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Pocket Legend v1.01 Update



Pocket Legend DEMO Version 1.01 Update!


Thank you for enjoying the demo version of Pocket Legend!
As we prepare for the Early Access launch, we’ve been working on various quality-of-life improvements and polishing the game.
Some of these updates are included in version 1.01 to share the direction of our development with you.


Quality of Life & Polishing




- Game Logo Update



- Resolution: Now supports various resolutions, including widescreen.



- Item State Badges Added - Allows players to check the status of various items without mouse-over.



- Enemy Intent Improvements: Cards that disrupt enemy plans are now displayed together.



- Inventory Loss FX: Shows which slot was lost when inventory is lost



- Choice Icons Added & Revised



- HP Bar Delay: When hit, the HP bar decreases with a delay, showing total damage taken.



- Version Display in Options



Seed Display in Game


- Slow Effect on Final Blows: A slow effect is added when enemies receive the final blow

- Story Dialogue Updates: Prevents the same dialogue from repeating when encountering the same enemy in story mode.

- Event Enhancements: Shops and forges now appear in events.

- Sound: Improved sound effect quality / Added BGM for the world map and boss battles.

- Trail Effects for Rewards: Added trail effects when acquiring gold or enhancement stones


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Balance Changes

- Items


Gravity-Ignoring Gloves: Items larger than 5 slots have +1 reuse but now vanish after use.



Dual Wield: Adds 'Vanish' to the weapon used



Trishula: Changed function from removing rage shards to generating them.



Po-shan Qian: Generates rage shards equal to the number of opponents and deals damage to all enemies for each shard created.



Petasos: Previously increased agility while generating Wrath Piece; now increases defense instead.



Ochan: Function changed to remove Wrath Piece, granting additional defense when removed.



- Enemies


1. Bajiao Shan: Growth mechanic added / Changed the frequency of obtaining gravel.
2. Liquan Shenqiang: Growth mechanic added (uses skills to increase strength).
3. Nagelring/Hildegrim: Adjusted balance.
4. Ipetam: Adjusted balance.
5. Megingjörð: Increased number of appearances in Stage 3 (from 2 to 3).
6. Andvaranaut: Increased number of appearances in Stage 3 (from 3 to 5).
7. Kestos Himas: Lock buff replaced with a skill.
8. Lorg Mόr: Adjusted balance.
9. Vajra: Increased attack power and generates two disruptions.
10. Gungnir: Gains strength based on enhancement stone values.

Dev Vlog: Production Story

Production Story


Hello! This is Shading Box!

Our project, Pocket Legend, has been in development for nearly three years now, and we thought we’d share our journey with you, and tell you a little bit about us!

We’re a fully remote team of three: myself (the founder), my wife, and our one employee.

[previewyoutube][/previewyoutube]
When we first started, Pocket Legend looked very different. Originally, it was an inventory merchant game where you sold items to heroes, as shown in this early screenshot:


To make the game more engaging, we added a draw system and turn-based combat, inspired by our love for Slay the Spire. This led us to the current gameplay style you see today:

Fun Fact: The original main character, Carrie, is now an NPC who runs the shop in the current version!

At first, players used basic weapons like leather armor and wooden swords. But since “inventory” is our game’s identity, we wanted each weapon to have its own unique lore and presence. This led us to incorporate legendary weapons and armor from mythology and folklore around the world.


We’ve drawn inspiration from Arthurian legend, Norse mythology, Greek mythology, Chinese legends, Celtic myths, Charlemagne legends, Indian mythology, Japanese folklore, Korean mythology, The Song of the Nibelungs, Dietrich legends, and more.

(If you’re a mythology fan, you’ll enjoy spotting which weapons and enemies appear in each stage!)

We thought it would be fun if these legendary weapons, infused with souls, became the heart of the story—like “Ego Swords.” Each weapon or enemy feels like a “pocket monster” in weapon form. That’s why we chose the name Pocket Legend over common inventory-related terms like “backpack.”

[h3]The Current State[/h3]

The gaming industry in Korea is struggling, and freelance work has largely dried up due to the economic downturn. But we’re holding on, and we’re proud to share that Pocket Legend will enter Early Access next April. We’re doing everything we can to make sure it’s polished and ready for you!

Your support means the world to us and thank you for following us! If you haven’t wishlisted Pocket Legend, we’d greatly appreciate if you did so!

https://store.steampowered.com/app/3129790/Pocket_Legend__Inventory_Roguelike_Deckbuilding/

We hope you’ll look forward to the Early Access launch next April. Thank you so much for your support!

Early Access Date: April 7th (PT) / April 8th (KST)!



The Shading Box team is very excited to announce the Early Access date now!

[h3]Early Access dates[/h3]

📅 April 7th Pacific Time / April 8th Korean Time

Be sure to lock in for the Early Access release in April, we hope to provide you with an immersive turn-based experience!

For further announcements regarding the Early Access release make sure to wishlist our game!

Indie Live Expo 2024 Broadcast

🎥 Pocket Legend is participating in Indie Live Expo 2024!

To celebrate it, we’re broadcasting Pocket Legend on Steam.
Join us and invite others!

Pocket Legend in Indie Live Expo 2024

We're excited to share that Pocket Legend will be featured in Indie Live Expo 2024 on December 7th!



You can definitely expect some live-streams, we'll announce it later in the next posts!

Watch the event's live-stream on December 7th with other awesome indie games: https://www.youtube.com/live/Vy8hA7qKAdk?si=GAObteFFMdXwcr9g