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Graviteam Tactics: Mius-Front News

Update 12/23/2020

1) Adjusted ammunition load for some guns, mortars and hand weapons.
2) The appearance of some SFX for hits and explosions has been corrected.
3) Added setting to disable the hardware cursor in the section SPECIAL SETTINGS (enabled by default). If you are having problems using the hardware cursor (game slowdown, cursor flickering), it is recommended to disable this setting.

Update 12/18/2020

1) Changed the algorithm for calculating losses after battle. Some of the heavy wounded who remained in uncontrolled territory after the battle are recorded as missing. Some of the heavy wounded who remained on their own territory are transferred to the category of the wounded.
2) Added indication of the Zone of control.
3) Added indication of the local encirclement for the unit.
4) The algorithm of retreat and surrender has been changed, an indication of the unit's Combat sustainability has been added.
5) Added clearing sectors in front of vehicle trenches from grass.
6) Fixed a bug with using the wrong type of ammunition when picking up weapons.
7) Fixed a bug with incorrect display of a smoke trail if the shell leaving this trail ricocheted from an obstacle.
8) Changed the name of the order at the deployment phase from “Make ambush” to “Take positions”.
9) Captured soldiers do not move under heavy fire.
10) Platoon leaders retreat if all neighboring squads under their command have started retreating.
11) Changed the logic of the function of checking the field of visibility at the stage of placement, it began to take into account the actual ability to dig a trench by a unit and does not take into account the grass cover for units that will be in the trenches.
12) Changed the algorithm for lighting wet surfaces.
13) Fire on the landscape removes grass in a certain radius.
14) The algorithm for throwing grenades has been changed.
15) Reduced the error when indirectly firing mortars.
16) Updated user manual.
17) The algorithm for launching signal flares has been changed.
18) Changed ammo layouts for some weapons of German soldiers.

Update 12/11/2020

1) Changed the battlefield in the Furtive Spring DLC.
2) Added information about the order of battle to the Furtive Spring DLC operations.

Update 12/04/2020

1) Updated DLC Under the Cruel Star. Added information about the order of battle in the operations.

Update 11/26/2020

1) Added consideration of grass height when tracing visibility.
2) Added noise of leaves and branches depending on the strength of the wind.
3) Adjusted operation Stepanovka 30 (added a number of small units).
4) The algorithm for reducing the size of battle groups has been adjusted, now, first of all, slots of the same type are reduced.