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PUBG: BLINDSPOT News

PUBG: BLINDSPOT Invitational – Coming Soon



Get ready for an epic showdown!
  • NA Invitational: 3/1~3/2 5-8 PST, Streaming live on Twitch
  • EMEA Invitational: 3/1~3/2 7-10 CET, Streaming live on Twitch

[h3]Join us from March 1 to March 2 for a brand-new tournament featuring your favorite streamers.[/h3]

Who will rise to the challenge?
Stay tuned—we'll reveal the full lineup before the event.


Don't miss out on the action!

Live Streaming 24/7 for Steam Next Fest



[h2]Keep an eye on streamers' broadcasts throughout the entire duration of the Steam Next Fest![/h2]
  • Demo playable period: February 21 – March 10

[Feb 21] The maintenance has now been completed.




[h3]Updates[/h3]
  • Fixed an issue where two structures could be placed overlapping each other.
  • Fixed gaps in certain areas of the map.
  • Adjusted the character selection screen so that the previously selected slot 4 gadget remains unchanged when switching characters.
  • Fixed an issue where the Motion Detector would not activate if the thrower died before activation.
  • We have increased the waiting time to ensure matchmaking with players of similar MMR.

[Announcement] Steam Next Fest Demo Play Available Soon!



[h3]Starting today, February 21st, the demo is open to all players![/h3]


Hello,
Thank you for your interest in PUBG: BLINDSPOT.

Starting at 07:00 UTC today, all players will be able to play the game via the PUBG: BLINDSPOT Demo page. We sincerely appreciate everyone who has been waiting for this demo.
  • 02:00 EST
  • 07:00 UTC
  • 08:00 CET
  • 11:00 PST


If you’d like to discuss Blindspot with other players and the development team, join our official Discord and be part of our development journey!

[Feb 20] The maintenance has now been completed.



[h3]Updates[/h3]

  • Fixed an issue where the scoreboard would flicker during round transitions.
  • Fixed an issue where the predicted trajectory of throwable objects was not visible at certain angles.
  • Added a feature that allows players to view other players' profiles in the detailed match result screen.
  • Fixed an issue where weapon description tooltips would sometimes remain on the screen during gameplay.
  • Fixed an issue where GPU usage in the lobby was excessively high.
  • Adjusted deployable tools (except for shields) so they no longer block explosions.
  • Fixed cover objects and round walls on multiple maps.
  • Made minor adjustments to UI usability and design.
  • Reduced the damage of Buddy's AWM, but adjusted it so that hitting the arm deals the same damage as hitting the body.
  • Reduced the headshot multiplier for Zen's Mk14.
  • Increased the damage drop-off over distance for Collision's pump-action shotgun.
  • Fixed an issue where the survey link was not working in some regions.