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Graviteam Tactics: Mius-Front News

Update 08/19/2020

1) Changed the algorithm for detonating ammunition in vehicles.
2) Added automatic retreat for AI in the operational phase without starting a battle.
3) Changed the movement system on the operational map: movement speed depends on the time of day and weather.
4) Restrictions of movement modifiers take into account the presence of troops in/on vehicles.
5) Adjusted the algorithm for throwing smoke grenades during shelling.
6) Added the ability to select camouflage for Close Engagement mode.

New expansion Graviteam Tactics: Dark Forest



53A units conduct stubborn fighting against the German 11AC units west of Kharkov. 299RD assaults vlg.Polevoe defended by the German 3TD. 84RD attacks positions of 168ID in Semenovka and conducted a raid with forward group of 41RR in the direction of ht.208.6. As a result, an exposed seam between 3TD and 168ID units was revealed in the forest south of vlg.Polevoe. 252RD supported by tanks of 61 gds det brt TR and 148TR, was ordered to concentrate on the n.e. outskirts of vlg.Dergachi and launch an attack between 299RD and 84RD with forces of 924RR and 928RR in the direction of ht.208.6 - Forester's house - sub.farm.
  • Two operations of 12 turns for each of the parties (forest southern of Semenovka and Polevoe, August 16-17, 1943).
  • Precisely recreated area of over 48 sq. km west of Kharkov city.
  • Historical organizational structure of units at the time of the offensive.

https://store.steampowered.com/app/1309230/Graviteam_Tactics_Dark_Forest/

Update 08/13/2020

1) Added antenna bender to the PzIV ausf.G tank.
2) Added modifications to the PzIV ausf.G tank with welded armored screens of different types.
3) Added modifications of the PzIV ausf.G tank with side screens, L/48 gun and welded armored screens of different types.
4) Updated the battlefield in the DLC Tielieketi Incident.
5) Operational AI began to use the same system of indirect orders as the player.
6) Platoons with new modifications of the PzIV ausf.G tank have been added to the quick battle editor.
7) Added an indicator for blocking of night battles.
8) Minor changes in DLC Fateful Strike, Against the Tide, Final Offensive.
9) Added automatic recovery of platoons.

Update 07/17/2020

1) Added the ability to throw grenades from hatches for some armored vehicles (Stug3, SU-152, Mk2/Mk3).
2) The ammo save modifier is stored in savegame.
3) Fixed a number of minor bugs.

Update 06/23/2020

1) Added indication of the ammo for offmap artillery in the platoon table.
2) The algorithm for calculating the total% ammo for offmap artillery has been changed.
3) Added modification of the PzIV F2 (G) tank.
4) Changed and expanded operations in the Against the Tide DLC.
5) Fixed a bug with the lack of speed indication for units in which there is only one soldier.
6) Added winter camouflage for the M-30 howitzer.
7) Added summer camouflage for PzIV ausf.G tanks.