1. Tlatoani: Aztec Cities
  2. News

Tlatoani: Aztec Cities News

Work-in-Progress on Monuments

[p]Hey there folks- just wanted to give you some idea of the work we're doing on monuments for the remaining historical campaign missions, one or two of which should be going into the public testing branch relatively soon. (From top-left, going clockwise, we have the Huizachtepetl, Chapultepec aqueduct shrine, the Great Market of Tlatelolco, and the Templo Mayor phase 2.)[/p][p]The plan is to have a greyboxed version of the Templo Mayor working on the Cuauhmixtitlan map within the next couple of weeks, and water-based trade and invasions are also in the works, so stay tuned.[/p][p][/p][p][/p]

Minor hotfixes for 1.5.0d

Minor fixes for predator-hunting behaviours, possible crash due to trading posts' missing partners, etc.

Hotfix to 1.50d

Fixed initial tree-state for editor-made maps, allowed painting in springs

Hotfixes for Build 1.5.0d

* Fix for potential crash related to razed/deleted objects persisting on plan map
* Fix for problems with random maps showing resources not present on terrain
* Fix for pathing attributes of aqueduct-ramps
* Removed first-aid behaviours for tamed animals
* Forced tribute and levy demands to arrive earlier in year
* Made casualty and captive-calculations for levies more generous
* Fix for default names of saved-games
* Other minor tweaks and fixes

Updated Build to 1.5.0d

* Fixes for error in trade-specification for certain campaign scenarios
* More fixes for goods-unit display in UI
* Other minor tweaks and fixes

Note: The bug in trade-specification/s may require restarting certain campaign scenarios, such as Coatitlan. Apologies for all the various main-branch hotfixes recently, I'm hoping to move feature work back onto the testing branch in future.