h2]🔗 Join the Community[/h2]
We’ve opened our official Discord server for deeper discussions, lore theories, and development sneak peeks. Come say hi. Or scream with us.