Aksun – Aug 2025 Demo vs Private Playtest
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[/p][h3]Development Update – Demo vs. Private Playtest[/h3][p]We’ve been getting a lot of questions about the differences between our demo and the private playtest build, so here’s a quick overview and a look at what’s coming next.[/p][p]Current Status[/p]
[/p][p]DIscord Link: https://discord.com/invite/ZcAeRzdbUg[/p][p]Thank you for your continued support![/p][p]— The Aksun Dev Team[/p]
- [p]Both the public demo and the private playtest builds are live.[/p]
- [p]Over the past month, our team focused development on the private playtest version.[/p]
- [p]Improved progression system for better flow and pacing[/p]
- [p]Core combat mechanic refinements[/p]
- [p]New monsters[/p]
- [p]Greater map variety[/p]
- [p]9 additional languages[/p]
- [p]Settings now save between sessions[/p]
- [p]Various VFX polish and balance adjustments[/p]
- [p]Updated on August 8 but does not include all of the above changes[/p]
- [p]Will be updated again in September–October, incorporating bug fixes and improvements from the playtest[/p]
- [p]No major content increase is planned for the demo[/p]
- [p]All new content will be tested first in the closed playtest branch(Sign up for it!)[/p]
- [p]2nd Private Playtest – Around Paris Game Week (October)[/p]
- [p]New Chapter (total 3 chapters playable)[/p]
- [p]New boss[/p]
- [p]Artifact balancing[/p]
- [p]Potion system added[/p]
- [p]Flesh Reward improvements[/p]
- [p]Echo Reward improvements[/p]
- [p]3rd Private Playtest – Expected November or January[/p]
- [p]Meta progression system added[/p]
- [p]Final boss added (total 4 chapters playable – same full run length as launch version)[/p]
- [p]New Artifacts and weapons[/p]
- [p]Story elements added[/p]