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Tlatoani: Aztec Cities News

Minor fixes for crop reports

Minor fixes for crop reports

1.4.1f patch update

* Allowed stone canals to provide a partial bulwark against flooding
* Fix for potential bug with soldiers attacking enemies inside friendly buildings
* Expanded available vibrancy settings, moderated default
* Made construction-materials visible on hover for most structures

Build version 1.4.1f

* Modified cisterns to display their connection-tiles more prominently during placement
* Made annual production/consumption of goods visible in tooltips for craft-buildings
* Adjusted trade-quotas for foreign cities to match units used for trading-post storage
* Added extra diagnostics for launch setup
* Assorted minor fixes and adjustments

1.4.1e update


* Expanded map for Epcoac, made animal herds more stable and hunting more viable
* Ensured Shrine to Tlaloc can supervise farmer huts
* Allowed favour of Huitzilopochtli to reduce/increase risk of fires
* Added fruit and ahuejote as separate gardens
* Added wooden bridges and dirt ramps over cliffs
* Adjusted display of venue-supervision bonuses
* Ensured that exports and tribute are prioritised over local storage of goods
* Fixed cloud-cover fx on lighting being active with weather FX disabled
* Added VSync option, removed show-framerate toggle (steam offers same function)
* Added mipmapping to most sprites, adjusted render pipeline to minimise z-fighting
* Fix for crash in calendar advisor when/if all gods are absent
* Fix for towers and gatehouses failing to update the pathing-cache correctly
* Fix for not-a-number errors potentially creeping into inventory
* Modified migration to consider common and elite unemployment separately
* Other minor adjustments and fixes

Roadmap and Future Plans

Today, we want to share a roadmap for Tlatoani post-Early Access launch. These plans are flexible and open to change - we’re committed to incorporating player feedback and prioritise community concerns over what is in the current iteration of the Roadmap. With that in mind, here’s a look at it…

[h2]EA improvements[/h2]
Let’s start with what you can expect from Early Access:
  • We’ve revamped the tutorial and integrated it into the campaign. Legacy tutorial is still available in the scenarios sections.
  • Some of the citizen’s animations are now in place to add life to your city. We will be adding more as development continues.
  • You’ll also find new content, including a couple of new buildings, including monuments, and several new scenarios to explore.
  • And last but not least, we will add a random map generator for even more varied gameplay experiences.


[h2]Localization & Modding Support[/h2]
Making Tlatoani accessible and customizable. We’re moving all definitions for buildings, citizens, terrain types, and cities to external .xml files, including English UI text, for easier editing and translation.

[h2]More Chapters for Historical Campaign[/h2]
We’re on our way to expanding the Historical Campaign:
  • Chapter 1: Founding of Tenochtitlan
    Experience the beginning of Tenochtitlan’s history with 10-12 missions and monument projects, including the early Templo Mayor. Currently, only the Tizaapan and Cuauhmixtitlan missions remain unfinished.
  • Chapter 2: Rise of the Triple Alliance
    Covering the Tepanec-Mexica conquest of the Anahuac Valley and the Mexica/Acolhua revolt, this chapter includes 6-8 missions and additional new monuments.
  • Chapter 3: Rise of the Aztec Empire
    This chapter will explore expansion outside the valley, conflicts with the Purepecha and Tlaxcalans, and the seeds of future discontent. Featuring 8-10 missions and additional monument projects.


[h2]Map & Scenario Editor[/h2]
Map and scenario editor will add customization options for maps and events. Features will include a terrain editor, event triggers like invasions or gifts, and export options.

[h2]Extra Random Map Options[/h2]
We plan to expand landform and climate options to add more variety to sandbox gameplay. Future options could include islands, peninsulas, and unique climates like maritime and deep desert environments.

[h2]Expanded Gameplay[/h2]
  • We have plans to expand gameplay options further, but they are low priority right now:
  • Noble VIPs – option to assign noble VIPs to venues to gain production and service bonuses.
  • Ruler events – ‘roleplay’ choices, including ‘technological advancements’.
  • Expanded military units – with possible new units such as archers, jaguar knights, and war priests.
  • Intrigue and diplomacy – systems for marriages, espionage, and unique gifts.


[h2]Visual & Audio Enhancements[/h2]
To bring Tlatoani’s world to life, we’re enhancing both visuals and sound:
Building and Citizen Sprites – new citizen sprites are on the way and will increment gradually over time, and building sprite updates will be done over the coming months (but they will take some time).
Music & Sound Effects – Additional sound effects and custom music pieces for missions are planned to deepen the immersion.


That covers our current plans. Keep in mind, that this plan is flexible and there will likely be some changes made along the line, depending on the player feedback. If it comes to that, we’ll communicate any changes in the roadmap and priorities, as they happen.