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Graviteam Tactics: Mius-Front News

Update 10/29/2020

1) The algorithm of the visibility calculation for soldiers in houses has been changed.
2) Changed the physical model of movement for wheels without suspension and tires.
3) The algorithm of the capture of squares after the battle has been changed, now the area that units can shoot with their weapons at the end of the battle is taken into account.
4) The algorithm for the selection of units in Close Engagement mode has been adjusted.
5) Changed the algorithm for triggering projectile fuses and calculating of the fragmentation field.

New expansion Graviteam Tactics: Edge of Storm



By October 1941 the situation on the Eastern Front was catastrophic for the Red Army. Leningrad was sieged. German forces launched offensive towards Moscow, called operation Typhoon. In the south, more than 600 thousand soldiers and officers of the South-Western Front got encircled near Kiev. Fearing a repeat of the Kiev catastrophe the Supreme Command ordered the South-Western Front to move 80 to 200 kilometers to the east between October 17 and 30 and to leave Kharkov, Belgorod and Donetsk industrial region. Battered troops of the 38 A, carrying out the order, are making a fighting retreat under pressure of the Wehrmacht's 6 A and 17 A. Among them: 169 RD, 199 RD and 14 TBde which has lost more than 50% of personnel and most of its heavy weapons in previous battles.
  • Six operations of 4-12 turns for each of the sides (fst.Bulakhi, Ryabuhino, Krasnaya Polyana, October 19-25, 1941).
  • Precisely recreated area of over 190 sq. km south-west and south of Kharkov city.
  • Historical organizational structure of units at the time of the offensive.

https://store.steampowered.com/app/1246032/Graviteam_Tactics_Edge_of_Storm/

Update 10/15/2020

1) Added 106 mm HESH shell for the M40 recoilless gun.
2) The algorithm for generating a fragmentation field for HESH/HEP shells that hit the armor has been adjusted.
3) Added T-34 mod 1941, produced in summer-autumn 1941, factory #183.
4) Added textures for Tiger and PzIV tanks of higher resolution.
5) Changed the algorithm for breaking the fuse when a projectile hits an obstacle.
6) Added order of battle mode in an operation (for some operations).
7) Changed the battlefield in the Croatian Legion DLC.
8) Operations with battle groups in the Croatian Legion DLC have been converted to a hexagonal grid.

Update 09/13/2020

1) Fixed a bug with the ATGM remaining in the air after loading into the BMP1.
2) Corrected the display of the number of shells for duplicate weapon types (mostly smoke grenade launchers) for vehicles.
3) Changed the battlefield in The Day of the Olifant and Operation Moduler DLCs.
4) Operations in the Operation Moduler DLC are converted to a hexagonal grid.
5) The placement of units is not blocked for platoons included in the battlegroup in which there is a battle-ready reconnaissance platoon.
6) Added indication for operation's features: platoons, grid type, size (will be updated as the DLC updates).
7) Added the ability to sort operations in the list by DLC instead of campaigns.

Update 08/19/2020

1) Changed the algorithm for detonating ammunition in vehicles.
2) Added automatic retreat for AI in the operational phase without starting a battle.
3) Changed the movement system on the operational map: movement speed depends on the time of day and weather.
4) Restrictions of movement modifiers take into account the presence of troops in/on vehicles.
5) Adjusted the algorithm for throwing smoke grenades during shelling.
6) Added the ability to select camouflage for Close Engagement mode.