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[Feb 12] Patch Notes: Competitive Mode Now Playable

[p]Hello PUBG: BLINDSPOT players!
We’re very excited to finally share the update many of you have been waiting for.

With this update, a new Competitive Mode has been introduced, allowing you to prove your true skill and climb through the ranks.
A more intense challenge awaits those aiming for greater heights.
[/p][p]For further details, please check out the latest 🔗 Dev Notes!
[/p][p][/p][h3]\[New Content – Competitive Mode Is Here][/h3][p]A competitive arena where true skill determines the outcome is now open. Challenge yourself and leave your mark in the rankings. [/p]
  • [p]Participation Requirements[/p]
    • [p]Available to players who have reached Account Level 10 or higher.[/p]
  • [p]Operation Format[/p]
    • [p]Competitive Mode operates on a seasonal basis.[/p]
    • [p] will run until March 12 (Thu) before maintenance.[/p]
  • [p] Limited Rewards[/p]
    • [p]Players who achieve Gold tier or higher will receive a special Season 1 limited reward.[/p]
    • [p]Detailed reward contents and distribution schedules will be announced separately.[/p]
[p]For more detailed rules and information regarding the Competitive Mode ranking system, please refer to the \[Developer Notes](Link). [/p][p][/p][h3]
\[Gameplay Updates]
[/h3][p]We have improved balance and systems to provide a more stable and fair gameplay environment. [/p]
  • [p]Matchmaking Criteria Adjustments[/p]
    • [p]Unranked Mode[/p]
      • [p]Match search conditions have been relaxed to reduce excessive matchmaking wait times and allow players to enter matches more quickly.[/p]
      • [p]Adjusted to better suit players who prefer faster and more casual gameplay experiences.[/p]
    • [p]Competitive Mode[/p]
      • [p]Precise, skill-based matchmaking remains unchanged.[/p]
      • [p]Recommended for players seeking balanced matches against opponents of similar skill levels.
        [/p]
  • [p]Friendly Fire Damage Adjustments[/p]
    • [p]Unranked Mode / Team Deathmatch[/p]
      • [p]To reduce the burden on new players and maintain smooth combat flow, friendly fire damage has been reduced to 50% of the previous value.[/p]
      • [p]Applies only to direct firearm damage.[/p]
      • [p]Explosives and area-of-effect damage remain unchanged.[/p]
    • [p]Competitive Mode / Custom Games[/p]
      • [p]Friendly fire damage remains at 100%, unchanged from previous settings.
        [/p]
  • [p] Adjustment and Indicator UI Improvements[/p]
    • [p]Improved [/p]
      • [p] has been improved to activate more smoothly when engaging crouching enemies.[/p]
      • [p]If a crouching enemy is near the aim line and there is no visual obstruction, the aim will automatically adjust downward toward the enemy.[/p]
    • [p] Indicator UI Update[/p]
      • [p]The indicator UI for when activates has been improved.
        [/p]
  • [p]AFK (Idle) Detection Rule Adjustments[/p]
    • [p]We identified cases where players were incorrectly flagged as AFK due to no input during spectating or viewing.[/p]
    • [p]To reduce disruption and provide a more stable spectating environment, detection timers have been adjusted:[/p]
      • [p]Warning Timer: 90 seconds → 180 seconds[/p]
      • [p]Automatic Kick Timer: 120 seconds → 210 seconds[/p]
[p][/p][h3]\[UI/UX Improvements][/h3][p]We have enhanced visual clarity to allow players to understand game situations at a glance.[/p]
  • [p]Spectator UI Improvements[/p]
    • [p]The nickname display position during spectating has been changed from the top-left corner to the lower center of the screen, improving visibility.[/p]
  • [p]Victory Text Update[/p]
    • [p]The victory/defeat display text has been changed from “VICTORY” to the clearer and more direct “WIN”.[/p]
  • [p]Custom Game Layout Update[/p]
    • [p]A new UI layout for spectators has been created to improve overall readability.[/p]
[p][/p][h3]\[Bug Fixes][/h3][p]We have resolved issues that interfered with smooth gameplay.[/p]
  • [p]MVP Selection Logic[/p]
    • [p]Adjusted so that the player with the highest contribution is correctly selected as MVP.[/p]
  • [p]Multilingual Text Issues[/p]
    • [p]Fixed issues where numbers and text appeared incorrectly in certain languages.[/p]
  • [p]Match Record Display[/p]
    • [p]Fixed an issue where match record information displayed incorrectly starting from the second record entry.[/p]
  • [p]Match Cancel UI[/p]
    • [p]Fixed an issue where the UI would not function properly when canceling matchmaking immediately after starting it.[/p]
  • [p]Match History[/p]
    • [p]Fixed an issue where character illustrations would not appear if match history records were missing.[/p]
  • [p]Other Fixes[/p]
    • [p]Fixed additional minor UI display and animation issues.[/p]
[p][/p][p][/p][p]This concludes the updates prepared for this patch of Feb 12.
We hope this Competitive Mode update brings new excitement to your PUBG: BLINDSPOT experience.

We will continue reviewing your feedback carefully and strive to deliver ongoing improvements throughout Early Access. Good luck on the battlefields!


And as always, thank you for playing with us.
ARC Team[/p]

[Feb 12] Dev Notes: Competitive Mode

[p]Hello all, this is Sequoia Yang from the ARC Team.
[/p][p]Thank you to all players who continue to enjoy PUBG: BLINDSPOT and consistently share valuable feedback with us.[/p][p]
Today, we’re excited to share the long-awaited update introducing Competitive Mode, along with details on key system improvements.[/p][p]
Competitive Mode has been prepared for players who want to prove their skill through more intense, competitive battles and through rank progression.[/p][p]Please review the details below to understand the core rules of Competitive Mode. Let’s dive in.[/p][p] [/p][h3]\[Competitive Mode – Basic Rules]
[/h3]
  • [p]Season Schedule[/p]
    • [p]Early Access Season 1 will run for approximately one month, from February 12 to March 12 (before maintenance).[/p]
    [p][/p]
  • [p]Participation Requirements[/p]
    • [p]Competitive Mode is available to players who have reached Account Level 10 or higher, ensuring participants have sufficient familiarity with the game.[/p]
    [p][/p]
  • [p]Solos Only (Season 1 Policy)[/p]
    • [p]Competitive Mode will be available as Solo only during Early Access Season 1.[/p]
    • [p]We recognize that matchmaking fairness is the most important factor in Competitive Mode.[/p]
    • [p]Although we have continuously improved matchmaking logic, we concluded that additional technical validation is required before ensuring full fairness in mixed party and solo environments.[/p]
    • [p]For this reason, this season will operate in a Solo-only format.[/p]
    • [p]Based on data collected during Season 1, we will continue improving matchmaking systems to support fair party matchmaking in future seasons.[/p]
    [p][/p]
  • [p]Season-Limited Rewards[/p]
    • [p]Eligibility: Players who achieve Gold tier or higher at least once during Season 1.
      [/p]
  • [p]Reward Details[/p]
    • [p]A limited-edition in-game item obtainable only during Early Access Season 1 will be awarded later down the road.[/p]
    • [p]A commemorative reward recognizing early Competitive Mode participants is currently being prepared.[/p]
    • [p]Detailed reward information will be announced separately.[/p]
    [p] [/p]
  • [p]Combat Rules[/p]
    • [p]To preserve the unique strategic tension of Competitive Mode, friendly fire damage remains at 100%.[/p]
    • [p]Unlike Unranked Mode, where friendly fire damage has been reduced, Competitive Mode follows its own rule set. Please keep this in mind when playing.[/p]
    [p][/p]
  • [p]Penalties for leaving mid-Competitive Match[/p]
    • [p]During Competitive Mode matches, the Leave button is disabled.[/p]
    • [p]If a player disconnects, they will return to the same match upon reconnection.[/p]
    • [p]However, if a player ultimately leaves the match, the match will be counted as a loss and RP (Rank Points) will decrease.[/p]
    • [p]Please be aware that repeated intentional leaving may result in account sanctions in-game which includes but is not limited to account bans (temporary and permanent), as we have previously conducted.[/p]
    • [p]As any good player should, please play who sportsmanship and stay with your teammates until the end of the match.[/p]
[p] [/p][p][/p][h3]\[Competitive Mode - Rank System]
[/h3]
  • [p]Placement Matches and Rank Evaluation[/p]
    • [p]All players must complete 10 placement matches when first entering Competitive Mode.[/p]
    • [p]Player skill is evaluated during placement matches.[/p]
    • [p]After completing all 10 matches, an initial rank will be assigned.[/p]
    • [p]After rank assignment, RP (Rank Points) will increase or decrease based on match results, affecting rank progression.
      [/p]
[p][/p]
  • [p]Rank Structure[/p]
    • [p]Competitive ranks consist of seven tiers: Bronze → Silver → Gold → Platinum → Emerald → Diamond → Master[/p]
    • [p]Each tier includes a unique rank icon and frame decoration.[/p]
    • [p]Push your limits, climb the ranks, and fight your way to the top to receive glory and rewards.
      [/p]
[p][/p][p][/p]
  • [p]Rank Demotion Protection System[/p]
    • [p]To ease the pressure of rank demotion, a Rank Demotion Protection System has been introduced.[/p]
    • [p]If RP falls below the minimum threshold of your current tier due to a loss, demotion will not occur immediately.[/p]
    • [p]Instead, Rank Demotion Protection will activate, allowing you to maintain your current rank temporarily.[/p]
    • [p]If you lose again while under protection, your rank will then be demoted.[/p]
    • [p]Use this final opportunity to fiercely defend your hard-earned rank.
      [/p]
[p][/p][p] [/p][h3]\[Additional Changes]
[/h3]
  • [p]Improved Unranked Mode Matchmaking Logic[/p]
    • [p]Based on feedback that matchmaking times had increased, Unranked Mode matchmaking conditions have been adjusted to reduce wait times.[/p]
    • [p]This change prioritizes Unranked Mode’s core value of quick access to matches.[/p]
    • [p]Players who prefer precise, skill-based matchmaking are encouraged to play Competitive Mode.[/p]
    • [p]We will continue monitoring and improving both modes to maintain balance and overall quality.[/p]
    [p][/p]
  • [p]Friendly Fire Damage Adjustments[/p]
    • [p]To lower the barrier for new players and prevent team fights from being disrupted unintentionally, we’ve adjusted friendly fire damage rules as follows:
      [/p]
  • [p]Unranked Mode & Team Deathmatch[/p]
    • [p]For direct gunfire only, damage dealt to teammates is reduced to 50%.[/p]
    • [p]However, explosive and area-of-effect damage (e.g., grenades) remains unchanged.
      [/p]
  • [p]Competitive Mode & Custom Games[/p]
    • [p]To maintain the strategic tension unique to these modes, friendly fire damage remains at 100%, unchanged.[/p]
    [p][/p]
  • [p]Improved [/p]
    • [p]To address discomfort that occurred when aiming at crouching enemies, we’ve made the assist logic more flexible.
      [/p]
  • [p]Behavior Changes[/p]
    • [p]Previously, only activated under very precise aiming conditions.[/p]
    • [p]Now, if there are no clear obstructions, (default L-Ctrl) may activate automatically even when an enemy is crouching near the aim line.
      [/p]
  • [p]Expected Impact[/p]
    • [p]This change is expected to significantly improve hit consistency, especially when engaging crouching enemies with automatic weapons.
      [/p]
  • [p]Targeting Logic[/p]
    • [p]If multiple enemies overlap, the adjustment will prioritize the enemy closest to the cursor.[/p]
    • [p]In addition to aim line direction, positioning your cursor closer to the enemy’s location will help you use the assist more reliably.[/p]
    • [p]We continue to treat player feedback as our top priority, and will keep improving controls to be more intuitive and easier to adapt to through ongoing updates.[/p]
[p][/p][p][/p][p][/p]
  • [p]Additional Updates[/p]
    • [p]In addition, various improvements refined by player reports over the first week are included in this update.[/p]
    • [p]Please refer to the Official Patch Notes, which we will provide later on, for full details.[/p]
[p] [/p][h3]\[Thank You][/h3][p] [/p][p]Thanks to your active participation, we hope we’ve been able to provide some meaningful significant improvements during the first week of Early Access for all our players.[/p][p]We will continue listening carefully to your feedback and work toward creating even better battles: that’s the whole point of our Early Access.[/p][p]With the Lunar New Year approaching, we hope you enjoy time with your family and achieve tons of great victories in PUBG: BLINDSPOT.[/p][p][/p][p][/p][p]Thank you always for playing with us!
ARC Team[/p]

PUBG: BLINDSPOT on GeForce NOW

[p][/p][p][/p][p]Hello players![/p][p][/p][p]Every Angle Counts. Every Device Counts.[/p][p]#PUBGBLINDSPOT is here for GeForce NOW.[/p][p]Stream on @NVIDIAGFN and master every sightline with your squad, no matter what device you're playing on.[/p][p][/p][p]Thank you,[/p][p]The PUBG: BLINDSPOT Team[/p]

[Feb 12] Competitive Mode Update Maintenance (Updated)

[p]※ The scheduled maintenance has been successfully completed. We sincerely appreciate your patience during this time.[/p][p][/p][p]Hello players.
[/p][p]Scheduled maintenance will take place on Thursday, February 12, to introduce Competitive Mode, one of the most requested features since Early Access began; along with improvements to overall stability.[/p][p]Competitive Mode will give you the opportunity to test your skills and prove yourself in a more intense, performance-driven environment. We look forward to seeing how you climb the ranks and reach the best of the best.[/p][p]During this time, game access will be temporarily restricted. Please review the details below.[/p][p] [/p][p]\[Maintenance Schedule][/p]
  • [p]February 12, 2026[/p]
  • [p]Duration: 1 hour[/p]
    • [p]KST/JST: 16:00–17:00[/p]
    • [p]AEST: 17:00–18:00[/p]
    • [p]CET: 08:00–09:00[/p]
    • [p]UTC: 07:00–08:00[/p]
    • [p]EST: 02:00–03:00[/p]
    • [p]PT: 23:00–00:00 (Feb 11–12)[/p]
[p] [/p][p]\[Update Details][/p]
  • [p]Competitive Mode is finally coming to PUBG: BLINDSPOT![/p]
[p] [/p][p]\[Important Notes][/p]
  • [p]Maintenance may end earlier or be extended depending on circumstances. Any updates regarding changes will be added to the top of this notice.[/p]
[p] [/p][p]Thank you,
ARC Team[/p]

[Feb 10] Patch Update – Fairer Matchmaking & Match Leaving Improvements

[p]Hello players,
[/p][p]Thanks for continuing to share your feedback with us through Discord and other channels.[/p][p]We’ve seen a lot of reports about matches being disrupted by players leaving early, as well as frustration around uneven matchmaking, and we want you to know we’re taking this seriously.[/p][p]Leaving a match early doesn’t just break the flow of the game, as it also directly impacts the experience of players who stay in the match until the end.[/p][p]Because of this, we’ve applied an update which was applied without any service downtime, to improve matchmaking fairness and better address repeated match-leaving behavior.
[/p][p]\[Patch Details][/p]
  • [p]Improved matchmaking logic[/p]
    • [p]We’ve refined the matchmaking algorithm so players with more similar skill levels are matched together more consistently. This should lead to fairer, more competitive matches.
      [/p]
  • [p]Match Statistics System Update[/p]
    • [p]Fixed an issue where match results weren’t being recorded if a player left a match early.
      [/p]
  • [p]Stronger action against frequent match leavers[/p]
    • [p]We’ve improved our system to better detect repeated match-leaving patterns. Players who exceed a certain threshold may face step-by-step measures, such as gameplay restrictions. These cases will continue to be monitored closely.
      [/p]
[p]These measures are intended to discourage match leaving and protect the majority of players who participate in matches until the end.[/p][p] [/p][p]Alongside improvements to the detection system, we have also conducted a full review of recent match history and taken action against users whose unusually high rate of match leaving clearly disrupted the experience of other players. Details regarding accounts included in this action can be found in the separate notice below.[/p][p]🔗 View Sanction Details for Abnormal Play (Match Leaving)[/p][p] [/p][p]This update was applied without any service downtime. If you’re currently in-game, simply finish your match and restart the game to make sure the latest version is applied.[/p][p]Further details regarding this patch can be found in the Developer Notes.[/p][p]🔗 Go to Developer Notes[/p][p] [/p][p]We’ll continue monitoring the situation and take additional action if needed. Our goal is to protect players who play matches through to the end and create a fairer matchmaking experience for everyone.

[/p][p]And as always, thanks for playing.
ARC Team[/p]