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Graviteam Tactics: Mius-Front News

New expansion Graviteam Tactics: Counter Blow



The German command attached great importance to holding Tikhvin, in order to maintain the positions of 39AC for the spring offensive, and to maintain control over the railway line along which the German troops were supplied. Specifically the Tikhvin area was held by units of 12TD. To the south, along the road to Raplya, were the defense sectors of the 18MID and 8TD units.
In the Tikhvin area, the defense was occupied by the Soviet 4A, which held the front along the Volkhov-Tikhvin railway, screening Tikhvin from the north, east and south. 27CD, following order of 4A, reached r.Syas and r.Volozhba with its units with the task of cutting the Tikhvin-Raplya, Tikhvin-Rugui roads with a strike on Klinets-Rugui. Neighbor on the right - 60MRR (60TD) is moving in the direction of Gorodishche with forward units.

  • Three operations of 8-10 turns for each of the parties in November, 1941.
  • Precisely recreated area of over 90 sq. km: forest plains with harsh terrain and small settlements.
  • Historical organizational structure of units at the time of the offensive.


https://store.steampowered.com/app/1943790/Graviteam_Tactics_Counter_Blow/

Update 03/02/2023

1) Fixed error with dark stripes on smoke and dust in binoculars mode
2) Algorithm for determining the range using sights on vehicles without rangefinders is adjusted towards greater "humanity"

Update 01/24/2023

1) Support for xaudio2_9 sound library
2) Adjusted sound processing algorithm
3) Fixed a bug that caused the game to crash or slow down with a large number of fire sources
4) Added partial support for Steam Deck

Update 11/28/2022

1) Changed the main game menu
2) Added different sound names for different types of ATGMs (for modding)
3) Small changes in the aiming of rifle grenades

Update 10/22/2022

1) Added indication of operations with extended perimeter.
2) Added indication of “non-working sights” under certain conditions.
3) An extended perimeter has been added and the binding of FOs in the units of the Red Army in operations from the DLC Pivot Point and Typhoon Rising has been changed.
4) The algorithm for returning the crew to the vehicle has been changed.
5) During the movement of equipment through the forest, it slows down significantly and the crew does not climb out of the hatches.
6) Fixed a bug with not counting losses after the battle for BGs located on the edge of the battlefield.
7) Added an extended perimeter (2nd operation) and changed the binding of FOs in the units of the Red Army in operations from the Cold Spring DLC.
8) Adjusted the movement map on the battlefield from the Futrive Spring DLC.
9) An extended perimeter has been added and the binding of FOs in the units of the Red Army in operations from the DLC Against the Tide has been changed.