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Graviteam Tactics: Mius-Front News

New update - May 28, 2019

1) Added winter camouflage for KV-1 tanks.
2) Added winter camouflage for AT SPG Panzerjager I.
3) Changed the algorithm for selecting of company commanders in battlegroups.
4) Added “forced” BG names on the operational map (will appear in new and updated DLCs).
5) Updated operation in DLC Fateful Strike.
6) Minor changes and bug fixes.

New update - May 12, 2019

1) Saving the battle as a mission was moved to the [Ctrl+S] combination.
2) Attack planes do not show the enemy units.
3) In statistics in Quick battles, all enemy units are shown.
4) In the encyclopedia, tank/vehicle modifications are correctly switched.

New expansion Graviteam Tactics: Fateful Strike



The last attempt of the Red Army to encircle the Kharkov group of the Wehrmacht. 6A together with 28A delivered strikes from the south and north, with the task of seizing the Kharkov area. Screening was provided by 57A and 9A SF, as well as by Bobkin Army Group moving to Krasnograd. The offensive began on May 12, but developed more slowly than planned. The Wehrmacht command organized a number of counterattacks by infantry divisions. All available German ATG, including 8.8 cm anti-aircraft guns, were pulled into the area of ​​attack. Soviet forces were continuously attacked by the enemy aircraft. By the end of May 16, the Red Army units were on the lines, which were plannned to be captured as far back as May 14. On the morning of May 17, the 6A command brought the main strike force into the breakthrough, 21 and 23 tank corps...
  • Two operations of 14 turns for each of the parties (Borki, May 17-18, 1942)
  • Precisely recreated area of over 140 sq. km: hilly plains with harsh terrain, small settlements.
  • Historical organizational structure of units at the time of the offensive.
  • StuG III assault guns of C/D and E modifications.

https://store.steampowered.com/app/1057070/Graviteam_Tactics_Fateful_Strike/

New update - April 26, 2019

1) Added gradation of image sharpness in options.
2) At the maximum level of realism, night and evening time looks darker.
3) Added German SPG StuG III ausf C/D and E.
4) Fixed some bugs.

New update - April 08, 2019

1) Added indication of the rate of fire for off-map artillery.
2) Added +1 gradation of the game difficulty setting.
3) Added additional parameters of difficulty, somewhat changed the distribution of parameters between different levels of difficulty and realism.
4) Fixed a bug with a BG/platoon movement that got into battle, but its attack point was outside the tactical battlefield.