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Graviteam Tactics: Mius-Front News

New update - March 01, 2019

1) Displaying of non-capturable squares is synchronized on the operational and tactical maps (a more strict capturing mode was chosen - as on the operational map).
2) Removed changing of the vertical angle of the main weapon when firing smoke.
3) Added taking into account of snow cover and boggy grounds for location of soldiers.
4) Changed the algorithm for calculating the operational score for losses.
5) Fixed a bug with loading a wrong bullet type when picking up weapons.
6) Added destructible chassis on the Tiger tank.
7) Added camouflage on the Tiger tank.
8) Added camouflage on the Stug III F/8 SPG.
9) Added camouflage on the Pz III M/N tanks.
10) Added camouflage for the Pz IV G tank.
11) Added camouflage on the Sdkfz 250 and 251 APCs.
12) Added destructible chassis on Sdkfz 251.
13) Added the Pz V Panther tank in 5 versions.
14) Added Nebelwerfer 41 and Nebelwerfer 42 MLRS.
15) Added radio station and parking lights on the Ratel-81 IFV.
16) Added the SS-77 machine gun for soldiers of SA army.

New update - 20 January, 2019

1) Added indication of terrain passability for vehicles.
2) After changing the profile, the game automatically reloads the settings.
3) Fixed a bug with incorrect definition of the window size when running on a non-main monitor in a multi-monitor configuration.
4) Added winter camouflage on the Tiger tank.
5) Fixed a bug with imposition of a wrong texture on the Land Rover wreck.
6) For inactive enemy units, no information is displayed in the statistics.
7) Limited displaying of information about the enemy BG/platoon in the operational phase.
8) Reduced the speed and changed the algorithm of the command level growth.
9) Fixed a bug with the T-26 mod 40 tank, leading to a CTD.

New expansion Graviteam Tactics: Under the Cruel Star


On the morning of February 20, the 11 CD 6 gds CC received the order to attack Ordivka and Bulakhi farmsteads, but did not accomplish the task, and by evening withdrew to fst.Klyuchevodsk where it was on the defensive until February 20-21. And 83 CD conducted battle for vlg.Borki for two days, positioned on the heights north of the village. But by the evening of February 20 was dislodged from the heights to the north, and entrenched in the forest. The next day, the cavalrymen attacked Borki again, but were able to capture it only by the morning of February 22. The same day, 11 CD reached fst.Podkopay and fst.Homenki again, and attacked in the direction of fst.Ordivka and fst.Bulakhi. Units of the SS LSAH division took defense here.
  • Two operations of 10 turns for each of the parties (fst.Bulakhi, February 23-24, 1943).
  • Area of over 48 sq.km: farms, windmills and extensive gullies.
  • Historical organizational structure of units at the time of the offensive.

https://store.steampowered.com/app/999490/Graviteam_Tactics_Under_the_Cruel_Star/

New update - January 8, 2019

1) Added various options for the number of tracer shells in the MG belts and boxes.
2) Increased dispersion for tracer bullets.
3) Added explosive and incendiary bullets.
4) Changed the algorithm for damage taken to open parts of vehicles.
5) Changed the vehicles interaction algorithm with snow and marshy soils.
6) Changed the algorithm for damaged vehicles retreating.
7) Maneuvering modifier does not block the defense in the trenches and houses.
8) The maneuver modifier during the movement of soldiers in the column determines the position of heavy weapon crews and commanders at the beginning or end of the column.
9) Added winter camouflage for German Pz III and Pz IV tanks.
10) Added windmill (to be used on some battlefields).
11) The choice of ammunition layout (AT or normal) does not depend on whether the BG/platoon attacks or in defense, but only on the expectations of enemy armored vehicles.

New update - December 24, 2018

1) Replenishment and recovery in the operational phase are carried out from all units which includes a platoon/company.
2) Changed the algorithm for units evolutions when moving in a column.
3) Changed the algorithm of firing at unobservable targets.
4) The algorithm for opening and closing shields for 45mm AT guns is changed.
5) Added modifier for saving ammunition.
6) Changed the algorithm of rifle grenades shooting.
7) Showing of squares at the deployment stage is binding to the display of keypoints button (as well as at the statistics stage).
8) Added a cease-fire confirmation dialog (if confirmations are enabled in the settings).
9) Added time display in the in-game menu in tactical combat.