Update Log V1.2.5
[h3]Updates[/h3][p]- Adjusted the auto-save policy to reduce frequent stuttering in the base.[/p][p]- Adjusted the Psionic Damage multiplier for all Wolves to 0.1.[/p][p]- Increased the number of save slots to 6.[/p][p]- Depleted items will now also appear in trading interfaces.[/p][p]- Pan can now be equipped.[/p][p]- Increased the stock limit of Lv. 1 J-Lab Certificate sold by Xiaoming to 3.[/p][p]- Removed some empty groups from the Addressable system.[/p][p][/p][h3]Fixes[/h3][p]- Fixed ammo capacity count not displaying in the item details interface.[/p][p]- Fixed Lordon's dog not dropping its mask.[/p][p][/p][h3]MOD Related Updates[/h3][p]- When manual load order is present, newly added mods will now be placed at the end of the list.[/p][p]- When loading non-existent item IDs, the game will no longer skip the items but attempt to restore them based on save data (This change aims to prevent MOD item loss).[/p][p]- Saves now record the currently enabled mods. A warning will be shown if clicking "Continue" in the main menu with a mod configuration that differs from the one recorded in the save.[/p][p]- Improved mod loading logic: if one mod type fails to load, others can continue loading.[/p][p]- Added ItemBuilder: An API to simplify creating custom item "Prefabs".[/p][p]- Item and component initialization logic has been adjusted to support ItemBuilder.[/p][p]- Improved mod INI parsing logic; fixed issues where values containing "=" could not be parsed.[/p]