Update Log V1.1.6
[p]Updates[/p]
- [p]Increased base range for all Sniper Rifles and the M107 by 2m.[/p]
- [p]Talent: Berserker now reduces Running Sound Range by 10% and Walking Sound Range by 10%.[/p]
- [p]Increased stack limit for 111 items (including all ammunition types, all fish, etc.).[/p]
- [p]Increased the strength of the School Bully and ??? against other AI enemies (no change to their difficulty against players).[/p]
- [p]2x Scope: reduced ADS Time penalty from 0.12s to 0.1s.[/p]
- [p]4x Scope: reduced ADS Time penalty from 0.5s to 0.3s. Increased Firearm Range by 5% and maximum Hip Fire Spread by 15%.[/p]
- [p]8x Scope: reduced ADS Time penalty from 1s to 0.6s. Increased Firearm Range by 10% and maximum Hip Fire Spread by 25%.[/p]
- [p]Attachment: Laser (Rapid Response) now additionally provides +15% Firearm Range, +20% maximum Hip Fire Spread, and -13% maximum ADS Spread.[/p]
- [p]Increased inventory stack limits for Canned Gunpowder (Blue, Green, Red) from 8/8/4 to 10/10/8.[/p]
- [p]Significantly reduced character inertia.[/p]
- [p]Slightly increased the close-range hit detection area for melee attacks.[/p]
- [p]All firearms using Sniper Bullet can now penetrate one enemy. Firearms using Magnum Bullet can now penetrate two enemies.[/p]
- [p]Increased the minimum number of items found in Safe from 1 to 2.[/p]
- [p]Safe now have a chance to contain "Collectible" type items.[/p]
- [p]Optimized collision in several problematic areas of the map.[/p]
- [p]Added a Restore Default button to the key binding menu.[/p]
- [p]Increased the speed at which the field of view expands or contracts when Perception stats change.[/p]
- [p]Items now display source information on how they can be acquired.[/p]
- [p]Soda Crisis can now switch color modes.[/p]
- [p]Locker interface is now tabbed for easier navigation.[/p]
- [p]Greatly improved the aimed accuracy of the Repeating Bow.[/p]
- [p]Reduced the Reload Time for the Shoddy Bow.[/p]
- [p]The Mysterious Merchant in Farm Town now sells Key Case.[/p]
- [p]The Mysterious Merchant in Ground Zero now sells Ink.[/p]
- [p]Added several new items.[/p]
- [p]Added new character creation components.[/p]
- [p]Added a new melee weapon: Great Swordfish. Unlock it by completing King of Fishing quest. (If you've already completed the quest, claim the reward from the completed quests menu to purchase it).[/p]
- [p]LevelManager.forceBossSpawn=true forces the boss to spawn.[/p]
- [p]LevelManager.enemySpawnCountFactor=2 doubles enemy spawn count (value is adjustable).[/p]
- [p]Modders can now disable the roof hiding feature by setting the static variable OcclusionFadeManager.FadeEnabled=false.[/p]
- [p]ItemAssetsCollection.GetPrefab(int typeID) will now prioritize returning a dynamic entry.[/p]
- [p]ItemAssetsCollection.TryGetDynamicEntry(...) is now public.[/p]
- [p]Added the InteractablePickup.OnPickupSuccess event, which triggers when an item is picked up.[/p]
- [p]Fixed an issue where the Blueprint: Military Bagpack MAX would not display correctly in the Recipe Collection.[/p]
- [p]Fixed Storm Creature so they correctly deal Space Damage, and Space Damage reduction now works properly against them.[/p]
- [p]Fixed a bug where unload ammo from the Tote Bag would cause the ammo to disappear.[/p]
- [p]Fixed a description error with the Hardening Injector.[/p]
- [p]Fixed TOZ-66 Dragon's Breath so it correctly ignites targets.[/p]
- [p]Fixed an issue where pressing 'P' in the backpack interface would disable the occlusion hiding feature.[/p]